test(rom): add role-based ROM selection
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@@ -49,7 +49,7 @@ void E2ETest_VisualVerification_BasicRoomRendering(ImGuiTestContext* ctx) {
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// Load ROM
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ctx->LogInfo("Loading ROM...");
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gui::LoadRomInTest(ctx, "zelda3.sfc");
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gui::LoadRomInTest(ctx, yaze::test::TestRomManager::GetTestRomPath());
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// Open Dungeon Editor
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ctx->LogInfo("Opening Dungeon Editor...");
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@@ -102,7 +102,7 @@ void E2ETest_VisualVerification_LayerVisibility(ImGuiTestContext* ctx) {
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ctx->LogInfo("=== Visual Verification: Layer Visibility ===");
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// Load ROM and open editor
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gui::LoadRomInTest(ctx, "zelda3.sfc");
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gui::LoadRomInTest(ctx, yaze::test::TestRomManager::GetTestRomPath());
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gui::OpenEditorInTest(ctx, "Dungeon");
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ctx->Yield(20);
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@@ -157,7 +157,7 @@ void E2ETest_VisualVerification_LayerVisibility(ImGuiTestContext* ctx) {
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void E2ETest_VisualVerification_ObjectEditor(ImGuiTestContext* ctx) {
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ctx->LogInfo("=== Visual Verification: Object Editor ===");
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gui::LoadRomInTest(ctx, "zelda3.sfc");
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gui::LoadRomInTest(ctx, yaze::test::TestRomManager::GetTestRomPath());
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gui::OpenEditorInTest(ctx, "Dungeon");
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ctx->Yield(20);
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@@ -190,7 +190,7 @@ void E2ETest_VisualVerification_ObjectEditor(ImGuiTestContext* ctx) {
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void E2ETest_VisualVerification_MultiRoomNavigation(ImGuiTestContext* ctx) {
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ctx->LogInfo("=== Visual Verification: Multi-Room Navigation ===");
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gui::LoadRomInTest(ctx, "zelda3.sfc");
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gui::LoadRomInTest(ctx, yaze::test::TestRomManager::GetTestRomPath());
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gui::OpenEditorInTest(ctx, "Dungeon");
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ctx->Yield(20);
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