feat(tests): conditionally include ImGui test engine functionality
- Added conditional compilation for ImGui test engine features in `test_utils.cc` and `test_utils.h`, enabling the loading of ROMs and opening of editors only when the YAZE_ENABLE_IMGUI_TEST_ENGINE flag is set. - Improved modularity by managing includes based on feature flags, enhancing the flexibility of the testing framework. Benefits: - Streamlined testing process for ImGui-related functionalities. - Enhanced code organization by isolating ImGui test engine dependencies.
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@@ -6,12 +6,16 @@ namespace test {
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namespace gui {
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namespace gui {
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void LoadRomInTest(ImGuiTestContext* ctx, const std::string& rom_path) {
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void LoadRomInTest(ImGuiTestContext* ctx, const std::string& rom_path) {
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#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
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yaze::core::Controller* controller = (yaze::core::Controller*)ctx->Test->UserData;
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yaze::core::Controller* controller = (yaze::core::Controller*)ctx->Test->UserData;
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controller->OnEntry(rom_path);
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controller->OnEntry(rom_path);
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#endif
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}
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}
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void OpenEditorInTest(ImGuiTestContext* ctx, const std::string& editor_name) {
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void OpenEditorInTest(ImGuiTestContext* ctx, const std::string& editor_name) {
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#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
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ctx->MenuClick(absl::StrFormat("Editors/%s", editor_name).c_str());
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ctx->MenuClick(absl::StrFormat("Editors/%s", editor_name).c_str());
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#endif
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}
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}
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} // namespace gui
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} // namespace gui
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@@ -15,9 +15,12 @@
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#include <gmock/gmock.h>
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#include <gmock/gmock.h>
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#include "absl/strings/str_format.h"
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#include "absl/strings/str_format.h"
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#include "imgui_test_engine/imgui_te_context.h"
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#include "app/rom.h"
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#include "app/rom.h"
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#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
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#include "imgui_test_engine/imgui_te_context.h"
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#endif
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namespace yaze {
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namespace yaze {
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namespace test {
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namespace test {
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@@ -193,8 +196,10 @@ class RomDependentTest : public ::testing::Test {
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namespace gui {
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namespace gui {
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#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
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void LoadRomInTest(ImGuiTestContext* ctx, const std::string& rom_path);
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void LoadRomInTest(ImGuiTestContext* ctx, const std::string& rom_path);
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void OpenEditorInTest(ImGuiTestContext* ctx, const std::string& editor_name);
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void OpenEditorInTest(ImGuiTestContext* ctx, const std::string& editor_name);
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#endif
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} // namespace gui
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} // namespace gui
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