backend-infra-engineer: Release v0.3.1 snapshot

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scawful
2025-09-28 03:07:45 -04:00
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# Changelog
## 0.3.1
### Major Features
- **Complete Tile16 Editor Overhaul**: Professional-grade tile editing with modern UI and advanced capabilities
- **Advanced Palette Management**: Full access to all SNES palette groups with configurable normalization
- **Comprehensive Undo/Redo System**: 50-state history with intelligent time-based throttling
- **ZSCustomOverworld v3 Full Support**: Complete implementation of ZScream Save.cs functionality with complex transition calculations
- **ZEML System Removal**: Converted overworld editor from markup to pure ImGui for better performance and maintainability
- **OverworldEditorManager**: New management system to handle complex v3 overworld features
### Tile16 Editor Enhancements
- **Modern UI Layout**: Fully resizable 3-column interface (Tile8 Source, Editor, Preview & Controls)
- **Multi-Palette Group Support**: Access to Overworld Main/Aux1/Aux2, Dungeon Main, Global Sprites, Armors, and Swords palettes
- **Advanced Transform Operations**: Flip horizontal/vertical, rotate 90°, fill with tile8, clear operations
- **Professional Workflow**: Copy/paste, 4-slot scratch space, live preview with auto-commit
- **Pixel Normalization Settings**: Configurable pixel value masks (0x01-0xFF) for handling corrupted graphics sheets
### ZSCustomOverworld v3 Implementation
- **SaveLargeMapsExpanded()**: Complex neighbor-aware transition calculations for all area sizes (Small, Large, Wide, Tall)
- **Interactive Overlay System**: Full `SaveMapOverlays()` with ASM code generation for revealing holes and changing map elements
- **SaveCustomOverworldASM()**: Complete custom overworld ASM application with feature toggles and data tables
- **Expanded Memory Support**: Automatic detection and use of v3 expanded memory locations (0x140xxx)
- **Area-Specific Features**: Background colors, main palettes, mosaic transitions, GFX groups, subscreen overlays, animated tiles
- **Transition Logic**: Sophisticated camera transition calculations based on neighboring area types and quadrants
- **Version Compatibility**: Maintains vanilla/v2 compatibility while adding full v3+ feature support
### Technical Improvements
- **SNES Data Accuracy**: Proper 4-bit palette index handling with configurable normalization
- **Bitmap Pipeline Fixes**: Corrected tile16 extraction using `GetTilemapData()` with manual fallback
- **Real-time Updates**: Immediate visual feedback for all editing operations
- **Memory Safety**: Enhanced bounds checking and error handling throughout
- **ASM Version Detection**: Automatic detection of custom overworld ASM version for feature availability
- **Conditional Save Logic**: Different save paths for vanilla, v2, and v3+ ROMs
### User Interface
- **Keyboard Shortcuts**: Comprehensive shortcuts for all operations (H/V/R for transforms, Q/E for palette cycling, 1-8 for direct palette selection)
- **Visual Feedback**: Hover preview restoration, current palette highlighting, texture status indicators
- **Compact Controls**: Streamlined property panel with essential tools easily accessible
- **Settings Dialog**: Advanced palette normalization controls with real-time application
- **Pure ImGui Layout**: Removed ZEML markup system in favor of native ImGui tabs and tables for better performance
- **v3 Settings Panel**: Dedicated UI for ZSCustomOverworld v3 features with ASM version detection and feature toggles
### Bug Fixes
- **Tile16 Bitmap Display**: Fixed blank/white tile issue caused by unnormalized pixel values
- **Hover Preview**: Restored tile8 preview when hovering over tile16 canvas
- **Canvas Scaling**: Corrected coordinate scaling for 8x magnification factor
- **Palette Corruption**: Fixed high-bit contamination in graphics sheets
- **UI Layout**: Proper column sizing and resizing behavior
- **Linux CI/CD Build**: Fixed undefined reference errors for `ShowSaveFileDialog` method
- **ZSCustomOverworld v3**: Fixed complex area transition calculations and neighbor-aware tilemap adjustments
- **ZEML Performance**: Eliminated markup parsing overhead by converting to native ImGui components
### ZScream Compatibility Improvements
- **Complete Save.cs Implementation**: All major methods from ZScream's Save.cs now implemented in YAZE
- **Area Size Support**: Full support for Small, Large, Wide, and Tall area types with proper transitions
- **Interactive Overlays**: Complete overlay save system matching ZScream's functionality
- **Custom ASM Integration**: Proper handling of ZSCustomOverworld ASM versions 1-3+
- **Memory Layout**: Correct usage of expanded vs vanilla memory locations based on ROM type
## 0.3.0 (September 2025)
### Major Features