backend-infra-engineer: Release v0.3.1 snapshot
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docs/vcpkg-integration.md
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# vcpkg Integration for Windows Builds
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> **Note**: This document provides detailed vcpkg information. For the most up-to-date build instructions, see [Build Instructions](02-build-instructions.md).
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This document describes how to use vcpkg for Windows builds in Visual Studio with YAZE.
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## Overview
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vcpkg is Microsoft's C++ package manager that simplifies dependency management for Windows builds. YAZE now includes full vcpkg integration with manifest mode support for automatic dependency resolution.
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## Features
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- **Manifest Mode**: Dependencies are automatically managed via `vcpkg.json`
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- **Visual Studio Integration**: Seamless integration with Visual Studio 2022
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- **Generated Project Files**: Visual Studio project files with proper vcpkg integration
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- **CMake Presets**: Pre-configured build presets for Windows
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- **Automatic Setup**: Setup scripts for easy vcpkg installation
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## Quick Start
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### 1. Setup vcpkg
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Run the automated setup script:
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```powershell
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# PowerShell (recommended)
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.\scripts\setup-windows-dev.ps1
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```
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This will:
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- Set up vcpkg
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- Install dependencies (zlib, libpng, SDL2)
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- Generate Visual Studio project files with proper vcpkg integration
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### 2. Build with Visual Studio
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```powershell
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# Generate project files (if not already done)
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python scripts/generate-vs-projects.py
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# Open YAZE.sln in Visual Studio 2022
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# Select configuration and platform, then build
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```
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### 3. Alternative: Build with CMake
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Use the Windows presets in CMakePresets.json:
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```cmd
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# Debug build
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cmake --preset windows-debug
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cmake --build build --preset windows-debug
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# Release build
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cmake --preset windows-release
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cmake --build build --preset windows-release
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```
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## Configuration Details
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### vcpkg.json Manifest
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The `vcpkg.json` file defines all dependencies:
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```json
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{
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"name": "yaze",
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"version": "0.3.1",
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"description": "Yet Another Zelda3 Editor",
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"dependencies": [
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{
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"name": "zlib",
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"platform": "!uwp"
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},
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{
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"name": "libpng",
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"platform": "!uwp"
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},
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{
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"name": "sdl2",
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"platform": "!uwp",
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"features": ["vulkan"]
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}
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],
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"builtin-baseline": "2024.12.12"
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}
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```
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### CMake Configuration
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vcpkg integration is handled in several files:
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- **CMakeLists.txt**: Automatic toolchain detection
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- **cmake/vcpkg.cmake**: vcpkg-specific settings
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- **CMakePresets.json**: Windows build presets
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### Build Presets
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Available Windows presets:
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- `windows-debug`: Debug build with vcpkg
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- `windows-release`: Release build with vcpkg
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## Dependencies
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vcpkg automatically installs these dependencies:
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- **zlib**: Compression library
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- **libpng**: PNG image support
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- **sdl2**: Graphics and input handling (with Vulkan support)
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**Note**: Abseil and gtest are now built from source via CMake rather than through vcpkg to avoid compatibility issues.
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## Environment Variables
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Set `VCPKG_ROOT` to point to your vcpkg installation:
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```cmd
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set VCPKG_ROOT=C:\path\to\vcpkg
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```
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## Troubleshooting
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### Common Issues
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1. **vcpkg not found**: Ensure `VCPKG_ROOT` is set or vcpkg is in the project directory
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2. **Dependencies not installing**: Check internet connection and vcpkg bootstrap
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3. **Visual Studio integration**: Run `vcpkg integrate install` from vcpkg directory
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### Manual Setup
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If automated setup fails:
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```cmd
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git clone https://github.com/Microsoft/vcpkg.git
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cd vcpkg
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.\bootstrap-vcpkg.bat
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.\vcpkg.exe integrate install
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```
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## Benefits
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- **Consistent Dependencies**: Same versions across development environments
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- **Easy Updates**: Update dependencies via vcpkg.json
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- **CI/CD Friendly**: Reproducible builds
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- **Visual Studio Integration**: Native IntelliSense support
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- **No Manual Downloads**: Automatic dependency resolution
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## Advanced Usage
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### Custom Triplets
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Override the default x64-windows triplet:
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```cmd
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cmake --preset windows-debug -DVCPKG_TARGET_TRIPLET=x86-windows
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```
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### Static Linking
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For static builds, modify `cmake/vcpkg.cmake`:
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```cmake
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set(VCPKG_LIBRARY_LINKAGE static)
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set(VCPKG_CRT_LINKAGE static)
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```
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