Implement main menu and layout switching in TUI; add components for applying BPS patches, loading ROMs, and palette editing
This commit is contained in:
215
src/cli/tui.cc
215
src/cli/tui.cc
@@ -11,51 +11,65 @@ namespace cli {
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using namespace ftxui;
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namespace {
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bool HandleInput(ftxui::Event &event, int &selected) {
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void SwitchComponents(ftxui::ScreenInteractive &screen, LayoutID layout) {
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app_context.current_layout = layout;
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screen.ExitLoopClosure()();
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}
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bool HandleInput(ftxui::ScreenInteractive &screen, ftxui::Event &event,
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int &selected) {
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if (event == Event::ArrowDown || event == Event::Character('j')) {
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selected++;
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return true;
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}
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if (event == Event::ArrowUp || event == Event::Character('k')) {
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if (selected != 0)
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selected--;
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if (selected != 0) selected--;
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return true;
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}
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if (event == Event::Character('q')) {
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SwitchComponents(screen, LayoutID::kExit);
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return true;
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}
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return false;
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}
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} // namespace
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void ShowMain() {
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Context context;
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std::vector<std::string> entries = {
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"Palette Editor", "Tile Editor", "Sprite Editor", "Map Editor", "Exit",
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};
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int selected = 0;
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void MainMenuComponent(ftxui::ScreenInteractive &screen) {
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// Tracks which menu item is selected.
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static int selected = 0;
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// Create menu.
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MenuOption option;
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auto menu = Menu(&entries, &selected, option);
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auto menu = Menu(&kMainMenuEntries, &selected, option);
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menu = CatchEvent(
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menu, [&selected](Event event) { return HandleInput(event, selected); });
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menu, [&](Event event) { return HandleInput(screen, event, selected); });
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auto layout = Container::Vertical({
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menu,
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});
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auto main_component = Renderer(layout, [&] {
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// This renderer displays the menu vertically.
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auto renderer = Renderer(menu, [&] {
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return vbox({
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text("The Legend of Zelda: A Link to the Past") | center |
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color(Color::Blue),
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separator(),
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menu->Render(),
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});
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});
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auto screen = ScreenInteractive::FitComponent();
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// Exit the loop when "Exit" is selected
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main_component = CatchEvent(main_component, [&](Event event) {
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if (event == Event::Return && selected == 4) {
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screen.ExitLoopClosure()();
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return true;
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// Catch events like pressing Enter to switch layout or pressing 'q' to exit.
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auto main_component = CatchEvent(renderer, [&](Event event) {
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if (event == Event::Return) {
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if (selected == (int)MainMenuEntry::kApplyBpsPatch) {
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SwitchComponents(screen, LayoutID::kApplyBpsPatch);
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return true;
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} else if (selected == (int)MainMenuEntry::kPaletteEditor) {
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SwitchComponents(screen, LayoutID::kPaletteEditor);
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return true;
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} else if (selected == (int)MainMenuEntry::kExit) {
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SwitchComponents(screen, LayoutID::kExit);
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return true;
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}
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}
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if (event == Event::Character('q')) {
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screen.ExitLoopClosure()();
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SwitchComponents(screen, LayoutID::kExit);
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return true;
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}
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return false;
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@@ -64,7 +78,154 @@ void ShowMain() {
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screen.Loop(main_component);
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}
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void DrawPaletteEditor(Rom *rom) { auto palette_groups = rom->palette_group(); }
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void ApplyBpsPatchComponent(ftxui::ScreenInteractive &screen) {
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// Text inputs for user to enter file paths (or any relevant data).
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static std::string patch_file;
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static std::string base_file;
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} // namespace cli
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} // namespace yaze
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auto patch_file_input = Input(&patch_file, "Patch file path");
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auto base_file_input = Input(&base_file, "Base file path");
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// Button to apply the patch.
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auto apply_button = Button("Apply Patch", [&] {
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// Once the file paths are entered by the user,
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// you can load the files and apply the BPS patch here.
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// ...
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// Load or open patch_file
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// Load or open base_file
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// >>>> Place your BPS patching code here <<<<
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// ...
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// After applying, you could either stay here or return to main menu.
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});
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// Button to return to main menu without applying.
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auto return_button = Button("Back to Main Menu", [&] {
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SwitchComponents(screen, LayoutID::kMainMenu);
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});
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// Layout components vertically.
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auto container = Container::Vertical({
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patch_file_input,
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base_file_input,
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apply_button,
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return_button,
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});
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auto renderer = Renderer(container, [&] {
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return vbox({text("Apply BPS Patch") | center, separator(),
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text("Enter Patch File:"), patch_file_input->Render(),
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text("Enter Base File:"), base_file_input->Render(),
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separator(),
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hbox({
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apply_button->Render() | center,
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separator(),
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return_button->Render() | center,
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}) | center}) |
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center;
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});
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screen.Loop(renderer);
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}
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void LoadRomComponent(ftxui::ScreenInteractive &screen) {
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static std::string rom_file;
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auto rom_file_input = Input(&rom_file, "ROM file path");
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auto load_button = Button("Load ROM", [&] {
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// Load the ROM file here.
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auto rom_status = app_context.rom.LoadFromFile(rom_file);
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if (!rom_status.ok()) {
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app_context.error_message = rom_status.message();
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SwitchComponents(screen, LayoutID::kError);
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return;
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}
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// If the ROM is loaded successfully, switch to the main menu.
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SwitchComponents(screen, LayoutID::kMainMenu);
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});
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auto back_button =
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Button("Back", [&] { SwitchComponents(screen, LayoutID::kMainMenu); });
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auto container = Container::Vertical({
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rom_file_input,
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load_button,
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back_button,
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});
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auto renderer = Renderer(container, [&] {
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return vbox({text("Load ROM") | center, separator(),
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text("Enter ROM File:"), rom_file_input->Render(), separator(),
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hbox({
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load_button->Render() | center,
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separator(),
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back_button->Render() | center,
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}) | center}) |
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center;
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});
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screen.Loop(renderer);
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}
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void PaletteEditorComponent(ftxui::ScreenInteractive &screen) {
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// Replace with actual data or inputs relevant to the palette editor.
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auto back_button =
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Button("Back", [&] { app_context.current_layout = LayoutID::kMainMenu; });
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auto renderer = Renderer(back_button, [&] {
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return vbox({text("Palette Editor") | center, separator(),
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text("Implement your palette editing interface here."),
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separator(), back_button->Render() | center}) |
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center;
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});
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screen.Loop(renderer);
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}
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} // namespace
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void ShowMain() {
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auto screen = ScreenInteractive::FitComponent();
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while (true) {
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switch (app_context.current_layout) {
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case LayoutID::kMainMenu: {
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MainMenuComponent(screen);
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} break;
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case LayoutID::kApplyBpsPatch: {
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ApplyBpsPatchComponent(screen);
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} break;
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case LayoutID::kPaletteEditor: {
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PaletteEditorComponent(screen);
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} break;
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case LayoutID::kGenerateSaveFile: {
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// Implement the save file generation interface here.
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} break;
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case LayoutID::kLoadRom: {
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LoadRomComponent(screen);
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} break;
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case LayoutID::kError: {
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// Display error message and return to main menu.
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auto error_button = Button("Back to Main Menu", [&] {
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app_context.error_message.clear();
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SwitchComponents(screen, LayoutID::kMainMenu);
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});
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auto error_renderer = Renderer(error_button, [&] {
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return vbox({text("Error") | center, separator(),
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text(app_context.error_message), separator(),
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error_button->Render() | center}) |
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center;
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});
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screen.Loop(error_renderer);
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} break;
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case LayoutID::kExit:
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default:
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return; // Exit the application.
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}
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}
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}
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} // namespace cli
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} // namespace yaze
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