SNES, CPU, Emulator + tests updated
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@@ -56,7 +56,7 @@ void Ppu::RenderScanline() {
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// Fetch the tile data from VRAM, tile map data from memory, and palette data
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// from CGRAM
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UpdateTileData(); // Fetches the tile data from VRAM and stores it in an
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// UpdateTileData(); // Fetches the tile data from VRAM and stores it in an
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// internal buffer
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UpdateTileMapData(); // Fetches the tile map data from memory and stores it
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// in an internal buffer
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