passing the renderer to the editor
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@@ -20,6 +20,7 @@ void Controller::onEntry() {
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CreateWindow();
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CreateWindow();
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CreateRenderer();
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CreateRenderer();
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CreateGuiContext();
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CreateGuiContext();
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editor_.SetupScreen(sdl_renderer_);
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO &io = ImGui::GetIO();
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io.KeyMap[ImGuiKey_Backspace] = SDL_GetScancodeFromKey(SDLK_BACKSPACE);
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io.KeyMap[ImGuiKey_Backspace] = SDL_GetScancodeFromKey(SDLK_BACKSPACE);
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io.KeyMap[ImGuiKey_Enter] = SDL_GetScancodeFromKey(SDLK_RETURN);
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io.KeyMap[ImGuiKey_Enter] = SDL_GetScancodeFromKey(SDLK_RETURN);
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