feat: Add manual object renderer for debugging in dungeon editor

- Introduced ManualObjectRenderer class to facilitate manual rendering of dungeon objects for debugging purposes.
- Integrated manual renderer initialization in DungeonEditorV2, allowing for testing and debugging of object rendering.
- Added methods for rendering simple blocks, test patterns, and debugging graphics sheets.
- Updated dungeon_editor_v2.cc and dungeon_editor_v2.h to include the new manual renderer functionality.
This commit is contained in:
scawful
2025-10-09 08:50:50 -04:00
parent 48faee6711
commit 44cabe48c9
7 changed files with 338 additions and 9 deletions

View File

@@ -43,6 +43,7 @@ set(
app/editor/system/popup_manager.cc
app/editor/system/proposal_drawer.cc
app/editor/agent/agent_chat_history_codec.cc
app/editor/dungeon/manual_object_renderer.cc
)
if(YAZE_WITH_GRPC)