Refactor bitmap palette management across various components to streamline palette setting and improve error handling; remove unnecessary status checks and enhance consistency in palette application methods.
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@@ -253,15 +253,14 @@ absl::Status ScreenEditor::LoadDungeonMapTile16(
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tile16_sheet_.ComposeTile16(gfx_data, t1, t2, t3, t4, sheet_offset);
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}
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RETURN_IF_ERROR(tile16_sheet_.mutable_bitmap()->SetPalette(
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*rom()->mutable_dungeon_palette(3)));
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tile16_sheet_.mutable_bitmap()->SetPalette(
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*rom()->mutable_dungeon_palette(3));
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Renderer::GetInstance().RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
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for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) {
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auto tile = tile16_sheet_.GetTile16(i);
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tile16_individual_[i] = tile;
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RETURN_IF_ERROR(
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tile16_individual_[i].SetPalette(*rom()->mutable_dungeon_palette(3)));
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tile16_individual_[i].SetPalette(*rom()->mutable_dungeon_palette(3));
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Renderer::GetInstance().RenderBitmap(&tile16_individual_[i]);
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}
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@@ -447,8 +446,8 @@ void ScreenEditor::DrawDungeonMapsRoomGfx() {
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current_tile16_info.tiles[3], selected_tile16_, 212);
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tile16_individual_[selected_tile16_] =
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tile16_sheet_.GetTile16(selected_tile16_);
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RETURN_VOID_IF_ERROR(tile16_individual_[selected_tile16_].SetPalette(
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*rom()->mutable_dungeon_palette(3)));
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tile16_individual_[selected_tile16_].SetPalette(
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*rom()->mutable_dungeon_palette(3));
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Renderer::GetInstance().RenderBitmap(
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&tile16_individual_[selected_tile16_]);
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}
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@@ -478,8 +477,8 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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int y = (j / 8) * 8;
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sheets_[i].Get8x8Tile(tile_index, 0, 0, tile_data, tile_data_offset);
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tile8_individual_.emplace_back(gfx::Bitmap(8, 8, 4, tile_data));
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RETURN_VOID_IF_ERROR(tile8_individual_.back().SetPalette(
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*rom()->mutable_dungeon_palette(3)));
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tile8_individual_.back().SetPalette(
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*rom()->mutable_dungeon_palette(3));
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Renderer::GetInstance().RenderBitmap(&tile8_individual_.back());
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}
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tile_data_offset = 0;
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@@ -579,10 +578,8 @@ void ScreenEditor::LoadBinaryGfx() {
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gfx_sheets.emplace_back(converted_bin.begin() + (i * 0x1000),
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converted_bin.begin() + ((i + 1) * 0x1000));
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sheets_.emplace(i, gfx::Bitmap(128, 32, 8, gfx_sheets[i]));
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status_ = sheets_[i].SetPalette(*rom()->mutable_dungeon_palette(3));
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if (status_.ok()) {
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Renderer::GetInstance().RenderBitmap(&sheets_[i]);
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}
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sheets_[i].SetPalette(*rom()->mutable_dungeon_palette(3));
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Renderer::GetInstance().RenderBitmap(&sheets_[i]);
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}
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binary_gfx_loaded_ = true;
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} else {
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