Add CommandManager::ShowWhichKey and include src in build

This commit is contained in:
scawful
2024-09-19 20:59:56 -04:00
parent 2857eca92d
commit 46d7dc446e
5 changed files with 39 additions and 2 deletions

View File

@@ -0,0 +1,27 @@
#include "command_manager.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
// When the player presses Space, a popup will appear fixed to the bottom of the
// ImGui window with a list of the available key commands which can be used.
void CommandManager::ShowWhichKey() {
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space))) {
ImGui::OpenPopup("WhichKey");
}
if (ImGui::BeginPopup("WhichKey")) {
for (const auto& [shortcut, command] : commands_) {
ImGui::Text("%s: %s", shortcut.c_str(),
command->GetDescription().c_str());
}
ImGui::EndPopup();
}
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -1,6 +1,7 @@
#ifndef YAZE_APP_EDITOR_SYSTEM_COMMAND_MANAGER_H
#define YAZE_APP_EDITOR_SYSTEM_COMMAND_MANAGER_H
#include <stack>
#include <string>
#include <unordered_map>
@@ -16,6 +17,8 @@ class Command {
class CommandManager {
public:
void ShowWhichKey();
void RegisterCommand(const std::string& shortcut, Command* command) {
commands_[shortcut] = command;
}
@@ -50,4 +53,6 @@ class CommandManager {
} // namespace editor
} // namespace app
} // namespace yaze
} // namespace yaze
#endif // YAZE_APP_EDITOR_SYSTEM_COMMAND_MANAGER_H