backend-infra-engineer: Release v0.3.3 snapshot

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# yaze - Yet Another Zelda3 Editor
# YAZE - Yet Another Zelda3 Editor
A modern, cross-platform editor for The Legend of Zelda: A Link to the Past ROM hacking, built with C++23 and featuring complete Asar 65816 assembler integration.
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A cross-platform Zelda 3 ROM editor with a modern C++ GUI, Asar 65816 assembler integration, and an automation-friendly CLI (`z3ed`). YAZE bundles its toolchain, offers AI-assisted editing flows, and targets reproducible builds on Windows, macOS, and Linux.
## Version 0.3.2 - Release
## Highlights
- **All-in-one editing**: Overworld, dungeon, sprite, palette, and messaging tools with live previews.
- **Assembler-first workflow**: Built-in Asar integration, symbol extraction, and patch validation.
- **Automation & AI**: `z3ed` exposes CLI/TUI automation, proposal workflows, and optional AI agents.
- **Testing & CI hooks**: CMake presets, ROM-less test fixtures, and gRPC-based GUI automation support.
- **Cross-platform toolchains**: Single source tree targeting MSVC, Clang, and GCC with identical presets.
- **Modular AI stack**: Toggle agent UI (`YAZE_BUILD_AGENT_UI`), remote automation/gRPC (`YAZE_ENABLE_REMOTE_AUTOMATION`), and AI runtimes (`YAZE_ENABLE_AI_RUNTIME`) per preset.
#### z3ed agent - AI-powered CLI assistant
- **AI-assisted ROM hacking** with ollama and Gemini support
- **Natural language commands** for editing and querying ROM data
- **Tool calling** for structured data extraction and modification
- **Interactive chat** with conversation history and context
#### ZSCustomOverworld v3
- **Enhanced overworld editing** capabilities
- **Advanced map properties** and metadata support
- **Custom graphics support** and tile management
- **Improved compatibility** with existing projects
#### Asar 65816 Assembler Integration
- **Cross-platform ROM patching** with assembly code support
- **Symbol extraction** with addresses and opcodes from assembly files
- **Assembly validation** with comprehensive error reporting
- **Modern C++ API** with safe memory management
#### Advanced Features
- **Theme Management**: Complete theme system with 5+ built-in themes and custom theme editor
- **Multi-Session Support**: Work with multiple ROMs simultaneously in docked workspace
- **Enhanced Welcome Screen**: Themed interface with quick access to all editors
- **Message Editing**: Enhanced text editing interface with real-time preview
- **GUI Docking**: Flexible workspace management with customizable layouts
- **Modern CLI**: Enhanced z3ed tool with interactive TUI and subcommands
- **Cross-Platform**: Full support for Windows, macOS, and Linux
## Project Status
`0.3.x` builds are in active development. Release automation is being reworked, so packaged builds may lag behind main. Follow `develop` for the most accurate view of current functionality.
## Quick Start
### Build
### Clone & Bootstrap
```bash
# Clone with submodules
git clone --recursive https://github.com/scawful/yaze.git
cd yaze
# Build with CMake
cmake --preset debug # macOS
cmake -B build && cmake --build build # Linux/Windows
# Windows-specific
scripts\verify-build-environment.ps1 # Verify your setup
cmake --preset windows-debug # Basic build
cmake --preset windows-ai-debug # With AI features
cmake --build build --config Debug # Build
```
### Applications
- **yaze**: Complete GUI editor for Zelda 3 ROM hacking
- **z3ed**: Command-line tool with interactive interface
- **yaze_test**: Comprehensive test suite for development
## Usage
### GUI Editor
Launch the main application to edit Zelda 3 ROMs:
- Load ROM files using native file dialogs
- Edit overworld maps, dungeons, sprites, and graphics
- Apply assembly patches with integrated Asar support
- Export modifications as patches or modified ROMs
### Command Line Tool
Run the environment verifier once per machine:
```bash
# Apply assembly patch
z3ed asar patch.asm --rom=zelda3.sfc
# macOS / Linux
./scripts/verify-build-environment.sh --fix
# Extract symbols from assembly
z3ed extract patch.asm
# Interactive mode
z3ed --tui
# Windows (PowerShell)
.\scripts\verify-build-environment.ps1 -FixIssues
```
### C++ API
```cpp
#include "yaze.h"
### Configure & Build
- Use the CMake preset that matches your platform (`mac-dbg`, `lin-dbg`, `win-dbg`, etc.).
- Build with `cmake --build --preset <name> [--target …]`.
- See [`docs/public/build/quick-reference.md`](docs/public/build/quick-reference.md) for the canonical
list of presets, AI build policy, and testing commands.
// Load ROM and apply patch
yaze_project_t* project = yaze_load_project("zelda3.sfc");
yaze_apply_asar_patch(project, "patch.asm");
yaze_save_project(project, "modified.sfc");
### Agent Feature Flags
| Option | Default | Effect |
| --- | --- | --- |
| `YAZE_BUILD_AGENT_UI` | `ON` when GUI builds are enabled | Compiles the chat/dialog widgets so the editor can host agent sessions. Turn this `OFF` when you want a lean GUI-only build. |
| `YAZE_ENABLE_REMOTE_AUTOMATION` | `ON` for `*-ai` presets | Builds the gRPC servers/clients and protobufs that power GUI automation. |
| `YAZE_ENABLE_AI_RUNTIME` | `ON` for `*-ai` presets | Enables Gemini/Ollama transports, proposal planning, and advanced routing logic. |
| `YAZE_ENABLE_AGENT_CLI` | `ON` when CLI builds are enabled | Compiles the conversational agent stack consumed by `z3ed`. Disable to skip the CLI entirely. |
Windows `win-*` presets keep every switch `OFF` by default (`win-dbg`, `win-rel`, `ci-windows`) so MSVC builds stay fast. Use `win-ai`, `win-vs-ai`, or the new `ci-windows-ai` preset whenever you need remote automation or AI runtime features.
All bundled third-party code (SDL, ImGui, ImGui Test Engine, Asar, nlohmann/json, cpp-httplib, nativefiledialog-extended) now lives under `ext/` for easier vendoring and cleaner include paths.
## Applications & Workflows
- **`./build/bin/yaze`** full GUI editor with multi-session dockspace, theming, and ROM patching.
- **`./build/bin/z3ed --tui`** CLI/TUI companion for scripting, AI-assisted edits, and Asar workflows.
- **`./build_ai/bin/yaze_test --unit|--integration|--e2e`** structured test runner for quick regression checks.
- **`z3ed` + macOS automation** pair the CLI with sketchybar/yabai/skhd or Emacs/Spacemacs to drive ROM workflows without opening the GUI.
Typical commands:
```bash
# Launch GUI with a ROM
./build/bin/yaze zelda3.sfc
# Apply a patch via CLI
./build/bin/z3ed asar patch.asm --rom zelda3.sfc
# Run focused tests
cmake --build --preset mac-ai --target yaze_test
./build_ai/bin/yaze_test --unit
```
## Testing
- `./build_ai/bin/yaze_test --unit` for fast checks; add `--integration` or `--e2e --show-gui` for broader coverage.
- `ctest --preset dev` mirrors CIs stable set; `ctest --preset all` runs the full matrix.
- Set `YAZE_TEST_ROM_PATH` or pass `--rom-path` when a test needs a real ROM image.
## Documentation
- Human-readable docs live under `docs/public/` with an entry point at [`docs/public/index.md`](docs/public/index.md).
- Run `doxygen Doxyfile` to generate API + guide pages (`build/docs/html` and `build/docs/latex`).
- Agent playbooks, architecture notes, and testing recipes now live in [`docs/internal/`](docs/internal/README.md).
- [Getting Started](docs/01-getting-started.md) - Setup and basic usage
- [Build Instructions](docs/02-build-instructions.md) - Building from source
- [API Reference](docs/04-api-reference.md) - Programming interface
- [Contributing](docs/B1-contributing.md) - Development guidelines
**[Complete Documentation](docs/index.md)**
## Supported Platforms
- **Windows** (MSVC 2019+, MinGW)
- **macOS** (Intel and Apple Silicon)
- **Linux** (GCC 13+, Clang 16+)
## ROM Compatibility
- Original Zelda 3 ROMs (US/Japan versions)
- ZSCustomOverworld v2/v3 enhanced overworld features
- Community ROM hacks and modifications
## Contributing
See [Contributing Guide](docs/B1-contributing.md) for development guidelines.
**Community**: [Oracle of Secrets Discord](https://discord.gg/MBFkMTPEmk)
## Contributing & Community
- Review [`CONTRIBUTING.md`](CONTRIBUTING.md) and the build/test guides in `docs/public/`.
- Conventional commit messages (`feat:`, `fix:`, etc.) keep history clean; use topic branches for larger work.
- Chat with the team on [Oracle of Secrets Discord](https://discord.gg/MBFkMTPEmk).
## License
YAZE is licensed under the GNU GPL v3. See [`LICENSE`](LICENSE) for details and third-party notices.
GNU GPL v3 - See [LICENSE](LICENSE) for details.
## 🙏 Acknowledgments
Takes inspiration from:
- [Hyrule Magic](https://www.romhacking.net/utilities/200/) - Original Zelda 3 editor
- [ZScream](https://github.com/Zarby89/ZScreamDungeon) - Dungeon editing capabilities
- [Asar](https://github.com/RPGHacker/asar) - 65816 assembler integration
## 📸 Screenshots
## Screenshots
![YAZE GUI Editor](https://github.com/scawful/yaze/assets/47263509/8b62b142-1de4-4ca4-8c49-d50c08ba4c8e)
![Dungeon Editor](https://github.com/scawful/yaze/assets/47263509/d8f0039d-d2e4-47d7-b420-554b20ac626f)
![Overworld Editor](https://github.com/scawful/yaze/assets/47263509/34b36666-cbea-420b-af90-626099470ae4)
---
**Ready to hack Zelda 3? [Get started now!](docs/01-getting-started.md)**