backend-infra-engineer: Release v0.3.3 snapshot

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# YAZE Code Review: Critical Next Steps for Release
**Date**: January 31, 2025
**Version**: 0.3.2 (Pre-Release)
**Status**: Comprehensive Code Review Complete
---
## Executive Summary
YAZE is in a strong position for release with **90% feature parity** achieved on the develop branch and significant architectural improvements. However, several **critical issues** and **stability concerns** must be addressed before a stable release can be achieved.
### Key Metrics
- **Feature Parity**: 90% (develop branch) vs master
- **Code Quality**: 44% reduction in EditorManager code (3710 → 2076 lines)
- **Build Status**: ✅ Compiles successfully on all platforms
- **Test Coverage**: 46+ core tests, E2E framework in place
- **Known Critical Bugs**: 6 high-priority issues
- **Stability Risks**: 3 major areas requiring attention
---
## 🔴 CRITICAL: Must Fix Before Release
### 1. Tile16 Editor Palette System Issues (Priority: HIGH)
**Status**: Partially fixed, critical bugs remain
**Active Issues**:
1. **Tile8 Source Canvas Palette Issues** - Source tiles show incorrect colors
2. **Palette Button Functionality** - Buttons 0-7 don't update palettes correctly
3. **Color Alignment Between Canvases** - Inconsistent colors across canvases
**Impact**: Blocks proper tile editing workflow, users cannot preview tiles accurately
**Root Cause**: Area graphics not receiving proper palette application, palette switching logic incomplete
**Files**:
- `src/app/editor/graphics/tile16_editor.cc`
- `docs/F2-tile16-editor-palette-system.md`
**Effort**: 4-6 hours
**Risk**: Medium - Core editing functionality affected
---
### 2. Overworld Sprite Movement Bug (Priority: HIGH)
**Status**: Active bug, blocking sprite editing
**Issue**: Sprites are not responding to drag operations on overworld canvas
**Impact**: Blocks sprite editing workflow completely
**Location**: Overworld canvas interaction system
**Files**:
- `src/app/editor/overworld/overworld_map.cc`
- `src/app/editor/overworld/overworld_editor.cc`
**Effort**: 2-4 hours
**Risk**: High - Core feature broken
---
### 3. Canvas Multi-Select Intersection Drawing Bug (Priority: MEDIUM)
**Status**: Known bug with E2E test coverage
**Issue**: Selection box rendering incorrect when crossing 512px boundaries
**Impact**: Selection tool unreliable for large maps
**Location**: Canvas selection system
**Test Coverage**: E2E test exists (`canvas_selection_test`)
**Files**:
- `src/app/gfx/canvas/canvas.cc`
- `test/e2e/canvas_selection_e2e_tests.cc`
**Effort**: 3-5 hours
**Risk**: Medium - Workflow impact
---
### 4. Emulator Audio System (Priority: CRITICAL)
**Status**: Audio output broken, investigation needed
**Issue**: SDL2 audio device initialized but no sound plays
**Root Cause**: Multiple potential issues:
- Audio buffer size mismatch (fixed in recent changes)
- Format conversion problems (SPC700 → SDL2)
- Device paused state
- APU timing issues (handshake problems identified)
**Impact**: Core emulator feature non-functional
**Files**:
- `src/app/emu/emulator.cc`
- `src/app/platform/window.cc`
- `src/app/emu/audio/` (IAudioBackend)
- `docs/E8-emulator-debugging-vision.md`
**Effort**: 4-6 hours (investigation + fix)
**Risk**: High - Core feature broken
**Documentation**: Comprehensive debugging guide in `E8-emulator-debugging-vision.md`
---
### 5. Right-Click Context Menu Tile16 Display Bug (Priority: LOW)
**Status**: Intermittent bug
**Issue**: Context menu displays abnormally large tile16 preview randomly
**Impact**: UI polish issue, doesn't block functionality
**Location**: Right-click context menu
**Effort**: 2-3 hours
**Risk**: Low - Cosmetic issue
---
### 6. Overworld Map Properties Panel Popup (Priority: MEDIUM)
**Status**: Display issues
**Issue**: Modal popup positioning or rendering issues
**Similar to**: Canvas popup fixes (now resolved)
**Potential Fix**: Apply same solution as canvas popup refactoring
**Effort**: 1-2 hours
**Risk**: Low - Can use known fix pattern
---
## 🟡 STABILITY: Critical Areas Requiring Attention
### 1. EditorManager Refactoring - Manual Testing Required
**Status**: 90% feature parity achieved, needs validation
**Critical Gap**: Manual testing phase not completed (2-3 hours planned)
**Remaining Work**:
- [ ] Test all 34 editor cards open/close properly
- [ ] Verify DockBuilder layouts for all 10 editor types
- [ ] Test all keyboard shortcuts without conflicts
- [ ] Multi-session testing with independent card visibility
- [ ] Verify sidebar collapse/expand (Ctrl+B)
**Files**:
- `docs/H3-feature-parity-analysis.md`
- `docs/H2-editor-manager-architecture.md`
**Risk**: Medium - Refactoring may have introduced regressions
**Recommendation**: Run comprehensive manual testing before release
---
### 2. E2E Test Suite - Needs Updates for New Architecture
**Status**: Tests exist but need updating
**Issue**: E2E tests written for old monolithic architecture, new card-based system needs test updates
**Examples**:
- `dungeon_object_rendering_e2e_tests.cc` - Needs rewrite for DungeonEditorV2
- Old window references need updating to new card names
**Files**:
- `test/e2e/dungeon_object_rendering_e2e_tests.cc`
- `test/e2e/dungeon_editor_smoke_test.cc`
**Effort**: 4-6 hours
**Risk**: Medium - Test coverage gaps
---
### 3. Memory Management & Resource Cleanup
**Status**: Generally good, but some areas need review
**Known Issues**:
- ✅ Audio buffer allocation bug fixed (was using single value instead of array)
- ✅ Tile cache `std::move()` issues fixed (SIGBUS errors resolved)
- ⚠️ Slow shutdown noted in `window.cc` (line 146: "TODO: BAD FIX, SLOW SHUTDOWN TAKES TOO LONG NOW")
- ⚠️ Graphics arena shutdown sequence (may need optimization)
**Files**:
- `src/app/platform/window.cc` (line 146)
- `src/app/gfx/resource/arena.cc`
- `src/app/gfx/resource/memory_pool.cc`
**Effort**: 2-4 hours (investigation + optimization)
**Risk**: Low-Medium - Performance impact, not crashes
---
## 🟢 IMPLEMENTATION: Missing Features for Release
### 1. Global Search Enhancements (Priority: MEDIUM)
**Status**: Core search works, enhancements missing
**Missing Features**:
- Text/message string searching (40 min)
- Map name and room name searching (40 min)
- Memory address and label searching (60 min)
- Search result caching for performance (30 min)
**Total Effort**: 4-6 hours
**Impact**: Nice-to-have enhancement
**Files**:
- `src/app/editor/ui/ui_coordinator.cc`
---
### 2. Layout Persistence (Priority: LOW)
**Status**: Default layouts work, persistence stubbed
**Missing**:
- `SaveCurrentLayout()` method (45 min)
- `LoadLayout()` method (45 min)
- Layout presets (Developer/Designer/Modder) (2 hours)
**Total Effort**: 3-4 hours
**Impact**: Enhancement, not blocking
**Files**:
- `src/app/editor/ui/layout_manager.cc`
---
### 3. Keyboard Shortcut Rebinding UI (Priority: LOW)
**Status**: Shortcuts work, rebinding UI missing
**Missing**:
- Shortcut rebinding UI in Settings > Shortcuts card (2 hours)
- Shortcut persistence to user config file (1 hour)
- Shortcut reset to defaults (30 min)
**Total Effort**: 3-4 hours
**Impact**: Enhancement
---
### 4. ZSCustomOverworld Features (Priority: MEDIUM)
**Status**: Partial implementation
**Missing**:
- ZSCustomOverworld Main Palette support
- ZSCustomOverworld Custom Area BG Color support
- Fix sprite icon draw positions
- Fix exit icon draw positions
**Dependencies**: Custom overworld data loading (complete)
**Files**:
- `src/app/editor/overworld/overworld_map.cc`
**Effort**: 8-12 hours
**Impact**: Feature completeness for ZSCOW users
---
### 5. z3ed Agent Execution Loop (MCP) (Priority: LOW)
**Status**: Agent framework foundation complete
**Missing**: Complete agent execution loop with MCP protocol
**Dependencies**: Agent framework foundation (complete)
**Files**:
- `src/cli/service/agent/conversational_agent_service.cc`
**Effort**: 8-12 hours
**Impact**: Future feature, not blocking release
---
## 📊 Release Readiness Assessment
### ✅ Strengths
1. **Architecture**: Excellent refactoring with 44% code reduction
2. **Build System**: Stable across all platforms (Windows, macOS, Linux)
3. **CI/CD**: Comprehensive pipeline with automated testing
4. **Documentation**: Extensive documentation (48+ markdown files)
5. **Feature Parity**: 90% achieved with master branch
6. **Test Coverage**: 46+ core tests with E2E framework
### ⚠️ Concerns
1. **Critical Bugs**: 6 high-priority bugs need fixing
2. **Manual Testing**: 2-3 hours of validation not completed
3. **E2E Tests**: Need updates for new architecture
4. **Audio System**: Core feature broken (emulator)
5. **Tile16 Editor**: Palette system issues blocking workflow
### 📈 Metrics
| Category | Status | Completion |
|----------|--------|------------|
| Build Stability | ✅ | 100% |
| Feature Parity | 🟡 | 90% |
| Test Coverage | 🟡 | 70% (needs updates) |
| Critical Bugs | 🔴 | 0% (6 bugs) |
| Documentation | ✅ | 95% |
| Performance | ✅ | 95% |
---
## 🎯 Recommended Release Plan
### Phase 1: Critical Fixes (1-2 weeks)
**Must Complete Before Release**:
1. **Tile16 Editor Palette Fixes** (4-6 hours)
- Fix palette button functionality
- Fix tile8 source canvas palette application
- Align colors between canvases
2. **Overworld Sprite Movement** (2-4 hours)
- Fix drag operation handling
- Test sprite placement workflow
3. **Emulator Audio System** (4-6 hours)
- Investigate root cause
- Fix audio output
- Verify playback works
4. **Canvas Multi-Select Bug** (3-5 hours)
- Fix 512px boundary crossing
- Verify with existing E2E test
5. **Manual Testing Suite** (2-3 hours)
- Test all 34 cards
- Verify layouts
- Test shortcuts
**Total**: 15-24 hours (2-3 days full-time)
---
### Phase 2: Stability Improvements (1 week)
**Should Complete Before Release**:
1. **E2E Test Updates** (4-6 hours)
- Update tests for new card-based architecture
- Add missing test coverage
2. **Shutdown Performance** (2-4 hours)
- Optimize window shutdown sequence
- Review graphics arena cleanup
3. **Overworld Map Properties Popup** (1-2 hours)
- Apply canvas popup fix pattern
**Total**: 7-12 hours (1-2 days)
---
### Phase 3: Enhancement Features (Post-Release)
**Can Defer to Post-Release**:
1. Global Search enhancements (4-6 hours)
2. Layout persistence (3-4 hours)
3. Shortcut rebinding UI (3-4 hours)
4. ZSCustomOverworld features (8-12 hours)
5. z3ed agent execution loop (8-12 hours)
**Total**: 26-38 hours (future releases)
---
## 🔍 Code Quality Observations
### Positive
1. **Excellent Documentation**: Comprehensive guides, architecture docs, troubleshooting
2. **Modern C++**: C++23 features, RAII, smart pointers
3. **Cross-Platform**: Consistent behavior across platforms
4. **Error Handling**: absl::Status used throughout
5. **Modular Architecture**: Refactored from monolith to 8 delegated components
### Areas for Improvement
1. **TODO Comments**: 153+ TODO items tagged with `[EditorManagerRefactor]`
2. **Test Coverage**: Some E2E tests need architecture updates
3. **Memory Management**: Some shutdown sequences need optimization
4. **Audio System**: Needs investigation and debugging
---
## 📝 Specific Code Issues Found
### High Priority
1. **Tile16 Editor Palette** (`F2-tile16-editor-palette-system.md:280-297`)
- Palette buttons not updating correctly
- Tile8 source canvas showing wrong colors
2. **Overworld Sprite Movement** (`yaze.org:13-19`)
- Sprites not responding to drag operations
- Blocks sprite editing workflow
3. **Emulator Audio** (`E8-emulator-debugging-vision.md:35`)
- Audio output broken
- Comprehensive debugging guide available
### Medium Priority
1. **Canvas Multi-Select** (`yaze.org:21-27`)
- Selection box rendering issues at 512px boundaries
- E2E test exists for validation
2. **EditorManager Testing** (`H3-feature-parity-analysis.md:339-351`)
- Manual testing phase not completed
- 90% feature parity needs validation
### Low Priority
1. **Right-Click Context Menu** (`yaze.org:29-35`)
- Intermittent oversized tile16 display
- Cosmetic issue
2. **Shutdown Performance** (`window.cc:146`)
- Slow shutdown noted in code
- TODO comment indicates known issue
---
## 🚀 Immediate Action Items
### This Week
1. **Fix Tile16 Editor Palette Buttons** (4-6 hours)
- Priority: HIGH
- Blocks: Tile editing workflow
2. **Fix Overworld Sprite Movement** (2-4 hours)
- Priority: HIGH
- Blocks: Sprite editing
3. **Investigate Emulator Audio** (4-6 hours)
- Priority: CRITICAL
- Blocks: Core emulator feature
### Next Week
1. **Complete Manual Testing** (2-3 hours)
- Priority: HIGH
- Blocks: Release confidence
2. **Fix Canvas Multi-Select** (3-5 hours)
- Priority: MEDIUM
- Blocks: Workflow quality
3. **Update E2E Tests** (4-6 hours)
- Priority: MEDIUM
- Blocks: Test coverage confidence
---
## 📚 Documentation Status
### Excellent Coverage
- ✅ Architecture documentation (`H2-editor-manager-architecture.md`)
- ✅ Feature parity analysis (`H3-feature-parity-analysis.md`)
- ✅ Build troubleshooting (`BUILD-TROUBLESHOOTING.md`)
- ✅ Emulator debugging vision (`E8-emulator-debugging-vision.md`)
- ✅ Tile16 editor palette system (`F2-tile16-editor-palette-system.md`)
### Could Use Updates
- ⚠️ API documentation generation (TODO in `yaze.org:344`)
- ⚠️ User guide for ROM hackers (TODO in `yaze.org:349`)
---
## 🎯 Success Criteria for Release
### Must Have (Blocking Release)
- [ ] All 6 critical bugs fixed
- [ ] Manual testing suite completed
- [ ] Emulator audio working
- [ ] Tile16 editor palette system functional
- [ ] Overworld sprite movement working
- [ ] Canvas multi-select fixed
- [ ] No known crashes or data corruption
### Should Have (Release Quality)
- [ ] E2E tests updated for new architecture
- [ ] Shutdown performance optimized
- [ ] All 34 cards tested and working
- [ ] All 10 layouts verified
- [ ] Keyboard shortcuts tested
### Nice to Have (Post-Release)
- [ ] Global Search enhancements
- [ ] Layout persistence
- [ ] Shortcut rebinding UI
- [ ] ZSCustomOverworld features complete
---
## 📊 Estimated Timeline
### Conservative Estimate (Full-Time)
- **Phase 1 (Critical Fixes)**: 2-3 days (15-24 hours)
- **Phase 2 (Stability)**: 1-2 days (7-12 hours)
- **Total**: 3-5 days to release-ready state
### With Part-Time Development
- **Phase 1**: 1-2 weeks
- **Phase 2**: 1 week
- **Total**: 2-3 weeks to release-ready state
---
## 🔗 Related Documents
- `docs/H3-feature-parity-analysis.md` - Feature parity status
- `docs/H2-editor-manager-architecture.md` - Architecture details
- `docs/F2-tile16-editor-palette-system.md` - Tile16 editor issues
- `docs/E8-emulator-debugging-vision.md` - Emulator audio debugging
- `docs/yaze.org` - Development tracker with active issues
- `docs/BUILD-TROUBLESHOOTING.md` - Build system issues
- `.github/workflows/ci.yml` - CI/CD pipeline status
---
## ✅ Conclusion
YAZE is **very close to release** with excellent architecture and comprehensive documentation. The main blockers are:
1. **6 critical bugs** requiring 15-24 hours of focused work
2. **Manual testing validation** (2-3 hours)
3. **Emulator audio system** investigation (4-6 hours)
With focused effort on critical fixes, YAZE can achieve a stable release in **2-3 weeks** (part-time) or **3-5 days** (full-time).
**Recommendation**: Proceed with Phase 1 critical fixes immediately, then complete Phase 2 stability improvements before release. Enhancement features can be deferred to post-release updates.
---
**Document Status**: Complete
**Last Updated**: January 31, 2025
**Review Status**: Ready for implementation planning