backend-infra-engineer: Release v0.3.3 snapshot

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# YAZE Build Troubleshooting Guide
**Last Updated**: October 2025
**Related Docs**: BUILD-GUIDE.md, ci-cd/CI-SETUP.md
## Table of Contents
- [gRPC ARM64 Issues](#grpc-arm64-issues)
- [Windows Build Issues](#windows-build-issues)
- [macOS Issues](#macos-issues)
- [Linux Issues](#linux-issues)
- [Common Build Errors](#common-build-errors)
---
## gRPC ARM64 Issues
### Status: Known Issue with Workarounds
The ARM64 macOS build has persistent issues with Abseil's random number generation targets when building gRPC from source. This issue has been ongoing through multiple attempts to fix.
### The Problem
**Error**:
```
clang++: error: unsupported option '-msse4.1' for target 'arm64-apple-darwin25.0.0'
```
**Target**: `absl_random_internal_randen_hwaes_impl`
**Root Cause**: Abseil's random number generation targets are being built with x86-specific compiler flags (`-msse4.1`, `-maes`, `-msse4.2`) on ARM64 macOS.
### Working Configuration
**gRPC Version**: v1.67.1 (tested and stable)
**Protobuf Version**: 3.28.1 (bundled with gRPC)
**Abseil Version**: 20240116.0 (bundled with gRPC)
### Solution Approaches Tried
#### ❌ Failed Attempts
1. **CMake flag configuration** - Abseil variables being overridden by gRPC
2. **Global CMAKE_CXX_FLAGS** - Flags set at target level, not global
3. **Pre-configuration Abseil settings** - gRPC overrides them
4. **Different gRPC versions** - v1.62.0, v1.68.0, v1.60.0, v1.58.0 all have issues
#### ✅ Working Approach: Target Property Manipulation
The working solution involves manipulating target properties after gRPC is configured:
```cmake
# In cmake/grpc.cmake (from working commit 6db7ba4782)
if(APPLE AND CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")
# List of Abseil targets with x86-specific flags
set(_absl_targets_with_x86_flags
absl_random_internal_randen_hwaes_impl
absl_random_internal_randen_hwaes
absl_crc_internal_cpu_detect
)
foreach(_absl_target IN LISTS _absl_targets_with_x86_flags)
if(TARGET ${_absl_target})
get_target_property(_absl_opts ${_absl_target} COMPILE_OPTIONS)
if(_absl_opts)
# Remove SSE flags: -maes, -msse4.1, -msse2, -Xarch_x86_64
list(FILTER _absl_opts EXCLUDE REGEX "^-m(aes|sse)")
list(FILTER _absl_opts EXCLUDE REGEX "^-Xarch_x86_64")
set_property(TARGET ${_absl_target} PROPERTY COMPILE_OPTIONS ${_absl_opts})
endif()
endif()
endforeach()
endif()
```
### Current Workaround
**Option 1**: Use the bundled Abseil with target property manipulation (as above)
**Option 2**: Disable gRPC for ARM64 development
```cmake
if(APPLE AND CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")
set(YAZE_WITH_GRPC OFF CACHE BOOL "" FORCE)
message(STATUS "ARM64: Disabling gRPC due to build issues")
endif()
```
**Option 3**: Use pre-built vcpkg packages (Windows-style approach for macOS)
```bash
brew install grpc protobuf abseil
# Then use find_package instead of FetchContent
```
### Environment Configuration
**Homebrew LLVM Configuration**:
- **Toolchain**: `cmake/llvm-brew.toolchain.cmake`
- **SDK**: `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk`
- **C++ Standard Library**: Homebrew's libc++ (not system libstdc++)
### Build Commands for Testing
```bash
# Clean build
rm -rf build/_deps/grpc-build
# Test configuration
cmake --preset mac-dbg
# Test build
cmake --build --preset mac-dbg --target protoc
```
### Success Criteria
The build succeeds when:
```bash
cmake --build --preset mac-dbg --target protoc
# Returns exit code 0 (no SSE flag errors)
```
### Files to Monitor
**Critical Files**:
- `cmake/grpc.cmake` - Main gRPC configuration
- `build/_deps/grpc-build/third_party/abseil-cpp/` - Abseil build output
- `build/_deps/grpc-build/third_party/abseil-cpp/absl/random/CMakeFiles/` - Random target build files
**Log Files**:
- CMake configuration output (look for Abseil configuration messages)
- Build output (look for compiler flag errors)
- `build/_deps/grpc-build/CMakeCache.txt` - Check if ARM64 flags are set
### Additional Resources
- **gRPC ARM64 Issues**: https://github.com/grpc/grpc/issues (search for ARM64, macOS, Abseil)
- **Abseil Random Documentation**: https://abseil.io/docs/cpp/guides/random
- **CMake FetchContent**: https://cmake.org/cmake/help/latest/module/FetchContent.html
---
## Windows Build Issues
### MSVC Compatibility with gRPC
**Problem**: gRPC v1.75.1 has MSVC compilation errors in UPB (micro protobuf) code
**Error**:
```
error C2099: initializer is not a constant
```
**Solution**: Use gRPC v1.67.1 (MSVC-compatible, tested) or use vcpkg pre-built packages
### vcpkg Integration (Recommended)
#### Setup vcpkg
```powershell
# Install vcpkg if not already installed
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg
.\bootstrap-vcpkg.bat
# Install packages
.\vcpkg install grpc:x64-windows protobuf:x64-windows sdl2:x64-windows yaml-cpp:x64-windows
```
#### Configure CMake to Use vcpkg
**Option 1**: Set environment variable
```powershell
$env:CMAKE_TOOLCHAIN_FILE = "C:\path\to\vcpkg\scripts\buildsystems\vcpkg.cmake"
cmake --preset win-dbg
```
**Option 2**: Use CMake preset with toolchain
```json
// CMakePresets.json (already configured)
{
"name": "win-dbg",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
```
#### Expected Build Times
| Method | Time | Version | Status |
|--------|------|---------|--------|
| **vcpkg** (recommended) | ~5-10 min | gRPC 1.71.0 | ✅ Pre-compiled binaries |
| **FetchContent** (fallback) | ~30-40 min | gRPC 1.67.1 | ✅ MSVC-compatible |
| **FetchContent** (old) | ~45+ min | gRPC 1.75.1 | ❌ UPB compilation errors |
### Long Path Issues
Windows has a default path length limit of 260 characters, which can cause issues with deep dependency trees.
**Solution**:
```powershell
# Enable long paths for Git
git config --global core.longpaths true
# Enable long paths system-wide (requires admin)
New-ItemProperty -Path "HKLM:\SYSTEM\CurrentControlSet\Control\FileSystem" `
-Name "LongPathsEnabled" -Value 1 -PropertyType DWORD -Force
```
### Missing Visual Studio Components
**Error**: "Could not find Visual C++ compiler"
**Solution**: Install "Desktop development with C++" workload via Visual Studio Installer
```powershell
# Verify Visual Studio installation
.\scripts\verify-build-environment.ps1
```
### Package Detection Issues
**Problem**: `find_package(gRPC CONFIG)` not finding vcpkg-installed packages
**Causes**:
1. Case sensitivity: vcpkg uses lowercase `grpc` config
2. Namespace mismatch: vcpkg provides `gRPC::grpc++` target
3. Missing packages in `vcpkg.json`
**Solution**: Enhanced detection in `cmake/grpc_windows.cmake`:
```cmake
# Try both case variations
find_package(gRPC CONFIG QUIET)
if(NOT gRPC_FOUND)
find_package(grpc CONFIG QUIET) # Try lowercase
if(grpc_FOUND)
set(gRPC_FOUND TRUE)
endif()
endif()
# Create aliases for non-namespaced targets
if(TARGET gRPC::grpc++)
add_library(grpc++ ALIAS gRPC::grpc++)
add_library(grpc++_reflection ALIAS gRPC::grpc++_reflection)
endif()
```
---
## macOS Issues
### Homebrew SDL2 Not Found
**Problem**: SDL.h headers not found even with Homebrew SDL2 installed
**Solution**: Add Homebrew include path explicitly
```cmake
# In cmake/dependencies/sdl2.cmake
if(APPLE)
include_directories(/opt/homebrew/opt/sdl2/include/SDL2) # Apple Silicon
include_directories(/usr/local/opt/sdl2/include/SDL2) # Intel
endif()
```
### Code Signing Issues
**Problem**: "yaze.app is damaged and can't be opened"
**Solution**: Sign the application bundle
```bash
codesign --force --deep --sign - build/bin/yaze.app
```
### Multiple Xcode Versions
**Problem**: CMake using wrong SDK or compiler version
**Solution**: Select Xcode version explicitly
```bash
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
```
---
## Linux Issues
### Missing Dependencies
**Error**: Headers not found for various libraries
**Solution**: Install development packages
**Ubuntu/Debian**:
```bash
sudo apt-get update
sudo apt-get install -y \
build-essential cmake ninja-build pkg-config \
libglew-dev libxext-dev libwavpack-dev libboost-all-dev \
libpng-dev python3-dev \
libasound2-dev libpulse-dev \
libx11-dev libxrandr-dev libxcursor-dev libxinerama-dev libxi-dev \
libxss-dev libxxf86vm-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \
libgtk-3-dev libdbus-1-dev git
```
**Fedora/RHEL**:
```bash
sudo dnf install -y \
gcc-c++ cmake ninja-build pkg-config \
glew-devel libXext-devel wavpack-devel boost-devel \
libpng-devel python3-devel \
alsa-lib-devel pulseaudio-libs-devel \
libX11-devel libXrandr-devel libXcursor-devel libXinerama-devel libXi-devel \
libXScrnSaver-devel libXxf86vm-devel libxkbcommon-devel wayland-devel \
gtk3-devel dbus-devel git
```
### GCC Version Too Old
**Error**: C++23 features not supported
**Solution**: Install newer GCC or use Clang
```bash
# Install GCC 13
sudo apt-get install -y gcc-13 g++-13
# Configure CMake to use GCC 13
cmake --preset lin-dbg \
-DCMAKE_C_COMPILER=gcc-13 \
-DCMAKE_CXX_COMPILER=g++-13
```
---
## Common Build Errors
### "Target not found" Errors
**Error**: `CMake Error: Cannot specify link libraries for target "X" which is not built by this project`
**Causes**:
1. Target aliasing issues
2. Dependency order problems
3. Missing `find_package()` calls
**Solutions**:
1. Check `cmake/dependencies.cmake` for proper target exports
2. Ensure dependencies are included before they're used
3. Verify target names match (e.g., `grpc++` vs `gRPC::grpc++`)
### Protobuf Version Mismatch
**Error**: "Protobuf C++ gencode is built with an incompatible version"
**Cause**: System protoc version doesn't match bundled protobuf runtime
**Solution**: Use bundled protoc
```cmake
set(_gRPC_PROTOBUF_PROTOC_EXECUTABLE $<TARGET_FILE:protoc>)
```
### compile_commands.json Not Generated
**Problem**: IntelliSense/clangd not working
**Solution**: Ensure preset uses Ninja Multi-Config generator
```bash
cmake --preset mac-dbg # Uses Ninja Multi-Config
# compile_commands.json will be at build/compile_commands.json
```
### ImGui ID Collisions
**Error**: "Dear ImGui: Duplicate ID"
**Solution**: Add `PushID/PopID` scopes around widgets
```cpp
ImGui::PushID("unique_identifier");
// ... widgets here ...
ImGui::PopID();
```
### ASAR Library Build Errors
**Status**: Known issue with stubbed implementation
**Current State**: ASAR methods return `UnimplementedError`
**Workaround**: Assembly patching features are disabled until ASAR CMakeLists.txt macro errors are fixed
---
## Debugging Tips
### Enable Verbose Build Output
```bash
# Verbose CMake configuration
cmake --preset mac-dbg -- -LAH
# Verbose build
cmake --build --preset mac-dbg --verbose
# Very verbose build
cmake --build --preset mac-dbg -- -v VERBOSE=1
```
### Check Dependency Detection
```bash
# See what CMake found
cmake --preset mac-dbg 2>&1 | grep -E "(Found|Using|Detecting)"
# Check cache for specific variables
cmake -LA build/ | grep -i grpc
```
### Isolate Build Issues
```bash
# Build specific targets to isolate issues
cmake --build build --target yaze_canvas # Just canvas library
cmake --build build --target yaze_gfx # Just graphics library
cmake --build build --target protoc # Just protobuf compiler
```
### Clean Builds
```bash
# Clean build directory (fast)
cmake --build build --target clean
# Remove build artifacts but keep dependencies (medium)
rm -rf build/bin build/lib
# Nuclear option - full rebuild (slow, 30+ minutes)
rm -rf build/
cmake --preset mac-dbg
```
---
## Getting Help
1. **Check existing documentation**:
- BUILD-GUIDE.md - General build instructions
- CLAUDE.md - Project overview
- CI/CD logs - .github/workflows/ci.yml
2. **Search git history** for working configurations:
```bash
git log --all --grep="grpc" --oneline
git show <commit-hash>:cmake/grpc.cmake
```
3. **Enable debug logging**:
```bash
YAZE_LOG_LEVEL=DEBUG ./build/bin/yaze 2>&1 | tee debug.log
```
4. **Create a minimal reproduction**:
- Isolate the failing component
- Create a minimal CMakeLists.txt
- Test with minimal dependencies
5. **File an issue** with:
- Platform and OS version
- CMake preset used
- Full error output
- `cmake -LA build/` output
- Relevant CMakeCache.txt entries