backend-infra-engineer: Release v0.3.3 snapshot

This commit is contained in:
scawful
2025-11-21 21:35:50 -05:00
parent 3d71417f62
commit 476dd1cd1c
818 changed files with 65706 additions and 35514 deletions

View File

@@ -2,6 +2,7 @@
#define YAZE_APP_CORE_TIMING_H
#include <SDL.h>
#include <cstdint>
namespace yaze {
@@ -9,7 +10,7 @@ namespace yaze {
/**
* @class TimingManager
* @brief Provides accurate timing for animations and frame pacing
*
*
* This class solves the issue where ImGui::GetIO().DeltaTime only updates
* when events are processed (mouse movement, etc). It uses SDL's performance
* counter to provide accurate timing regardless of input events.
@@ -28,18 +29,18 @@ class TimingManager {
float Update() {
uint64_t current_time = SDL_GetPerformanceCounter();
float delta_time = 0.0f;
if (last_time_ > 0) {
delta_time = (current_time - last_time_) / static_cast<float>(frequency_);
// Clamp delta time to prevent huge jumps (e.g., when debugging)
if (delta_time > 0.1f) {
delta_time = 0.1f;
}
accumulated_time_ += delta_time;
frame_count_++;
// Update FPS counter once per second
if (accumulated_time_ >= 1.0f) {
fps_ = static_cast<float>(frame_count_) / accumulated_time_;
@@ -47,35 +48,32 @@ class TimingManager {
accumulated_time_ = 0.0f;
}
}
last_time_ = current_time;
last_delta_time_ = delta_time;
return delta_time;
}
/**
* @brief Get the last frame's delta time in seconds
*/
float GetDeltaTime() const {
return last_delta_time_;
}
float GetDeltaTime() const { return last_delta_time_; }
/**
* @brief Get current FPS
*/
float GetFPS() const {
return fps_;
}
float GetFPS() const { return fps_; }
/**
* @brief Get total elapsed time since first update
*/
float GetElapsedTime() const {
if (last_time_ == 0) return 0.0f;
if (last_time_ == 0)
return 0.0f;
uint64_t current_time = SDL_GetPerformanceCounter();
return (current_time - first_time_) / static_cast<float>(frequency_);
}
/**
* @brief Reset the timing state
*/
@@ -114,4 +112,3 @@ class TimingManager {
} // namespace yaze
#endif // YAZE_APP_CORE_TIMING_H