backend-infra-engineer: Release v0.3.3 snapshot

This commit is contained in:
scawful
2025-11-21 21:35:50 -05:00
parent 3d71417f62
commit 476dd1cd1c
818 changed files with 65706 additions and 35514 deletions

View File

@@ -42,10 +42,10 @@ TEST_F(DungeonEditorV2IntegrationTest, LoadWithoutRom) {
TEST_F(DungeonEditorV2IntegrationTest, LoadSequence) {
// Test the full initialization sequence
dungeon_editor_v2_->Initialize();
auto load_status = dungeon_editor_v2_->Load();
ASSERT_TRUE(load_status.ok());
// After loading, Update() should work
(void)dungeon_editor_v2_->Update();
}
@@ -63,7 +63,7 @@ TEST_F(DungeonEditorV2IntegrationTest, UpdateBeforeLoad) {
TEST_F(DungeonEditorV2IntegrationTest, UpdateAfterLoad) {
dungeon_editor_v2_->Initialize();
(void)dungeon_editor_v2_->Load();
// Update should delegate to components
auto status = dungeon_editor_v2_->Update();
EXPECT_TRUE(status.ok());
@@ -85,7 +85,7 @@ TEST_F(DungeonEditorV2IntegrationTest, SaveAfterLoad) {
dungeon_editor_v2_->Initialize();
auto load_status = dungeon_editor_v2_->Load();
ASSERT_TRUE(load_status.ok());
// Save should delegate to room objects
auto save_status = dungeon_editor_v2_->Save();
EXPECT_TRUE(save_status.ok());
@@ -98,10 +98,10 @@ TEST_F(DungeonEditorV2IntegrationTest, SaveAfterLoad) {
TEST_F(DungeonEditorV2IntegrationTest, AddRoomTab) {
dungeon_editor_v2_->Initialize();
(void)dungeon_editor_v2_->Load();
// Add a room tab
dungeon_editor_v2_->add_room(kTestRoomId);
// This should not crash or fail
auto status = dungeon_editor_v2_->Update();
EXPECT_TRUE(status.ok());
@@ -110,12 +110,12 @@ TEST_F(DungeonEditorV2IntegrationTest, AddRoomTab) {
TEST_F(DungeonEditorV2IntegrationTest, AddMultipleRoomTabs) {
dungeon_editor_v2_->Initialize();
(void)dungeon_editor_v2_->Load();
// Add multiple rooms
dungeon_editor_v2_->add_room(0x00);
dungeon_editor_v2_->add_room(0x01);
dungeon_editor_v2_->add_room(0x02);
auto status = dungeon_editor_v2_->Update();
EXPECT_TRUE(status.ok());
}
@@ -128,7 +128,7 @@ TEST_F(DungeonEditorV2IntegrationTest, RoomLoaderDelegation) {
// Verify that Load() delegates to room_loader_
dungeon_editor_v2_->Initialize();
auto status = dungeon_editor_v2_->Load();
// If Load succeeds, room_loader_ must have worked
EXPECT_TRUE(status.ok());
}
@@ -137,7 +137,7 @@ TEST_F(DungeonEditorV2IntegrationTest, ComponentsInitializedAfterLoad) {
dungeon_editor_v2_->Initialize();
auto status = dungeon_editor_v2_->Load();
ASSERT_TRUE(status.ok());
// After Load(), all components should be properly initialized
// We can't directly test this, but Update() should work
(void)dungeon_editor_v2_->Update();
@@ -151,7 +151,7 @@ TEST_F(DungeonEditorV2IntegrationTest, SetRomAfterConstruction) {
// Create editor without ROM
editor::DungeonEditorV2 editor;
EXPECT_EQ(editor.rom(), nullptr);
// Set ROM
editor.set_rom(rom_.get());
EXPECT_EQ(editor.rom(), rom_.get());
@@ -161,12 +161,12 @@ TEST_F(DungeonEditorV2IntegrationTest, SetRomAfterConstruction) {
TEST_F(DungeonEditorV2IntegrationTest, SetRomAndLoad) {
// Create editor without ROM
editor::DungeonEditorV2 editor;
// Set ROM and load
editor.set_rom(rom_.get());
editor.Initialize();
auto status = editor.Load();
EXPECT_TRUE(status.ok());
}
@@ -174,19 +174,20 @@ TEST_F(DungeonEditorV2IntegrationTest, SetRomAndLoad) {
// Unimplemented Methods Tests
// ============================================================================
TEST_F(DungeonEditorV2IntegrationTest, UnimplementedMethods) {
// These should return UnimplementedError
EXPECT_EQ(dungeon_editor_v2_->Undo().code(),
absl::StatusCode::kUnimplemented);
EXPECT_EQ(dungeon_editor_v2_->Redo().code(),
absl::StatusCode::kUnimplemented);
EXPECT_EQ(dungeon_editor_v2_->Cut().code(),
absl::StatusCode::kUnimplemented);
EXPECT_EQ(dungeon_editor_v2_->Copy().code(),
absl::StatusCode::kUnimplemented);
EXPECT_EQ(dungeon_editor_v2_->Paste().code(),
absl::StatusCode::kUnimplemented);
EXPECT_EQ(dungeon_editor_v2_->Find().code(),
TEST_F(DungeonEditorV2IntegrationTest, EditingCommandsFallback) {
// Undo/Redo should report precondition when history is empty
EXPECT_EQ(dungeon_editor_v2_->Undo().code(),
absl::StatusCode::kFailedPrecondition);
EXPECT_EQ(dungeon_editor_v2_->Redo().code(),
absl::StatusCode::kFailedPrecondition);
// Cut/Copy/Paste should be callable even without a selection
EXPECT_EQ(dungeon_editor_v2_->Cut().code(), absl::StatusCode::kOk);
EXPECT_EQ(dungeon_editor_v2_->Copy().code(), absl::StatusCode::kOk);
EXPECT_EQ(dungeon_editor_v2_->Paste().code(), absl::StatusCode::kOk);
// Find remains unimplemented
EXPECT_EQ(dungeon_editor_v2_->Find().code(),
absl::StatusCode::kUnimplemented);
}
@@ -198,7 +199,7 @@ TEST_F(DungeonEditorV2IntegrationTest, MultipleUpdateCycles) {
dungeon_editor_v2_->Initialize();
auto load_status = dungeon_editor_v2_->Load();
ASSERT_TRUE(load_status.ok());
// Run multiple update cycles
for (int i = 0; i < 10; i++) {
(void)dungeon_editor_v2_->Update();
@@ -212,10 +213,10 @@ TEST_F(DungeonEditorV2IntegrationTest, MultipleUpdateCycles) {
TEST_F(DungeonEditorV2IntegrationTest, InvalidRoomId) {
dungeon_editor_v2_->Initialize();
(void)dungeon_editor_v2_->Load();
// Add invalid room ID (beyond 0x128)
dungeon_editor_v2_->add_room(0x200);
// Update should handle gracefully
auto status = dungeon_editor_v2_->Update();
EXPECT_TRUE(status.ok());
@@ -224,10 +225,10 @@ TEST_F(DungeonEditorV2IntegrationTest, InvalidRoomId) {
TEST_F(DungeonEditorV2IntegrationTest, NegativeRoomId) {
dungeon_editor_v2_->Initialize();
(void)dungeon_editor_v2_->Load();
// Add negative room ID
dungeon_editor_v2_->add_room(-1);
// Update should handle gracefully
auto status = dungeon_editor_v2_->Update();
EXPECT_TRUE(status.ok());
@@ -235,11 +236,11 @@ TEST_F(DungeonEditorV2IntegrationTest, NegativeRoomId) {
TEST_F(DungeonEditorV2IntegrationTest, LoadTwice) {
dungeon_editor_v2_->Initialize();
// Load twice
auto status1 = dungeon_editor_v2_->Load();
auto status2 = dungeon_editor_v2_->Load();
// Both should succeed
EXPECT_TRUE(status1.ok());
EXPECT_TRUE(status2.ok());
@@ -247,4 +248,3 @@ TEST_F(DungeonEditorV2IntegrationTest, LoadTwice) {
} // namespace test
} // namespace yaze