dung editor cleanup
This commit is contained in:
@@ -18,15 +18,26 @@ namespace yaze {
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namespace app {
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namespace editor {
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constexpr ImGuiTableFlags kDungeonObjectTableFlags =
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ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
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ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
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ImGuiTableFlags_BordersV;
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using ImGui::BeginChild;
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using ImGui::BeginTabBar;
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using ImGui::BeginTabItem;
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using ImGui::BeginTable;
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using ImGui::Button;
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using ImGui::EndChild;
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using ImGui::EndTabBar;
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using ImGui::EndTabItem;
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using ImGui::RadioButton;
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using ImGui::SameLine;
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using ImGui::TableHeadersRow;
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using ImGui::TableNextColumn;
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using ImGui::TableNextRow;
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using ImGui::TableSetupColumn;
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using ImGui::Text;
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constexpr ImGuiTableFlags kDungeonObjectTableFlags =
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ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
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ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
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ImGuiTableFlags_BordersV;
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absl::Status DungeonEditor::Update() {
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if (!is_loaded_ && rom()->is_loaded()) {
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@@ -82,7 +93,14 @@ absl::Status DungeonEditor::Initialize() {
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}
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LoadDungeonRoomSize();
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LoadRoomEntrances();
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// LoadRoomEntrances
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for (int i = 0; i < 0x07; ++i) {
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entrances_.emplace_back(zelda3::dungeon::RoomEntrance(*rom(), i, true));
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}
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for (int i = 0; i < 0x85; ++i) {
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entrances_.emplace_back(zelda3::dungeon::RoomEntrance(*rom(), i, false));
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}
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// Load the palette group and palette for the dungeon
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full_palette_ = dungeon_man_pal_group[current_palette_group_id_];
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@@ -168,8 +186,7 @@ absl::Status DungeonEditor::UpdateDungeonRoomView() {
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ImGui::End();
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}
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if (ImGui::BeginTable("#DungeonEditTable", 3, kDungeonTableFlags,
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ImVec2(0, 0))) {
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if (BeginTable("#DungeonEditTable", 3, kDungeonTableFlags, ImVec2(0, 0))) {
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TableSetupColumn("Room Selector");
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TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthStretch,
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ImGui::GetContentRegionAvail().x);
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@@ -198,8 +215,8 @@ absl::Status DungeonEditor::UpdateDungeonRoomView() {
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}
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void DungeonEditor::DrawToolset() {
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if (ImGui::BeginTable("DWToolset", 13, ImGuiTableFlags_SizingFixedFit,
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ImVec2(0, 0))) {
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if (BeginTable("DWToolset", 13, ImGuiTableFlags_SizingFixedFit,
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ImVec2(0, 0))) {
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TableSetupColumn("#undoTool");
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TableSetupColumn("#redoTool");
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TableSetupColumn("#separator");
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@@ -215,47 +232,43 @@ void DungeonEditor::DrawToolset() {
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TableSetupColumn("#blockTool");
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TableNextColumn();
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if (ImGui::Button(ICON_MD_UNDO)) {
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if (Button(ICON_MD_UNDO)) {
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PRINT_IF_ERROR(Undo());
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}
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TableNextColumn();
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if (ImGui::Button(ICON_MD_REDO)) {
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if (Button(ICON_MD_REDO)) {
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PRINT_IF_ERROR(Redo());
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}
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TableNextColumn();
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ImGui::Text(ICON_MD_MORE_VERT);
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Text(ICON_MD_MORE_VERT);
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_FILTER_NONE,
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background_type_ == kBackgroundAny)) {
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if (RadioButton(ICON_MD_FILTER_NONE, background_type_ == kBackgroundAny)) {
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background_type_ = kBackgroundAny;
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}
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_FILTER_1,
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background_type_ == kBackground1)) {
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if (RadioButton(ICON_MD_FILTER_1, background_type_ == kBackground1)) {
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background_type_ = kBackground1;
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}
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_FILTER_2,
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background_type_ == kBackground2)) {
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if (RadioButton(ICON_MD_FILTER_2, background_type_ == kBackground2)) {
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background_type_ = kBackground2;
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}
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_FILTER_3,
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background_type_ == kBackground3)) {
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if (RadioButton(ICON_MD_FILTER_3, background_type_ == kBackground3)) {
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background_type_ = kBackground3;
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}
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TableNextColumn();
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ImGui::Text(ICON_MD_MORE_VERT);
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Text(ICON_MD_MORE_VERT);
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_PEST_CONTROL, placement_type_ == kSprite)) {
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if (RadioButton(ICON_MD_PEST_CONTROL, placement_type_ == kSprite)) {
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placement_type_ = kSprite;
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}
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if (ImGui::IsItemHovered()) {
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@@ -263,7 +276,7 @@ void DungeonEditor::DrawToolset() {
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}
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_GRASS, placement_type_ == kItem)) {
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if (RadioButton(ICON_MD_GRASS, placement_type_ == kItem)) {
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placement_type_ = kItem;
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}
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if (ImGui::IsItemHovered()) {
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@@ -271,7 +284,7 @@ void DungeonEditor::DrawToolset() {
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}
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_SENSOR_DOOR, placement_type_ == kDoor)) {
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if (RadioButton(ICON_MD_SENSOR_DOOR, placement_type_ == kDoor)) {
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placement_type_ = kDoor;
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}
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if (ImGui::IsItemHovered()) {
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@@ -279,7 +292,7 @@ void DungeonEditor::DrawToolset() {
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}
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TableNextColumn();
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if (ImGui::RadioButton(ICON_MD_SQUARE, placement_type_ == kBlock)) {
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if (RadioButton(ICON_MD_SQUARE, placement_type_ == kBlock)) {
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placement_type_ = kBlock;
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}
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if (ImGui::IsItemHovered()) {
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@@ -287,7 +300,7 @@ void DungeonEditor::DrawToolset() {
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}
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TableNextColumn();
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if (ImGui::Button(ICON_MD_PALETTE)) {
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if (Button(ICON_MD_PALETTE)) {
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palette_showing_ = !palette_showing_;
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}
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@@ -301,8 +314,8 @@ void DungeonEditor::DrawRoomSelector() {
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gui::InputHex("Palette ID", ¤t_palette_id_);
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if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)9);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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int i = 0;
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for (const auto each_room_name : zelda3::dungeon::kRoomNames) {
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rom()->resource_label()->SelectableLabelWithNameEdit(
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@@ -318,7 +331,7 @@ void DungeonEditor::DrawRoomSelector() {
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i += 1;
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}
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}
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ImGui::EndChild();
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EndChild();
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}
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}
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@@ -329,37 +342,37 @@ void DungeonEditor::DrawEntranceSelector() {
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gui::InputHexWord("Room ID", &entrances_[current_entrance_id_].room_, 50.f,
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true);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("Dungeon ID",
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&entrances_[current_entrance_id_].dungeon_id_, 50.f,
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true);
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gui::InputHexByte("Blockset", &entrances_[current_entrance_id_].blockset_,
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50.f, true);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("Music", &entrances_[current_entrance_id_].music_, 50.f,
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true);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("Floor", &entrances_[current_entrance_id_].floor_);
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ImGui::Separator();
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gui::InputHexWord("Player X ",
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&entrances_[current_entrance_id_].x_position_);
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ImGui::SameLine();
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SameLine();
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gui::InputHexWord("Player Y ",
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&entrances_[current_entrance_id_].y_position_);
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gui::InputHexWord("Camera X",
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&entrances_[current_entrance_id_].camera_trigger_x_);
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ImGui::SameLine();
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SameLine();
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gui::InputHexWord("Camera Y",
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&entrances_[current_entrance_id_].camera_trigger_y_);
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gui::InputHexWord("Scroll X ",
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&entrances_[current_entrance_id_].camera_x_);
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ImGui::SameLine();
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SameLine();
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gui::InputHexWord("Scroll Y ",
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&entrances_[current_entrance_id_].camera_y_);
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@@ -367,37 +380,37 @@ void DungeonEditor::DrawEntranceSelector() {
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true);
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ImGui::Separator();
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ImGui::Text("Camera Boundaries");
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Text("Camera Boundaries");
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ImGui::Separator();
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ImGui::Text("\t\t\t\t\tNorth East South West");
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Text("\t\t\t\t\tNorth East South West");
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gui::InputHexByte("Quadrant",
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&entrances_[current_entrance_id_].camera_boundary_qn_,
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50.f, true);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("", &entrances_[current_entrance_id_].camera_boundary_qe_,
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50.f, true);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("", &entrances_[current_entrance_id_].camera_boundary_qs_,
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50.f, true);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("", &entrances_[current_entrance_id_].camera_boundary_qw_,
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50.f, true);
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gui::InputHexByte("Full room",
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&entrances_[current_entrance_id_].camera_boundary_fn_,
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50.f, true);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("", &entrances_[current_entrance_id_].camera_boundary_fe_,
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50.f, true);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("", &entrances_[current_entrance_id_].camera_boundary_fs_,
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50.f, true);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("", &entrances_[current_entrance_id_].camera_boundary_fw_,
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50.f, true);
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if (ImGui::BeginChild("EntranceSelector", ImVec2(0, 0), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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if (BeginChild("EntranceSelector", ImVec2(0, 0), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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for (int i = 0; i < 0x85 + 7; i++) {
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rom()->resource_label()->SelectableLabelWithNameEdit(
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current_entrance_id_ == i, "Dungeon Entrance Names",
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@@ -412,14 +425,14 @@ void DungeonEditor::DrawEntranceSelector() {
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}
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}
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}
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ImGui::EndChild();
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EndChild();
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}
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}
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void DungeonEditor::DrawDungeonTabView() {
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static int next_tab_id = 0;
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if (ImGui::BeginTabBar("MyTabBar", kDungeonTabBarFlags)) {
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if (BeginTabBar("MyTabBar", kDungeonTabBarFlags)) {
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if (ImGui::TabItemButton(ICON_MD_ADD, kDungeonTabFlags)) {
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if (std::find(active_rooms_.begin(), active_rooms_.end(),
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current_room_id_) != active_rooms_.end()) {
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@@ -438,11 +451,10 @@ void DungeonEditor::DrawDungeonTabView() {
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continue;
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}
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if (ImGui::BeginTabItem(
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zelda3::dungeon::kRoomNames[active_rooms_[n]].data(), &open,
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ImGuiTabItemFlags_None)) {
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if (BeginTabItem(zelda3::dungeon::kRoomNames[active_rooms_[n]].data(),
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&open, ImGuiTabItemFlags_None)) {
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DrawDungeonCanvas(active_rooms_[n]);
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ImGui::EndTabItem();
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EndTabItem();
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}
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if (!open)
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@@ -451,7 +463,7 @@ void DungeonEditor::DrawDungeonTabView() {
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n++;
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}
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ImGui::EndTabBar();
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EndTabBar();
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}
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ImGui::Separator();
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}
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@@ -460,24 +472,24 @@ void DungeonEditor::DrawDungeonCanvas(int room_id) {
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ImGui::BeginGroup();
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gui::InputHexByte("Layout", &rooms_[room_id].layout);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("Blockset", &rooms_[room_id].blockset);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("Spriteset", &rooms_[room_id].spriteset);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("Palette", &rooms_[room_id].palette);
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gui::InputHexByte("Floor1", &rooms_[room_id].floor1);
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ImGui::SameLine();
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SameLine();
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gui::InputHexByte("Floor2", &rooms_[room_id].floor2);
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ImGui::SameLine();
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SameLine();
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gui::InputHexWord("Message ID", &rooms_[room_id].message_id_);
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ImGui::SameLine();
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SameLine();
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ImGui::EndGroup();
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@@ -517,34 +529,34 @@ void DungeonEditor::DrawRoomGraphics() {
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}
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void DungeonEditor::DrawTileSelector() {
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if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
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if (ImGui::BeginTabItem("Room Graphics")) {
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if (BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
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if (BeginTabItem("Room Graphics")) {
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if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)3);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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DrawRoomGraphics();
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}
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ImGui::EndChild();
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ImGui::EndTabItem();
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EndChild();
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EndTabItem();
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}
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if (ImGui::BeginTabItem("Object Renderer")) {
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if (BeginTabItem("Object Renderer")) {
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DrawObjectRenderer();
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ImGui::EndTabItem();
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EndTabItem();
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}
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ImGui::EndTabBar();
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EndTabBar();
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}
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}
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void DungeonEditor::DrawObjectRenderer() {
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if (ImGui::BeginTable("DungeonObjectEditorTable", 2, kDungeonObjectTableFlags,
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ImVec2(0, 0))) {
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if (BeginTable("DungeonObjectEditorTable", 2, kDungeonObjectTableFlags,
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ImVec2(0, 0))) {
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TableSetupColumn("Dungeon Objects", ImGuiTableColumnFlags_WidthStretch,
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ImGui::GetContentRegionAvail().x);
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TableSetupColumn("Canvas");
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TableNextColumn();
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ImGui::BeginChild("DungeonObjectButtons", ImVec2(250, 0), true);
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BeginChild("DungeonObjectButtons", ImVec2(250, 0), true);
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int selected_object = 0;
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int i = 0;
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@@ -560,12 +572,11 @@ void DungeonEditor::DrawObjectRenderer() {
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i += 1;
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}
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ImGui::EndChild();
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EndChild();
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// Right side of the table - Canvas
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TableNextColumn();
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ImGui::BeginChild("DungeonObjectCanvas", ImVec2(276, 0x10 * 0x40 + 1),
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true);
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BeginChild("DungeonObjectCanvas", ImVec2(276, 0x10 * 0x40 + 1), true);
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object_canvas_.DrawBackground(ImVec2(256 + 1, 0x10 * 0x40 + 1));
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object_canvas_.DrawContextMenu();
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@@ -576,7 +587,7 @@ void DungeonEditor::DrawObjectRenderer() {
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object_canvas_.DrawGrid(32.0f);
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object_canvas_.DrawOverlay();
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ImGui::EndChild();
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EndChild();
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ImGui::EndTable();
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}
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@@ -589,16 +600,6 @@ void DungeonEditor::DrawObjectRenderer() {
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}
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}
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void DungeonEditor::LoadRoomEntrances() {
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for (int i = 0; i < 0x07; ++i) {
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entrances_.emplace_back(zelda3::dungeon::RoomEntrance(*rom(), i, true));
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}
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for (int i = 0; i < 0x85; ++i) {
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entrances_.emplace_back(zelda3::dungeon::RoomEntrance(*rom(), i, false));
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}
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}
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// ============================================================================
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void DungeonEditor::CalculateUsageStats() {
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@@ -663,16 +664,16 @@ void RenderUnusedSets(const absl::flat_hash_map<T, int>& usage_map, int max_set,
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}
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for (const auto& set : unused_sets) {
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if (spriteset_offset != 0x00) {
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ImGui::Text("%#02x, %#02x", set, (set + spriteset_offset));
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Text("%#02x, %#02x", set, (set + spriteset_offset));
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} else {
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ImGui::Text("%#02x", set);
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Text("%#02x", set);
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}
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}
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}
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} // namespace
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void DungeonEditor::DrawUsageStats() {
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if (ImGui::Button("Refresh")) {
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if (Button("Refresh")) {
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selected_blockset_ = 0xFFFF;
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selected_spriteset_ = 0xFFFF;
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selected_palette_ = 0xFFFF;
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@@ -684,9 +685,9 @@ void DungeonEditor::DrawUsageStats() {
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
|
||||
if (ImGui::BeginTable("DungeonUsageStatsTable", 8,
|
||||
kDungeonTableFlags | ImGuiTableFlags_SizingFixedFit,
|
||||
ImGui::GetContentRegionAvail())) {
|
||||
if (BeginTable("DungeonUsageStatsTable", 8,
|
||||
kDungeonTableFlags | ImGuiTableFlags_SizingFixedFit,
|
||||
ImGui::GetContentRegionAvail())) {
|
||||
TableSetupColumn("Blockset Usage");
|
||||
TableSetupColumn("Unused Blockset");
|
||||
TableSetupColumn("Palette Usage");
|
||||
@@ -699,51 +700,50 @@ void DungeonEditor::DrawUsageStats() {
|
||||
ImGui::PopStyleVar(2);
|
||||
|
||||
TableNextColumn();
|
||||
ImGui::BeginChild("BlocksetUsageScroll", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
BeginChild("BlocksetUsageScroll", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
RenderSetUsage(blockset_usage_, selected_blockset_);
|
||||
ImGui::EndChild();
|
||||
EndChild();
|
||||
|
||||
TableNextColumn();
|
||||
ImGui::BeginChild("UnusedBlocksetScroll", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
BeginChild("UnusedBlocksetScroll", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
RenderUnusedSets(blockset_usage_, 0x25);
|
||||
ImGui::EndChild();
|
||||
EndChild();
|
||||
|
||||
TableNextColumn();
|
||||
ImGui::BeginChild("PaletteUsageScroll", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
BeginChild("PaletteUsageScroll", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
RenderSetUsage(palette_usage_, selected_palette_);
|
||||
ImGui::EndChild();
|
||||
EndChild();
|
||||
|
||||
TableNextColumn();
|
||||
ImGui::BeginChild("UnusedPaletteScroll", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
BeginChild("UnusedPaletteScroll", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
RenderUnusedSets(palette_usage_, 0x48);
|
||||
ImGui::EndChild();
|
||||
EndChild();
|
||||
|
||||
TableNextColumn();
|
||||
|
||||
ImGui::BeginChild("SpritesetUsageScroll", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
BeginChild("SpritesetUsageScroll", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
RenderSetUsage(spriteset_usage_, selected_spriteset_, 0x40);
|
||||
ImGui::EndChild();
|
||||
EndChild();
|
||||
|
||||
TableNextColumn();
|
||||
ImGui::BeginChild("UnusedSpritesetScroll", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
BeginChild("UnusedSpritesetScroll", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
RenderUnusedSets(spriteset_usage_, 0x90, 0x40);
|
||||
ImGui::EndChild();
|
||||
EndChild();
|
||||
|
||||
TableNextColumn();
|
||||
ImGui::BeginChild("UsageGrid", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
ImGui::Text("%s",
|
||||
absl::StrFormat("Total size of all rooms: %d hex format: %#06x",
|
||||
total_room_size_, total_room_size_)
|
||||
.c_str());
|
||||
BeginChild("UsageGrid", ImVec2(0, 0), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar);
|
||||
Text("%s", absl::StrFormat("Total size of all rooms: %d hex format: %#06x",
|
||||
total_room_size_, total_room_size_)
|
||||
.c_str());
|
||||
DrawUsageGrid();
|
||||
ImGui::EndChild();
|
||||
EndChild();
|
||||
|
||||
TableNextColumn();
|
||||
if (selected_blockset_ < 0x25) {
|
||||
@@ -801,10 +801,10 @@ void DungeonEditor::DrawUsageGrid() {
|
||||
ImGuiCol_Button,
|
||||
ImVec4(1.0f, 0.5f, 0.0f, 1.0f)); // Or any highlight color
|
||||
}
|
||||
if (ImGui::Button(absl::StrFormat(
|
||||
"%#x", rooms_[row * squaresWide + col].room_size())
|
||||
.c_str(),
|
||||
ImVec2(55, 30))) {
|
||||
if (Button(absl::StrFormat("%#x",
|
||||
rooms_[row * squaresWide + col].room_size())
|
||||
.c_str(),
|
||||
ImVec2(55, 30))) {
|
||||
// Switch over to the room editor tab
|
||||
// and add a room tab by the ID of the square
|
||||
// that was clicked
|
||||
@@ -826,20 +826,20 @@ void DungeonEditor::DrawUsageGrid() {
|
||||
if (ImGui::IsItemHovered()) {
|
||||
// Display a tooltip with all the room properties
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Room ID: %d", row * squaresWide + col);
|
||||
ImGui::Text("Blockset: %#02x", room.blockset);
|
||||
ImGui::Text("Spriteset: %#02x", room.spriteset);
|
||||
ImGui::Text("Palette: %#02x", room.palette);
|
||||
ImGui::Text("Floor1: %#02x", room.floor1);
|
||||
ImGui::Text("Floor2: %#02x", room.floor2);
|
||||
ImGui::Text("Message ID: %#04x", room.message_id_);
|
||||
ImGui::Text("Size: %#016llx", room.room_size());
|
||||
ImGui::Text("Size Pointer: %#016llx", room.room_size_ptr());
|
||||
Text("Room ID: %d", row * squaresWide + col);
|
||||
Text("Blockset: %#02x", room.blockset);
|
||||
Text("Spriteset: %#02x", room.spriteset);
|
||||
Text("Palette: %#02x", room.palette);
|
||||
Text("Floor1: %#02x", room.floor1);
|
||||
Text("Floor2: %#02x", room.floor2);
|
||||
Text("Message ID: %#04x", room.message_id_);
|
||||
Text("Size: %#016llx", room.room_size());
|
||||
Text("Size Pointer: %#016llx", room.room_size_ptr());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
// Keep squares in the same line
|
||||
ImGui::SameLine();
|
||||
SameLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user