big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity

This commit is contained in:
scawful
2024-08-20 12:02:47 -04:00
parent 2443336f9d
commit 49611d4944
33 changed files with 141 additions and 281 deletions

View File

@@ -60,7 +60,7 @@ class GfxGroupEditor : public SharedRom {
gfx::PaletteGroup palette_group_;
gfx::Bitmap* tile16_blockset_bmp_;
std::vector<Bytes> tile16_individual_data_;
std::vector<std::vector<uint8_t>> tile16_individual_data_;
std::vector<gfx::Bitmap> tile16_individual_;
gui::BitmapViewer gfx_group_viewer_;

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@@ -712,7 +712,7 @@ absl::Status GraphicsEditor::DrawClipboardImport() {
if (Button("Paste From Clipboard")) {
const char* text = ImGui::GetClipboardText();
if (text) {
const auto clipboard_data = Bytes(text, text + strlen(text));
const auto clipboard_data = std::vector<uint8_t>(text, text + strlen(text));
ImGui::MemFree((void*)text);
status_ = temp_rom_.LoadFromBytes(clipboard_data);
is_open_ = true;

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@@ -166,8 +166,8 @@ class GraphicsEditor : public SharedRom, public Editor {
MemoryEditor cgx_memory_editor_;
MemoryEditor col_memory_editor_;
PaletteEditor palette_editor_;
Bytes import_data_;
Bytes graphics_buffer_;
std::vector<uint8_t> import_data_;
std::vector<uint8_t> graphics_buffer_;
std::vector<uint8_t> decoded_cgx_;
std::vector<uint8_t> cgx_data_;
std::vector<uint8_t> extra_cgx_data_;

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@@ -85,7 +85,7 @@ class ScreenEditor : public SharedRom, public Editor {
bool copy_button_pressed = false;
bool paste_button_pressed = false;
Bytes all_gfx_;
std::vector<uint8_t> all_gfx_;
zelda3::screen::Inventory inventory_;
gfx::SnesPalette palette_;
gui::Canvas screen_canvas_;

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@@ -91,7 +91,7 @@ class Tile16Editor : public context::GfxContext, public SharedRom {
gui::Canvas transfer_canvas_;
gfx::Bitmap transfer_blockset_bmp_;
std::vector<Bytes> tile16_individual_data_;
std::vector<std::vector<uint8_t>> tile16_individual_data_;
std::vector<gfx::Bitmap> tile16_individual_;
std::vector<gfx::Bitmap> current_gfx_individual_;