big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity
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@@ -223,7 +223,7 @@ void Overworld::AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
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world[position_x2][position_y2] = tiles32_unique_[tpos].tile3_;
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}
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void Overworld::OrganizeMapTiles(Bytes &bytes, Bytes &bytes2, int i, int sx,
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void Overworld::OrganizeMapTiles(std::vector<uint8_t> &bytes, std::vector<uint8_t> &bytes2, int i, int sx,
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int sy, int &ttpos) {
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for (int y = 0; y < 16; y++) {
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for (int x = 0; x < 16; x++) {
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