big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity

This commit is contained in:
scawful
2024-08-20 12:02:47 -04:00
parent 2443336f9d
commit 49611d4944
33 changed files with 141 additions and 281 deletions

View File

@@ -13,10 +13,10 @@ namespace zelda3 {
namespace screen {
void TitleScreen::Create() {
tiles8Bitmap.Create(128, 512, 8, Bytes(0, 0x20000));
tilesBG1Bitmap.Create(256, 256, 8, Bytes(0, 0x80000));
tilesBG2Bitmap.Create(256, 256, 8, Bytes(0, 0x80000));
oamBGBitmap.Create(256, 256, 8, Bytes(0, 0x80000));
tiles8Bitmap.Create(128, 512, 8, std::vector<uint8_t>(0, 0x20000));
tilesBG1Bitmap.Create(256, 256, 8, std::vector<uint8_t>(0, 0x80000));
tilesBG2Bitmap.Create(256, 256, 8, std::vector<uint8_t>(0, 0x80000));
oamBGBitmap.Create(256, 256, 8, std::vector<uint8_t>(0, 0x80000));
BuildTileset();
LoadTitleScreen();
}