big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity
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@@ -6,7 +6,7 @@ namespace yaze {
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namespace app {
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namespace zelda3 {
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void Sprite::InitSprite(const Bytes& src, uchar mapid, uchar id, uchar x,
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void Sprite::InitSprite(const std::vector<uint8_t>& src, uchar mapid, uchar id, uchar x,
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uchar y, int map_x, int map_y) {
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current_gfx_ = src;
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overworld_ = true;
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@@ -27,7 +27,7 @@ void Sprite::InitSprite(const Bytes& src, uchar mapid, uchar id, uchar x,
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}
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}
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Sprite::Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
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Sprite::Sprite(std::vector<uint8_t> src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
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int map_y)
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: current_gfx_(src),
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map_id_(static_cast<int>(mapid)),
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@@ -26,9 +26,9 @@ namespace zelda3 {
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class Sprite : public OverworldEntity {
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public:
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Sprite() = default;
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Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
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Sprite(std::vector<uint8_t> src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
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int map_y);
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void InitSprite(const Bytes& src, uchar mapid, uchar id, uchar x, uchar y,
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void InitSprite(const std::vector<uint8_t>& src, uchar mapid, uchar id, uchar x, uchar y,
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int map_x, int map_y);
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void updateBBox();
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@@ -64,7 +64,7 @@ class Sprite : public OverworldEntity {
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auto set_deleted(bool deleted) { deleted_ = deleted; }
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private:
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Bytes current_gfx_;
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std::vector<uint8_t> current_gfx_;
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bool overworld_;
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uchar map_id_;
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@@ -81,7 +81,7 @@ class Sprite : public OverworldEntity {
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int map_x_;
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int map_y_;
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Bytes preview_gfx_;
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std::vector<uint8_t> preview_gfx_;
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uchar lowerX_;
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uchar lowerY_;
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uchar higherX_;
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