Add Rom::LoadZelda3 for loading game data across Load fns
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@@ -473,9 +473,6 @@ class Rom : public core::ExperimentFlags {
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std::vector<std::vector<uint8_t>> spriteset_ids;
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std::vector<std::vector<uint8_t>> paletteset_ids;
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void LoadGfxGroups();
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void SaveGroupsToRom();
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struct WriteAction {
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int address;
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std::variant<int, uint8_t, uint16_t, short, std::vector<uint8_t>,
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@@ -520,6 +517,8 @@ class Rom : public core::ExperimentFlags {
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}
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return absl::OkStatus();
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}
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absl::Status LoadZelda3();
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absl::Status LoadGfxGroups();
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absl::Status SaveGroupsToRom();
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