Add Rom::LoadZelda3 for loading game data across Load fns

This commit is contained in:
scawful
2024-08-14 18:28:12 -04:00
parent 5c68f61544
commit 4b990662df
2 changed files with 24 additions and 37 deletions

View File

@@ -473,9 +473,6 @@ class Rom : public core::ExperimentFlags {
std::vector<std::vector<uint8_t>> spriteset_ids;
std::vector<std::vector<uint8_t>> paletteset_ids;
void LoadGfxGroups();
void SaveGroupsToRom();
struct WriteAction {
int address;
std::variant<int, uint8_t, uint16_t, short, std::vector<uint8_t>,
@@ -520,6 +517,8 @@ class Rom : public core::ExperimentFlags {
}
return absl::OkStatus();
}
absl::Status LoadZelda3();
absl::Status LoadGfxGroups();
absl::Status SaveGroupsToRom();