diff --git a/src/app/zelda3/dungeon/room_entrance.h b/src/app/zelda3/dungeon/room_entrance.h index 2e52f7a5..2821fca1 100644 --- a/src/app/zelda3/dungeon/room_entrance.h +++ b/src/app/zelda3/dungeon/room_entrance.h @@ -15,52 +15,52 @@ namespace dungeon { // ============================================================================ // 0x14577 word value for each room -constexpr int kEntranceroom = 0x14813; +constexpr int kEntranceRoom = 0x14813; // 8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR -constexpr int kEntrancescrolledge = 0x1491D; // 0x14681 -constexpr int kEntranceyscroll = 0x14D45; // 0x14AA9 2 bytes each room -constexpr int kEntrancexscroll = 0x14E4F; // 0x14BB3 2 bytes -constexpr int kEntranceyposition = 0x14F59; // 0x14CBD 2bytes -constexpr int kEntrancexposition = 0x15063; // 0x14DC7 2bytes -constexpr int kEntrancecameraytrigger = 0x1516D; // 0x14ED1 2bytes -constexpr int kEntrancecameraxtrigger = 0x15277; // 0x14FDB 2bytes +constexpr int kEntranceScrollEdge = 0x1491D; // 0x14681 +constexpr int kEntranceYScroll = 0x14D45; // 0x14AA9 2 bytes each room +constexpr int kEntranceXScroll = 0x14E4F; // 0x14BB3 2 bytes +constexpr int kEntranceYPosition = 0x14F59; // 0x14CBD 2bytes +constexpr int kEntranceXPosition = 0x15063; // 0x14DC7 2bytes +constexpr int kEntranceCameraYTrigger = 0x1516D; // 0x14ED1 2bytes +constexpr int kEntranceCameraXTrigger = 0x15277; // 0x14FDB 2bytes -constexpr int kEntranceblockset = 0x15381; // 0x150E5 1byte -constexpr int kEntrancefloor = 0x15406; // 0x1516A 1byte -constexpr int kEntrancedungeon = 0x1548B; // 0x151EF 1byte (dungeon id) -constexpr int kEntrancedoor = 0x15510; // 0x15274 1byte +constexpr int kEntranceBlockset = 0x15381; // 0x150E5 1byte +constexpr int kEntranceFloor = 0x15406; // 0x1516A 1byte +constexpr int kEntranceDungeon = 0x1548B; // 0x151EF 1byte (dungeon id) +constexpr int kEntranceDoor = 0x15510; // 0x15274 1byte // 1 byte, ---b ---a b = bg2, a = need to check -constexpr int kEntranceladderbg = 0x15595; // 0x152F9 +constexpr int kEntranceLadderBG = 0x15595; // 0x152F9 constexpr int kEntrancescrolling = 0x1561A; // 0x1537E 1byte --h- --v- -constexpr int kEntrancescrollquadrant = 0x1569F; // 0x15403 1byte -constexpr int kEntranceexit = 0x15724; // 0x15488 2byte word -constexpr int kEntrancemusic = 0x1582E; // 0x15592 +constexpr int kEntranceScrollQuadrant = 0x1569F; // 0x15403 1byte +constexpr int kEntranceExit = 0x15724; // 0x15488 2byte word +constexpr int kEntranceMusic = 0x1582E; // 0x15592 // word value for each room constexpr int kStartingEntranceroom = 0x15B6E; // 0x158D2 // 8 bytes per room, HU, FU, HD, FD, HL, FL, HR, FR -constexpr int kStartingEntrancescrolledge = 0x15B7C; // 0x158E0 -constexpr int kStartingEntranceyscroll = 0x15BB4; // 0x14AA9 //2bytes each room -constexpr int kStartingEntrancexscroll = 0x15BC2; // 0x14BB3 //2bytes -constexpr int kStartingEntranceyposition = 0x15BD0; // 0x14CBD 2bytes -constexpr int kStartingEntrancexposition = 0x15BDE; // 0x14DC7 2bytes -constexpr int kStartingEntrancecameraytrigger = 0x15BEC; // 0x14ED1 2bytes -constexpr int kStartingEntrancecameraxtrigger = 0x15BFA; // 0x14FDB 2bytes +constexpr int kStartingEntranceScrollEdge = 0x15B7C; // 0x158E0 +constexpr int kStartingEntranceYScroll = 0x15BB4; // 0x14AA9 //2bytes each room +constexpr int kStartingEntranceXScroll = 0x15BC2; // 0x14BB3 //2bytes +constexpr int kStartingEntranceYPosition = 0x15BD0; // 0x14CBD 2bytes +constexpr int kStartingEntranceXPosition = 0x15BDE; // 0x14DC7 2bytes +constexpr int kStartingEntranceCameraYTrigger = 0x15BEC; // 0x14ED1 2bytes +constexpr int kStartingEntranceCameraXTrigger = 0x15BFA; // 0x14FDB 2bytes -constexpr int kStartingEntranceblockset = 0x15C08; // 0x150E5 1byte -constexpr int kStartingEntrancefloor = 0x15C0F; // 0x1516A 1byte -constexpr int kStartingEntrancedungeon = 0x15C16; // 0x151EF 1byte (dungeon id) +constexpr int kStartingEntranceBlockset = 0x15C08; // 0x150E5 1byte +constexpr int kStartingEntranceFloor = 0x15C0F; // 0x1516A 1byte +constexpr int kStartingEntranceDungeon = 0x15C16; // 0x151EF 1byte (dungeon id) -constexpr int kStartingEntrancedoor = 0x15C2B; // 0x15274 1byte +constexpr int kStartingEntranceDoor = 0x15C2B; // 0x15274 1byte // 1 byte, ---b ---a b = bg2, a = need to check -constexpr int kStartingEntranceladderbg = 0x15C1D; // 0x152F9 +constexpr int kStartingEntranceLadderBG = 0x15C1D; // 0x152F9 // 1byte --h- --v- constexpr int kStartingEntrancescrolling = 0x15C24; // 0x1537E -constexpr int kStartingEntrancescrollquadrant = 0x15C2B; // 0x15403 1byte +constexpr int kStartingEntranceScrollQuadrant = 0x15C2B; // 0x15403 1byte constexpr int kStartingEntranceexit = 0x15C32; // 0x15488 //2byte word constexpr int kStartingEntrancemusic = 0x15C4E; // 0x15592 constexpr int kStartingEntranceentrance = 0x15C40; @@ -106,46 +106,46 @@ class RoomEntrance { RoomEntrance(Rom& rom, uint8_t entrance_id, bool is_spawn_point = false) : entrance_id_(entrance_id) { room_ = - static_cast((rom[kEntranceroom + (entrance_id * 2) + 1] << 8) + - rom[kEntranceroom + (entrance_id * 2)]); + static_cast((rom[kEntranceRoom + (entrance_id * 2) + 1] << 8) + + rom[kEntranceRoom + (entrance_id * 2)]); y_position_ = static_cast( - (rom[kEntranceyposition + (entrance_id * 2) + 1] << 8) + - rom[kEntranceyposition + (entrance_id * 2)]); + (rom[kEntranceYPosition + (entrance_id * 2) + 1] << 8) + + rom[kEntranceYPosition + (entrance_id * 2)]); x_position_ = static_cast( - (rom[kEntrancexposition + (entrance_id * 2) + 1] << 8) + - rom[kEntrancexposition + (entrance_id * 2)]); + (rom[kEntranceXPosition + (entrance_id * 2) + 1] << 8) + + rom[kEntranceXPosition + (entrance_id * 2)]); camera_x_ = static_cast( - (rom[kEntrancexscroll + (entrance_id * 2) + 1] << 8) + - rom[kEntrancexscroll + (entrance_id * 2)]); + (rom[kEntranceXScroll + (entrance_id * 2) + 1] << 8) + + rom[kEntranceXScroll + (entrance_id * 2)]); camera_y_ = static_cast( - (rom[kEntranceyscroll + (entrance_id * 2) + 1] << 8) + - rom[kEntranceyscroll + (entrance_id * 2)]); + (rom[kEntranceYScroll + (entrance_id * 2) + 1] << 8) + + rom[kEntranceYScroll + (entrance_id * 2)]); camera_trigger_y_ = static_cast( - (rom[(kEntrancecameraytrigger + (entrance_id * 2)) + 1] << 8) + - rom[kEntrancecameraytrigger + (entrance_id * 2)]); + (rom[(kEntranceCameraYTrigger + (entrance_id * 2)) + 1] << 8) + + rom[kEntranceCameraYTrigger + (entrance_id * 2)]); camera_trigger_x_ = static_cast( - (rom[(kEntrancecameraxtrigger + (entrance_id * 2)) + 1] << 8) + - rom[kEntrancecameraxtrigger + (entrance_id * 2)]); - blockset_ = rom[kEntranceblockset + entrance_id]; - music_ = rom[kEntrancemusic + entrance_id]; - dungeon_id_ = rom[kEntrancedungeon + entrance_id]; - floor_ = rom[kEntrancefloor + entrance_id]; - door_ = rom[kEntrancedoor + entrance_id]; - ladder_bg_ = rom[kEntranceladderbg + entrance_id]; + (rom[(kEntranceCameraXTrigger + (entrance_id * 2)) + 1] << 8) + + rom[kEntranceCameraXTrigger + (entrance_id * 2)]); + blockset_ = rom[kEntranceBlockset + entrance_id]; + music_ = rom[kEntranceMusic + entrance_id]; + dungeon_id_ = rom[kEntranceDungeon + entrance_id]; + floor_ = rom[kEntranceFloor + entrance_id]; + door_ = rom[kEntranceDoor + entrance_id]; + ladder_bg_ = rom[kEntranceLadderBG + entrance_id]; scrolling_ = rom[kEntrancescrolling + entrance_id]; - scroll_quadrant_ = rom[kEntrancescrollquadrant + entrance_id]; + scroll_quadrant_ = rom[kEntranceScrollQuadrant + entrance_id]; exit_ = - static_cast((rom[kEntranceexit + (entrance_id * 2) + 1] << 8) + - rom[kEntranceexit + (entrance_id * 2)]); + static_cast((rom[kEntranceExit + (entrance_id * 2) + 1] << 8) + + rom[kEntranceExit + (entrance_id * 2)]); - camera_boundary_qn_ = rom[kEntrancescrolledge + 0 + (entrance_id * 8)]; - camera_boundary_fn_ = rom[kEntrancescrolledge + 1 + (entrance_id * 8)]; - camera_boundary_qs_ = rom[kEntrancescrolledge + 2 + (entrance_id * 8)]; - camera_boundary_fs_ = rom[kEntrancescrolledge + 3 + (entrance_id * 8)]; - camera_boundary_qw_ = rom[kEntrancescrolledge + 4 + (entrance_id * 8)]; - camera_boundary_fw_ = rom[kEntrancescrolledge + 5 + (entrance_id * 8)]; - camera_boundary_qe_ = rom[kEntrancescrolledge + 6 + (entrance_id * 8)]; - camera_boundary_fe_ = rom[kEntrancescrolledge + 7 + (entrance_id * 8)]; + camera_boundary_qn_ = rom[kEntranceScrollEdge + 0 + (entrance_id * 8)]; + camera_boundary_fn_ = rom[kEntranceScrollEdge + 1 + (entrance_id * 8)]; + camera_boundary_qs_ = rom[kEntranceScrollEdge + 2 + (entrance_id * 8)]; + camera_boundary_fs_ = rom[kEntranceScrollEdge + 3 + (entrance_id * 8)]; + camera_boundary_qw_ = rom[kEntranceScrollEdge + 4 + (entrance_id * 8)]; + camera_boundary_fw_ = rom[kEntranceScrollEdge + 5 + (entrance_id * 8)]; + camera_boundary_qe_ = rom[kEntranceScrollEdge + 6 + (entrance_id * 8)]; + camera_boundary_fe_ = rom[kEntranceScrollEdge + 7 + (entrance_id * 8)]; if (is_spawn_point) { room_ = static_cast( @@ -153,167 +153,167 @@ class RoomEntrance { rom[kStartingEntranceroom + (entrance_id * 2)]); y_position_ = static_cast( - (rom[kStartingEntranceyposition + (entrance_id * 2) + 1] << 8) + - rom[kStartingEntranceyposition + (entrance_id * 2)]); + (rom[kStartingEntranceYPosition + (entrance_id * 2) + 1] << 8) + + rom[kStartingEntranceYPosition + (entrance_id * 2)]); x_position_ = static_cast( - (rom[kStartingEntrancexposition + (entrance_id * 2) + 1] << 8) + - rom[kStartingEntrancexposition + (entrance_id * 2)]); + (rom[kStartingEntranceXPosition + (entrance_id * 2) + 1] << 8) + + rom[kStartingEntranceXPosition + (entrance_id * 2)]); camera_x_ = static_cast( - (rom[kStartingEntrancexscroll + (entrance_id * 2) + 1] << 8) + - rom[kStartingEntrancexscroll + (entrance_id * 2)]); + (rom[kStartingEntranceXScroll + (entrance_id * 2) + 1] << 8) + + rom[kStartingEntranceXScroll + (entrance_id * 2)]); camera_y_ = static_cast( - (rom[kStartingEntranceyscroll + (entrance_id * 2) + 1] << 8) + - rom[kStartingEntranceyscroll + (entrance_id * 2)]); + (rom[kStartingEntranceYScroll + (entrance_id * 2) + 1] << 8) + + rom[kStartingEntranceYScroll + (entrance_id * 2)]); camera_trigger_y_ = static_cast( - (rom[kStartingEntrancecameraytrigger + (entrance_id * 2) + 1] << 8) + - rom[kStartingEntrancecameraytrigger + (entrance_id * 2)]); + (rom[kStartingEntranceCameraYTrigger + (entrance_id * 2) + 1] << 8) + + rom[kStartingEntranceCameraYTrigger + (entrance_id * 2)]); camera_trigger_x_ = static_cast( - (rom[kStartingEntrancecameraxtrigger + (entrance_id * 2) + 1] << 8) + - rom[kStartingEntrancecameraxtrigger + (entrance_id * 2)]); + (rom[kStartingEntranceCameraXTrigger + (entrance_id * 2) + 1] << 8) + + rom[kStartingEntranceCameraXTrigger + (entrance_id * 2)]); - blockset_ = rom[kStartingEntranceblockset + entrance_id]; + blockset_ = rom[kStartingEntranceBlockset + entrance_id]; music_ = rom[kStartingEntrancemusic + entrance_id]; - dungeon_id_ = rom[kStartingEntrancedungeon + entrance_id]; - floor_ = rom[kStartingEntrancefloor + entrance_id]; - door_ = rom[kStartingEntrancedoor + entrance_id]; + dungeon_id_ = rom[kStartingEntranceDungeon + entrance_id]; + floor_ = rom[kStartingEntranceFloor + entrance_id]; + door_ = rom[kStartingEntranceDoor + entrance_id]; - ladder_bg_ = rom[kStartingEntranceladderbg + entrance_id]; + ladder_bg_ = rom[kStartingEntranceLadderBG + entrance_id]; scrolling_ = rom[kStartingEntrancescrolling + entrance_id]; - scroll_quadrant_ = rom[kStartingEntrancescrollquadrant + entrance_id]; + scroll_quadrant_ = rom[kStartingEntranceScrollQuadrant + entrance_id]; exit_ = static_cast( ((rom[kStartingEntranceexit + (entrance_id * 2) + 1] & 0x01) << 8) + rom[kStartingEntranceexit + (entrance_id * 2)]); camera_boundary_qn_ = - rom[kStartingEntrancescrolledge + 0 + (entrance_id * 8)]; + rom[kStartingEntranceScrollEdge + 0 + (entrance_id * 8)]; camera_boundary_fn_ = - rom[kStartingEntrancescrolledge + 1 + (entrance_id * 8)]; + rom[kStartingEntranceScrollEdge + 1 + (entrance_id * 8)]; camera_boundary_qs_ = - rom[kStartingEntrancescrolledge + 2 + (entrance_id * 8)]; + rom[kStartingEntranceScrollEdge + 2 + (entrance_id * 8)]; camera_boundary_fs_ = - rom[kStartingEntrancescrolledge + 3 + (entrance_id * 8)]; + rom[kStartingEntranceScrollEdge + 3 + (entrance_id * 8)]; camera_boundary_qw_ = - rom[kStartingEntrancescrolledge + 4 + (entrance_id * 8)]; + rom[kStartingEntranceScrollEdge + 4 + (entrance_id * 8)]; camera_boundary_fw_ = - rom[kStartingEntrancescrolledge + 5 + (entrance_id * 8)]; + rom[kStartingEntranceScrollEdge + 5 + (entrance_id * 8)]; camera_boundary_qe_ = - rom[kStartingEntrancescrolledge + 6 + (entrance_id * 8)]; + rom[kStartingEntranceScrollEdge + 6 + (entrance_id * 8)]; camera_boundary_fe_ = - rom[kStartingEntrancescrolledge + 7 + (entrance_id * 8)]; + rom[kStartingEntranceScrollEdge + 7 + (entrance_id * 8)]; } } absl::Status Save(Rom& rom, int entrance_id, bool is_spawn_point = false) { if (!is_spawn_point) { RETURN_IF_ERROR( - rom.WriteShort(kEntranceyposition + (entrance_id * 2), y_position_)); + rom.WriteShort(kEntranceYPosition + (entrance_id * 2), y_position_)); RETURN_IF_ERROR( - rom.WriteShort(kEntrancexposition + (entrance_id * 2), x_position_)); + rom.WriteShort(kEntranceXPosition + (entrance_id * 2), x_position_)); RETURN_IF_ERROR( - rom.WriteShort(kEntranceyscroll + (entrance_id * 2), camera_y_)); + rom.WriteShort(kEntranceYScroll + (entrance_id * 2), camera_y_)); RETURN_IF_ERROR( - rom.WriteShort(kEntrancexscroll + (entrance_id * 2), camera_x_)); + rom.WriteShort(kEntranceXScroll + (entrance_id * 2), camera_x_)); RETURN_IF_ERROR(rom.WriteShort( - kEntrancecameraxtrigger + (entrance_id * 2), camera_trigger_x_)); + kEntranceCameraXTrigger + (entrance_id * 2), camera_trigger_x_)); RETURN_IF_ERROR(rom.WriteShort( - kEntrancecameraytrigger + (entrance_id * 2), camera_trigger_y_)); - RETURN_IF_ERROR(rom.WriteShort(kEntranceexit + (entrance_id * 2), exit_)); - RETURN_IF_ERROR(rom.Write(kEntranceblockset + entrance_id, + kEntranceCameraYTrigger + (entrance_id * 2), camera_trigger_y_)); + RETURN_IF_ERROR(rom.WriteShort(kEntranceExit + (entrance_id * 2), exit_)); + RETURN_IF_ERROR(rom.Write(kEntranceBlockset + entrance_id, (uint8_t)(blockset_ & 0xFF))); RETURN_IF_ERROR( - rom.Write(kEntrancemusic + entrance_id, (uint8_t)(music_ & 0xFF))); - RETURN_IF_ERROR(rom.Write(kEntrancedungeon + entrance_id, + rom.Write(kEntranceMusic + entrance_id, (uint8_t)(music_ & 0xFF))); + RETURN_IF_ERROR(rom.Write(kEntranceDungeon + entrance_id, (uint8_t)(dungeon_id_ & 0xFF))); RETURN_IF_ERROR( - rom.Write(kEntrancedoor + entrance_id, (uint8_t)(door_ & 0xFF))); + rom.Write(kEntranceDoor + entrance_id, (uint8_t)(door_ & 0xFF))); RETURN_IF_ERROR( - rom.Write(kEntrancefloor + entrance_id, (uint8_t)(floor_ & 0xFF))); - RETURN_IF_ERROR(rom.Write(kEntranceladderbg + entrance_id, + rom.Write(kEntranceFloor + entrance_id, (uint8_t)(floor_ & 0xFF))); + RETURN_IF_ERROR(rom.Write(kEntranceLadderBG + entrance_id, (uint8_t)(ladder_bg_ & 0xFF))); RETURN_IF_ERROR(rom.Write(kEntrancescrolling + entrance_id, (uint8_t)(scrolling_ & 0xFF))); - RETURN_IF_ERROR(rom.Write(kEntrancescrollquadrant + entrance_id, + RETURN_IF_ERROR(rom.Write(kEntranceScrollQuadrant + entrance_id, (uint8_t)(scroll_quadrant_ & 0xFF))); - RETURN_IF_ERROR(rom.Write(kEntrancescrolledge + 0 + (entrance_id * 8), + RETURN_IF_ERROR(rom.Write(kEntranceScrollEdge + 0 + (entrance_id * 8), camera_boundary_qn_)); - RETURN_IF_ERROR(rom.Write(kEntrancescrolledge + 1 + (entrance_id * 8), + RETURN_IF_ERROR(rom.Write(kEntranceScrollEdge + 1 + (entrance_id * 8), camera_boundary_fn_)); - RETURN_IF_ERROR(rom.Write(kEntrancescrolledge + 2 + (entrance_id * 8), + RETURN_IF_ERROR(rom.Write(kEntranceScrollEdge + 2 + (entrance_id * 8), camera_boundary_qs_)); - RETURN_IF_ERROR(rom.Write(kEntrancescrolledge + 3 + (entrance_id * 8), + RETURN_IF_ERROR(rom.Write(kEntranceScrollEdge + 3 + (entrance_id * 8), camera_boundary_fs_)); - RETURN_IF_ERROR(rom.Write(kEntrancescrolledge + 4 + (entrance_id * 8), + RETURN_IF_ERROR(rom.Write(kEntranceScrollEdge + 4 + (entrance_id * 8), camera_boundary_qw_)); - RETURN_IF_ERROR(rom.Write(kEntrancescrolledge + 5 + (entrance_id * 8), + RETURN_IF_ERROR(rom.Write(kEntranceScrollEdge + 5 + (entrance_id * 8), camera_boundary_fw_)); - RETURN_IF_ERROR(rom.Write(kEntrancescrolledge + 6 + (entrance_id * 8), + RETURN_IF_ERROR(rom.Write(kEntranceScrollEdge + 6 + (entrance_id * 8), camera_boundary_qe_)); - RETURN_IF_ERROR(rom.Write(kEntrancescrolledge + 7 + (entrance_id * 8), + RETURN_IF_ERROR(rom.Write(kEntranceScrollEdge + 7 + (entrance_id * 8), camera_boundary_fe_)); } else { RETURN_IF_ERROR( rom.WriteShort(kStartingEntranceroom + (entrance_id * 2), room_)); RETURN_IF_ERROR(rom.WriteShort( - kStartingEntranceyposition + (entrance_id * 2), y_position_)); + kStartingEntranceYPosition + (entrance_id * 2), y_position_)); RETURN_IF_ERROR(rom.WriteShort( - kStartingEntrancexposition + (entrance_id * 2), x_position_)); + kStartingEntranceXPosition + (entrance_id * 2), x_position_)); RETURN_IF_ERROR(rom.WriteShort( - kStartingEntranceyscroll + (entrance_id * 2), camera_y_)); + kStartingEntranceYScroll + (entrance_id * 2), camera_y_)); RETURN_IF_ERROR(rom.WriteShort( - kStartingEntrancexscroll + (entrance_id * 2), camera_x_)); + kStartingEntranceXScroll + (entrance_id * 2), camera_x_)); RETURN_IF_ERROR( - rom.WriteShort(kStartingEntrancecameraxtrigger + (entrance_id * 2), + rom.WriteShort(kStartingEntranceCameraXTrigger + (entrance_id * 2), camera_trigger_x_)); RETURN_IF_ERROR( - rom.WriteShort(kStartingEntrancecameraytrigger + (entrance_id * 2), + rom.WriteShort(kStartingEntranceCameraYTrigger + (entrance_id * 2), camera_trigger_y_)); RETURN_IF_ERROR( rom.WriteShort(kStartingEntranceexit + (entrance_id * 2), exit_)); - RETURN_IF_ERROR(rom.Write(kStartingEntranceblockset + entrance_id, + RETURN_IF_ERROR(rom.Write(kStartingEntranceBlockset + entrance_id, (uint8_t)(blockset_ & 0xFF))); RETURN_IF_ERROR(rom.Write(kStartingEntrancemusic + entrance_id, (uint8_t)(music_ & 0xFF))); - RETURN_IF_ERROR(rom.Write(kStartingEntrancedungeon + entrance_id, + RETURN_IF_ERROR(rom.Write(kStartingEntranceDungeon + entrance_id, (uint8_t)(dungeon_id_ & 0xFF))); - RETURN_IF_ERROR(rom.Write(kStartingEntrancedoor + entrance_id, + RETURN_IF_ERROR(rom.Write(kStartingEntranceDoor + entrance_id, (uint8_t)(door_ & 0xFF))); - RETURN_IF_ERROR(rom.Write(kStartingEntrancefloor + entrance_id, + RETURN_IF_ERROR(rom.Write(kStartingEntranceFloor + entrance_id, (uint8_t)(floor_ & 0xFF))); - RETURN_IF_ERROR(rom.Write(kStartingEntranceladderbg + entrance_id, + RETURN_IF_ERROR(rom.Write(kStartingEntranceLadderBG + entrance_id, (uint8_t)(ladder_bg_ & 0xFF))); RETURN_IF_ERROR(rom.Write(kStartingEntrancescrolling + entrance_id, (uint8_t)(scrolling_ & 0xFF))); - RETURN_IF_ERROR(rom.Write(kStartingEntrancescrollquadrant + entrance_id, + RETURN_IF_ERROR(rom.Write(kStartingEntranceScrollQuadrant + entrance_id, (uint8_t)(scroll_quadrant_ & 0xFF))); RETURN_IF_ERROR( - rom.Write(kStartingEntrancescrolledge + 0 + (entrance_id * 8), + rom.Write(kStartingEntranceScrollEdge + 0 + (entrance_id * 8), camera_boundary_qn_)); RETURN_IF_ERROR( - rom.Write(kStartingEntrancescrolledge + 1 + (entrance_id * 8), + rom.Write(kStartingEntranceScrollEdge + 1 + (entrance_id * 8), camera_boundary_fn_)); RETURN_IF_ERROR( - rom.Write(kStartingEntrancescrolledge + 2 + (entrance_id * 8), + rom.Write(kStartingEntranceScrollEdge + 2 + (entrance_id * 8), camera_boundary_qs_)); RETURN_IF_ERROR( - rom.Write(kStartingEntrancescrolledge + 3 + (entrance_id * 8), + rom.Write(kStartingEntranceScrollEdge + 3 + (entrance_id * 8), camera_boundary_fs_)); RETURN_IF_ERROR( - rom.Write(kStartingEntrancescrolledge + 4 + (entrance_id * 8), + rom.Write(kStartingEntranceScrollEdge + 4 + (entrance_id * 8), camera_boundary_qw_)); RETURN_IF_ERROR( - rom.Write(kStartingEntrancescrolledge + 5 + (entrance_id * 8), + rom.Write(kStartingEntranceScrollEdge + 5 + (entrance_id * 8), camera_boundary_fw_)); RETURN_IF_ERROR( - rom.Write(kStartingEntrancescrolledge + 6 + (entrance_id * 8), + rom.Write(kStartingEntranceScrollEdge + 6 + (entrance_id * 8), camera_boundary_qe_)); RETURN_IF_ERROR( - rom.Write(kStartingEntrancescrolledge + 7 + (entrance_id * 8), + rom.Write(kStartingEntranceScrollEdge + 7 + (entrance_id * 8), camera_boundary_fe_)); } return absl::OkStatus();