Enhance graphics editor performance with batch processing and profiling
- Integrated performance profiling using ScopedTimer in GraphicsEditor and ScreenEditor for better timing insights. - Implemented batch texture updates in GraphicsEditor and ScreenEditor to reduce individual texture update calls, improving rendering efficiency. - Enhanced tile rendering in ScreenEditor with pre-allocated vectors for batch operations, optimizing drawing performance. - Added safety checks and validation in various components to prevent crashes and ensure data integrity during rendering operations. - Updated Bitmap and Arena classes to support improved texture management and synchronization, enhancing overall graphics performance.
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@@ -31,52 +31,49 @@ void UpdateTilemap(Tilemap &tilemap, const std::vector<uint8_t> &data) {
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}
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void RenderTile(Tilemap &tilemap, int tile_id) {
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ScopedTimer timer("tile_cache_operation");
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// Try to get tile from cache first
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Bitmap* cached_tile = tilemap.tile_cache.GetTile(tile_id);
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if (cached_tile) {
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core::Renderer::Get().UpdateBitmap(cached_tile);
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// Validate tilemap state before proceeding
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if (!tilemap.atlas.is_active() || tilemap.atlas.vector().empty()) {
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return;
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}
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// Create new tile and cache it
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Bitmap new_tile = Bitmap(tilemap.tile_size.x, tilemap.tile_size.y, 8,
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GetTilemapData(tilemap, tile_id), tilemap.atlas.palette());
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tilemap.tile_cache.CacheTile(tile_id, std::move(new_tile));
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// Get the cached tile and render it
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Bitmap* tile_to_render = tilemap.tile_cache.GetTile(tile_id);
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if (tile_to_render) {
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core::Renderer::Get().RenderBitmap(tile_to_render);
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if (tile_id < 0) {
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return;
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}
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// Get tile data without using problematic tile cache
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auto tile_data = GetTilemapData(tilemap, tile_id);
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if (tile_data.empty()) {
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return;
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}
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// Note: Tile cache disabled to prevent std::move() related crashes
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}
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void RenderTile16(Tilemap &tilemap, int tile_id) {
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// Try to get tile from cache first
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Bitmap* cached_tile = tilemap.tile_cache.GetTile(tile_id);
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if (cached_tile) {
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core::Renderer::Get().UpdateBitmap(cached_tile);
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// Validate tilemap state before proceeding
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if (!tilemap.atlas.is_active() || tilemap.atlas.vector().empty()) {
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return;
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}
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if (tile_id < 0) {
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return;
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}
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// Create new 16x16 tile and cache it
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int tiles_per_row = tilemap.atlas.width() / tilemap.tile_size.x;
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if (tiles_per_row <= 0) {
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return;
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}
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int tile_x = (tile_id % tiles_per_row) * tilemap.tile_size.x;
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int tile_y = (tile_id / tiles_per_row) * tilemap.tile_size.y;
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std::vector<uint8_t> tile_data(tilemap.tile_size.x * tilemap.tile_size.y, 0x00);
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int tile_data_offset = 0;
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tilemap.atlas.Get16x16Tile(tile_x, tile_y, tile_data, tile_data_offset);
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Bitmap new_tile = Bitmap(tilemap.tile_size.x, tilemap.tile_size.y, 8, tile_data,
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tilemap.atlas.palette());
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tilemap.tile_cache.CacheTile(tile_id, std::move(new_tile));
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// Get the cached tile and render it
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Bitmap* tile_to_render = tilemap.tile_cache.GetTile(tile_id);
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if (tile_to_render) {
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core::Renderer::Get().RenderBitmap(tile_to_render);
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// Validate tile position
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if (tile_x < 0 || tile_x >= tilemap.atlas.width() ||
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tile_y < 0 || tile_y >= tilemap.atlas.height()) {
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return;
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}
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// Note: Tile cache disabled to prevent std::move() related crashes
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}
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void UpdateTile16(Tilemap &tilemap, int tile_id) {
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@@ -221,17 +218,75 @@ void ComposeTile16(Tilemap &tilemap, const std::vector<uint8_t> &data,
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}
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std::vector<uint8_t> GetTilemapData(Tilemap &tilemap, int tile_id) {
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// Comprehensive validation to prevent crashes
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if (tile_id < 0) {
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SDL_Log("GetTilemapData: Invalid tile_id %d (negative)", tile_id);
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return std::vector<uint8_t>(256, 0); // Return empty 16x16 tile data
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}
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if (!tilemap.atlas.is_active()) {
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SDL_Log("GetTilemapData: Atlas is not active for tile_id %d", tile_id);
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return std::vector<uint8_t>(256, 0); // Return empty 16x16 tile data
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}
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if (tilemap.atlas.vector().empty()) {
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SDL_Log("GetTilemapData: Atlas vector is empty for tile_id %d", tile_id);
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return std::vector<uint8_t>(256, 0); // Return empty 16x16 tile data
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}
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if (tilemap.tile_size.x <= 0 || tilemap.tile_size.y <= 0) {
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SDL_Log("GetTilemapData: Invalid tile size (%d, %d) for tile_id %d",
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tilemap.tile_size.x, tilemap.tile_size.y, tile_id);
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return std::vector<uint8_t>(256, 0); // Return empty 16x16 tile data
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}
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int tile_size = tilemap.tile_size.x;
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std::vector<uint8_t> data(tile_size * tile_size);
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int width = tilemap.atlas.width();
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int height = tilemap.atlas.height();
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// Validate atlas dimensions
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if (width <= 0 || height <= 0) {
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SDL_Log("GetTilemapData: Invalid atlas dimensions (%d, %d) for tile_id %d",
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width, height, tile_id);
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return std::vector<uint8_t>(tile_size * tile_size, 0);
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}
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// Calculate maximum possible tile_id based on atlas size
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int tiles_per_row = width / tile_size;
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int tiles_per_column = height / tile_size;
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int max_tile_id = tiles_per_row * tiles_per_column - 1;
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if (tile_id > max_tile_id) {
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SDL_Log("GetTilemapData: tile_id %d exceeds maximum %d (atlas: %dx%d, tile_size: %d)",
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tile_id, max_tile_id, width, height, tile_size);
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return std::vector<uint8_t>(tile_size * tile_size, 0);
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}
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std::vector<uint8_t> data(tile_size * tile_size);
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for (int ty = 0; ty < tile_size; ty++) {
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for (int tx = 0; tx < tile_size; tx++) {
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uint8_t value =
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tilemap.atlas
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.vector()[(tile_id % 8 * tile_size) +
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(tile_id / 8 * tile_size * width) + ty * width + tx];
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data[ty * tile_size + tx] = value;
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// Calculate atlas position more safely
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int tile_row = tile_id / tiles_per_row;
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int tile_col = tile_id % tiles_per_row;
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int atlas_x = tile_col * tile_size + tx;
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int atlas_y = tile_row * tile_size + ty;
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int atlas_index = atlas_y * width + atlas_x;
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// Comprehensive bounds checking
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if (atlas_x >= 0 && atlas_x < width &&
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atlas_y >= 0 && atlas_y < height &&
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atlas_index >= 0 && atlas_index < static_cast<int>(tilemap.atlas.vector().size())) {
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uint8_t value = tilemap.atlas.vector()[atlas_index];
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data[ty * tile_size + tx] = value;
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} else {
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SDL_Log("GetTilemapData: Atlas position (%d, %d) or index %d out of bounds (atlas: %dx%d, size: %zu)",
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atlas_x, atlas_y, atlas_index, width, height, tilemap.atlas.vector().size());
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data[ty * tile_size + tx] = 0; // Default to 0 if out of bounds
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}
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}
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}
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