case sensitive include fixes
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@@ -2,7 +2,6 @@
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#define YAZE_APPLICATION_UTILS_BITMAP_H
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#include <SDL2/SDL.h>
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#include <SDL_opengl.h>
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#include <memory>
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@@ -17,11 +16,10 @@ class Bitmap {
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Bitmap() = default;
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Bitmap(int width, int height, char *data);
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void Create(GLuint *out_texture);
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int GetWidth();
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int GetHeight();
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bool LoadBitmapFromROM(unsigned char *texture_data, GLuint *out_texture,
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bool LoadBitmapFromROM(unsigned char *texture_data,
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int *out_width, int *out_height);
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private:
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