overworld housekeeping

This commit is contained in:
scawful
2022-08-23 13:28:46 -05:00
parent c6bed7d0b1
commit 50252fd267
4 changed files with 126 additions and 94 deletions

View File

@@ -182,16 +182,19 @@ void OverworldEditor::DrawOverworldCanvas() {
overworld_map_canvas_.DrawBackground();
overworld_map_canvas_.UpdateContext();
overworld_map_canvas_.DrawGrid(64.f);
// for (auto &map : overworld_.GetOverworldMaps()) {
// overworld_map_canvas_.GetDrawList()->AddImage(
// (void *)map.GetBitmap().GetTexture(),
// ImVec2(overworld_map_canvas_.GetZeroPoint().x + 2,
// overworld_map_canvas_.GetZeroPoint().y + 2),
// ImVec2(overworld_map_canvas_.GetZeroPoint().x +
// (map.GetBitmap().GetWidth() * 2),
// overworld_map_canvas_.GetZeroPoint().y +
// (map.GetBitmap().GetHeight() * 2)));
// }
if (overworld_.isLoaded()) {
auto map = overworld_.GetOverworldMap(0);
if (map.IsInitialized() && map.IsBuilt()) {
overworld_map_canvas_.GetDrawList()->AddImage(
(void *)map.GetBitmap().GetTexture(),
ImVec2(overworld_map_canvas_.GetZeroPoint().x + 2,
overworld_map_canvas_.GetZeroPoint().y + 2),
ImVec2(overworld_map_canvas_.GetZeroPoint().x +
(map.GetBitmap().GetWidth() * 2),
overworld_map_canvas_.GetZeroPoint().y +
(map.GetBitmap().GetHeight() * 2)));
}
}
overworld_map_canvas_.DrawOverlay();
}

View File

@@ -52,6 +52,7 @@ class Bitmap {
int data_size_ = 0;
bool freed_ = false;
uchar *pixel_data_;
Bytes data_;
std::shared_ptr<SDL_Texture> texture_;
std::shared_ptr<SDL_Surface> surface_;
};

View File

@@ -23,6 +23,62 @@ OverworldMap::OverworldMap(int index, ROM& rom,
bitmap_.Create(512, 512, 8, 512 * 512);
}
absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
uchar* map_parent,
const OWBlockset & world_blockset) {
world_ = world;
if (large_map_) {
parent_ = map_parent[index_];
if (parent_ != index_ && !initialized_) {
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
area_graphics_ =
rom_[core::overworldSpecialGFXGroup + (parent_ - 0x80)];
area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
} else if (index_ == 0x88) {
area_graphics_ = 81;
area_palette_ = 0;
} else {
area_graphics_ = rom_[core::mapGfx + parent_];
area_palette_ = rom_[core::overworldMapPalette + parent_];
}
initialized_ = true;
}
}
int world_index = 0x20;
if (parent_ < 0x40) {
world_index = 0x20;
} else if (parent_ >= 0x40 && parent_ < 0x80) {
world_index = 0x21;
} else if (parent_ == 0x88) {
world_index = 36;
}
LoadAreaGraphics(game_state, world_index);
auto tileset_status = BuildTileset();
if (!tileset_status.ok()) {
return tileset_status;
}
auto map_status = BuildTiles16Gfx(count);
if (!map_status.ok()) {
return map_status;
}
// int superY = ((index_ - (world * 64)) / 8);
// int superX = index_ - (world * 64) - (superY * 8);
// for (int y = 0; y < 32; y++) {
// for (int x = 0; x < 32; x++) {
// auto xt = x + (superX * 32);
// auto yt = y + (superY * 32);
// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
// }
// }
built_ = true;
return absl::OkStatus();
}
void OverworldMap::LoadAreaInfo() {
if (index_ != 0x80 && index_ <= 150 &&
rom_[core::overworldMapSize + (index_ & 0x3F)] != 0) {
@@ -102,66 +158,7 @@ void OverworldMap::LoadAreaInfo() {
}
}
absl::Status OverworldMap::BuildMap(int count, int game_state,
uchar* map_parent) {
if (large_map_) {
parent_ = map_parent[index_];
if (parent_ != index_ && !initialized_) {
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
area_graphics_ =
rom_[core::overworldSpecialGFXGroup + (parent_ - 0x80)];
area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
} else if (index_ == 0x88) {
area_graphics_ = 81;
area_palette_ = 0;
} else {
area_graphics_ = rom_[core::mapGfx + parent_];
area_palette_ = rom_[core::overworldMapPalette + parent_];
}
initialized_ = true;
}
}
auto tileset_status = BuildTileset(game_state);
if (!tileset_status.ok()) {
return tileset_status;
}
// int world = 0;
// if (index_ < 64) {
// map_tiles_ = map_tiles.light_world;
// } else if (index_ < 0x80 && index_ >= 0x40) {
// map_tiles_ = map_tiles.dark_world;
// world = 1;
// } else {
// map_tiles_ = map_tiles.special_world;
// world = 2;
// }
// int superY = ((index_ - (world * 64)) / 8);
// int superX = index_ - (world * 64) - (superY * 8);
// for (int y = 0; y < 32; y++) {
// for (int x = 0; x < 32; x++) {
// auto xt = x + (superX * 32);
// auto yt = y + (superY * 32);
// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
// }
// }
return absl::OkStatus();
}
absl::Status OverworldMap::BuildTileset(int game_state) {
int index_world = 0x20;
if (parent_ < 0x40) {
index_world = 0x20;
} else if (parent_ >= 0x40 && parent_ < 0x80) {
index_world = 0x21;
} else if (parent_ == 0x88) {
index_world = 36;
}
void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
// Sprites Blocksets
static_graphics_[8] = 115 + 0;
static_graphics_[9] = 115 + 1;
@@ -176,7 +173,7 @@ absl::Status OverworldMap::BuildTileset(int game_state) {
// Main Blocksets
for (int i = 0; i < 8; i++) {
static_graphics_[i] =
rom_[core::overworldgfxGroups2 + (index_world * 8) + i];
rom_[core::overworldgfxGroups2 + (world_index * 8) + i];
}
if (rom_[core::overworldgfxGroups + (area_graphics_ * 4)] != 0) {
@@ -205,17 +202,43 @@ absl::Status OverworldMap::BuildTileset(int game_state) {
} else {
static_graphics_[7] = 91;
}
}
absl::Status OverworldMap::BuildTileset() {
auto all_gfx_data = rom_.GetGraphicsBin();
uint size = 0;
for (int i = 0; i < 16; i++) {
current_graphics_sheet_set[i] = all_gfx_data[static_graphics_[i]];
size += current_graphics_sheet_set.size();
}
current_gfx_.resize(size);
// all gfx of the game pack of 2048 bytes (4bpp)
char* allgfxData = nullptr;
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 2048; j++) {
auto mapByte = allgfxData[j + (static_graphics_[i] * 2048)];
switch (i) {
case 0:
case 3:
case 4:
case 5:
mapByte += 0x88;
break;
default:
break;
}
auto pos = (i * 2048) + j;
auto it = current_gfx_.begin() + pos;
current_gfx_.emplace(it, mapByte);
}
}
return absl::OkStatus();
}
absl::Status OverworldMap::BuildTiles16Gfx(int count) {
auto gfx_tile8_data = nullptr; // rom_.GetMasterGraphicsBin();
int offsets[] = {0, 8, 1024, 1032};
auto yy = 0;
auto xx = 0;
@@ -229,12 +252,11 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
gfx::TileInfo info = tiles16_[i].tiles_info[tile];
int offset = offsets[tile];
// for (auto y = 0; y < 8; y++) {
// for (auto x = 0; x < 4; x++) {
// CopyTile(x, y, xx, yy, offset, info, gfx_tile16_data,
// gfx_tile8_data);
// }
// }
for (auto y = 0; y < 8; y++) {
for (auto x = 0; x < 4; x++) {
CopyTile(x, y, xx, yy, offset, info);
}
}
}
xx += 16;
@@ -249,8 +271,9 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
// map,current
void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
gfx::TileInfo tile, uchar* gfx16Pointer,
uchar* gfx8Pointer) {
gfx::TileInfo tile) {
char* all_gfx_data = nullptr;
auto current_gfx_data = current_gfx_.data();
int mx = x;
int my = y;
uchar r = 0;
@@ -266,10 +289,12 @@ void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
auto index = xx + yy + offset + (mx * 2) + (my * 0x80);
auto pixel = gfx8Pointer[tx + (y * 64) + x];
auto pixel = current_gfx_data[tx + (y * 64) + x];
gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
auto p1 = index + r ^ 1;
all_gfx_data[p1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
auto p2 = index + r;
all_gfx_data[p2] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
}
void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset) {

View File

@@ -24,22 +24,24 @@ class OverworldMap {
public:
OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
absl::Status BuildMap(int count, int game_state, uchar* map_parent);
absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
const OWBlockset & world_blockset);
auto GetBitmap() { return bitmap_; }
auto GetCurrentGraphicsSet() { return current_graphics_sheet_set; }
auto GetBitmap() const { return bitmap_; }
auto GetCurrentGraphicsSet() const { return current_graphics_sheet_set; }
auto SetLargeMap(bool is_set) { large_map_ = is_set; }
auto IsLargeMap() { return large_map_; }
auto IsLargeMap() const { return large_map_; }
auto IsInitialized() const { return initialized_; }
auto IsBuilt() const { return built_; }
private:
void LoadAreaInfo();
void LoadAreaGraphics(int game_state, int world_index);
absl::Status BuildTileset(int game_state);
absl::Status BuildTileset();
absl::Status BuildTiles16Gfx(int count);
// TODO: Find the SDL_Surface way to do this.
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
uchar* gfx16Pointer, uchar* gfx8Pointer);
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile);
void CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset);
int parent_ = 0;
@@ -55,12 +57,13 @@ class OverworldMap {
uchar static_graphics_[16];
bool initialized_ = false;
bool built_ = false;
bool large_map_ = false;
ROM rom_;
OWMapTiles map_tiles_;
Bytes current_gfx_;
gfx::Bitmap bitmap_;
OWMapTiles map_tiles_;
std::vector<gfx::Tile16> tiles16_;
absl::flat_hash_map<int, gfx::Bitmap> current_graphics_sheet_set;