overworld housekeeping
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@@ -182,16 +182,19 @@ void OverworldEditor::DrawOverworldCanvas() {
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overworld_map_canvas_.DrawBackground();
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overworld_map_canvas_.UpdateContext();
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overworld_map_canvas_.DrawGrid(64.f);
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// for (auto &map : overworld_.GetOverworldMaps()) {
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// overworld_map_canvas_.GetDrawList()->AddImage(
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// (void *)map.GetBitmap().GetTexture(),
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// ImVec2(overworld_map_canvas_.GetZeroPoint().x + 2,
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// overworld_map_canvas_.GetZeroPoint().y + 2),
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// ImVec2(overworld_map_canvas_.GetZeroPoint().x +
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// (map.GetBitmap().GetWidth() * 2),
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// overworld_map_canvas_.GetZeroPoint().y +
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// (map.GetBitmap().GetHeight() * 2)));
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// }
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if (overworld_.isLoaded()) {
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auto map = overworld_.GetOverworldMap(0);
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if (map.IsInitialized() && map.IsBuilt()) {
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overworld_map_canvas_.GetDrawList()->AddImage(
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(void *)map.GetBitmap().GetTexture(),
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ImVec2(overworld_map_canvas_.GetZeroPoint().x + 2,
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overworld_map_canvas_.GetZeroPoint().y + 2),
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ImVec2(overworld_map_canvas_.GetZeroPoint().x +
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(map.GetBitmap().GetWidth() * 2),
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overworld_map_canvas_.GetZeroPoint().y +
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(map.GetBitmap().GetHeight() * 2)));
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}
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}
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overworld_map_canvas_.DrawOverlay();
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}
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@@ -52,6 +52,7 @@ class Bitmap {
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int data_size_ = 0;
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bool freed_ = false;
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uchar *pixel_data_;
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Bytes data_;
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std::shared_ptr<SDL_Texture> texture_;
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std::shared_ptr<SDL_Surface> surface_;
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};
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@@ -23,6 +23,62 @@ OverworldMap::OverworldMap(int index, ROM& rom,
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bitmap_.Create(512, 512, 8, 512 * 512);
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}
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absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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uchar* map_parent,
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const OWBlockset & world_blockset) {
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world_ = world;
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if (large_map_) {
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parent_ = map_parent[index_];
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if (parent_ != index_ && !initialized_) {
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if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
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area_graphics_ =
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rom_[core::overworldSpecialGFXGroup + (parent_ - 0x80)];
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area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
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} else if (index_ == 0x88) {
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area_graphics_ = 81;
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area_palette_ = 0;
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} else {
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area_graphics_ = rom_[core::mapGfx + parent_];
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area_palette_ = rom_[core::overworldMapPalette + parent_];
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}
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initialized_ = true;
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}
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}
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int world_index = 0x20;
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if (parent_ < 0x40) {
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world_index = 0x20;
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} else if (parent_ >= 0x40 && parent_ < 0x80) {
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world_index = 0x21;
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} else if (parent_ == 0x88) {
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world_index = 36;
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}
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LoadAreaGraphics(game_state, world_index);
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auto tileset_status = BuildTileset();
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if (!tileset_status.ok()) {
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return tileset_status;
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}
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auto map_status = BuildTiles16Gfx(count);
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if (!map_status.ok()) {
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return map_status;
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}
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// int superY = ((index_ - (world * 64)) / 8);
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// int superX = index_ - (world * 64) - (superY * 8);
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// for (int y = 0; y < 32; y++) {
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// for (int x = 0; x < 32; x++) {
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// auto xt = x + (superX * 32);
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// auto yt = y + (superY * 32);
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// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
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// }
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// }
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built_ = true;
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return absl::OkStatus();
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}
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void OverworldMap::LoadAreaInfo() {
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if (index_ != 0x80 && index_ <= 150 &&
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rom_[core::overworldMapSize + (index_ & 0x3F)] != 0) {
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@@ -102,66 +158,7 @@ void OverworldMap::LoadAreaInfo() {
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}
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}
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absl::Status OverworldMap::BuildMap(int count, int game_state,
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uchar* map_parent) {
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if (large_map_) {
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parent_ = map_parent[index_];
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if (parent_ != index_ && !initialized_) {
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if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
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area_graphics_ =
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rom_[core::overworldSpecialGFXGroup + (parent_ - 0x80)];
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area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
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} else if (index_ == 0x88) {
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area_graphics_ = 81;
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area_palette_ = 0;
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} else {
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area_graphics_ = rom_[core::mapGfx + parent_];
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area_palette_ = rom_[core::overworldMapPalette + parent_];
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}
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initialized_ = true;
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}
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}
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auto tileset_status = BuildTileset(game_state);
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if (!tileset_status.ok()) {
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return tileset_status;
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}
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// int world = 0;
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// if (index_ < 64) {
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// map_tiles_ = map_tiles.light_world;
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// } else if (index_ < 0x80 && index_ >= 0x40) {
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// map_tiles_ = map_tiles.dark_world;
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// world = 1;
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// } else {
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// map_tiles_ = map_tiles.special_world;
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// world = 2;
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// }
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// int superY = ((index_ - (world * 64)) / 8);
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// int superX = index_ - (world * 64) - (superY * 8);
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// for (int y = 0; y < 32; y++) {
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// for (int x = 0; x < 32; x++) {
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// auto xt = x + (superX * 32);
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// auto yt = y + (superY * 32);
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// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
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// }
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// }
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return absl::OkStatus();
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}
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absl::Status OverworldMap::BuildTileset(int game_state) {
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int index_world = 0x20;
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if (parent_ < 0x40) {
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index_world = 0x20;
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} else if (parent_ >= 0x40 && parent_ < 0x80) {
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index_world = 0x21;
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} else if (parent_ == 0x88) {
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index_world = 36;
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}
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void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
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// Sprites Blocksets
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static_graphics_[8] = 115 + 0;
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static_graphics_[9] = 115 + 1;
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@@ -176,7 +173,7 @@ absl::Status OverworldMap::BuildTileset(int game_state) {
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// Main Blocksets
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for (int i = 0; i < 8; i++) {
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static_graphics_[i] =
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rom_[core::overworldgfxGroups2 + (index_world * 8) + i];
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rom_[core::overworldgfxGroups2 + (world_index * 8) + i];
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}
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if (rom_[core::overworldgfxGroups + (area_graphics_ * 4)] != 0) {
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@@ -205,17 +202,43 @@ absl::Status OverworldMap::BuildTileset(int game_state) {
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} else {
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static_graphics_[7] = 91;
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}
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}
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absl::Status OverworldMap::BuildTileset() {
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auto all_gfx_data = rom_.GetGraphicsBin();
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uint size = 0;
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for (int i = 0; i < 16; i++) {
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current_graphics_sheet_set[i] = all_gfx_data[static_graphics_[i]];
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size += current_graphics_sheet_set.size();
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}
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current_gfx_.resize(size);
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// all gfx of the game pack of 2048 bytes (4bpp)
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char* allgfxData = nullptr;
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 2048; j++) {
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auto mapByte = allgfxData[j + (static_graphics_[i] * 2048)];
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switch (i) {
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case 0:
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case 3:
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case 4:
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case 5:
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mapByte += 0x88;
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break;
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default:
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break;
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}
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auto pos = (i * 2048) + j;
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auto it = current_gfx_.begin() + pos;
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current_gfx_.emplace(it, mapByte);
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}
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}
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return absl::OkStatus();
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}
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absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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auto gfx_tile8_data = nullptr; // rom_.GetMasterGraphicsBin();
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int offsets[] = {0, 8, 1024, 1032};
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auto yy = 0;
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auto xx = 0;
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@@ -229,12 +252,11 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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gfx::TileInfo info = tiles16_[i].tiles_info[tile];
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int offset = offsets[tile];
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// for (auto y = 0; y < 8; y++) {
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// for (auto x = 0; x < 4; x++) {
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// CopyTile(x, y, xx, yy, offset, info, gfx_tile16_data,
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// gfx_tile8_data);
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// }
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// }
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for (auto y = 0; y < 8; y++) {
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for (auto x = 0; x < 4; x++) {
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CopyTile(x, y, xx, yy, offset, info);
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}
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}
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}
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xx += 16;
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@@ -249,8 +271,9 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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// map,current
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void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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gfx::TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer) {
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gfx::TileInfo tile) {
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char* all_gfx_data = nullptr;
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auto current_gfx_data = current_gfx_.data();
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int mx = x;
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int my = y;
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uchar r = 0;
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@@ -266,10 +289,12 @@ void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
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auto index = xx + yy + offset + (mx * 2) + (my * 0x80);
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auto pixel = gfx8Pointer[tx + (y * 64) + x];
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auto pixel = current_gfx_data[tx + (y * 64) + x];
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gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
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gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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auto p1 = index + r ^ 1;
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all_gfx_data[p1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
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auto p2 = index + r;
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all_gfx_data[p2] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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}
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void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset) {
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@@ -24,22 +24,24 @@ class OverworldMap {
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public:
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OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
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absl::Status BuildMap(int count, int game_state, uchar* map_parent);
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absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
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const OWBlockset & world_blockset);
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auto GetBitmap() { return bitmap_; }
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auto GetCurrentGraphicsSet() { return current_graphics_sheet_set; }
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auto GetBitmap() const { return bitmap_; }
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auto GetCurrentGraphicsSet() const { return current_graphics_sheet_set; }
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auto SetLargeMap(bool is_set) { large_map_ = is_set; }
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auto IsLargeMap() { return large_map_; }
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auto IsLargeMap() const { return large_map_; }
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auto IsInitialized() const { return initialized_; }
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auto IsBuilt() const { return built_; }
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private:
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void LoadAreaInfo();
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void LoadAreaGraphics(int game_state, int world_index);
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absl::Status BuildTileset(int game_state);
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absl::Status BuildTileset();
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absl::Status BuildTiles16Gfx(int count);
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// TODO: Find the SDL_Surface way to do this.
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void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
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uchar* gfx16Pointer, uchar* gfx8Pointer);
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void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile);
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void CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset);
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int parent_ = 0;
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@@ -55,12 +57,13 @@ class OverworldMap {
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uchar static_graphics_[16];
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bool initialized_ = false;
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bool built_ = false;
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bool large_map_ = false;
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ROM rom_;
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OWMapTiles map_tiles_;
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Bytes current_gfx_;
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gfx::Bitmap bitmap_;
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OWMapTiles map_tiles_;
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std::vector<gfx::Tile16> tiles16_;
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absl::flat_hash_map<int, gfx::Bitmap> current_graphics_sheet_set;
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