overworld housekeeping
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@@ -24,22 +24,24 @@ class OverworldMap {
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public:
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OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
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absl::Status BuildMap(int count, int game_state, uchar* map_parent);
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absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
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const OWBlockset & world_blockset);
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auto GetBitmap() { return bitmap_; }
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auto GetCurrentGraphicsSet() { return current_graphics_sheet_set; }
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auto GetBitmap() const { return bitmap_; }
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auto GetCurrentGraphicsSet() const { return current_graphics_sheet_set; }
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auto SetLargeMap(bool is_set) { large_map_ = is_set; }
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auto IsLargeMap() { return large_map_; }
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auto IsLargeMap() const { return large_map_; }
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auto IsInitialized() const { return initialized_; }
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auto IsBuilt() const { return built_; }
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private:
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void LoadAreaInfo();
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void LoadAreaGraphics(int game_state, int world_index);
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absl::Status BuildTileset(int game_state);
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absl::Status BuildTileset();
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absl::Status BuildTiles16Gfx(int count);
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// TODO: Find the SDL_Surface way to do this.
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void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
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uchar* gfx16Pointer, uchar* gfx8Pointer);
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void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile);
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void CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset);
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int parent_ = 0;
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@@ -55,12 +57,13 @@ class OverworldMap {
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uchar static_graphics_[16];
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bool initialized_ = false;
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bool built_ = false;
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bool large_map_ = false;
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ROM rom_;
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OWMapTiles map_tiles_;
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Bytes current_gfx_;
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gfx::Bitmap bitmap_;
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OWMapTiles map_tiles_;
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std::vector<gfx::Tile16> tiles16_;
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absl::flat_hash_map<int, gfx::Bitmap> current_graphics_sheet_set;
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