feat: Add Common Tiles Reference and Enhance Asset Management
- Introduced a new common_tiles.txt file for AI agents, providing a customizable reference for various tile types used in projects. - Updated CMake configuration to improve asset copying for macOS and non-Apple platforms, ensuring agent assets are correctly placed in the output directory. - Enhanced the AssetLoader to support additional search paths for asset retrieval, improving cross-platform compatibility. - Improved error handling in the AgentEditor for missing prompt files, providing clearer instructions for users on file locations and creation.
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@@ -95,7 +95,7 @@ void ColorsYaze() {
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.28f, 0.36f, 0.28f, 0.40f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.28f, 0.36f, 0.28f, 0.69f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); // Solid blue checkmark
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colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.36f, 0.45f, 0.36f, 0.60f);
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