Add z3_dungeon_room and yaze_load_all_rooms to public headers
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@@ -54,8 +54,14 @@ typedef enum z3_dungeon_background2 {
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DarkRoom
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} z3_dungeon_background2;
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typedef struct z3_dungeon_room {
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z3_dungeon_background2 bg2;
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z3_dungeon_destination pits;
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z3_dungeon_destination stairs[4];
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} z3_dungeon_room;
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#ifdef __cplusplus
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}
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#endif
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#endif // YAZE_BASE_DUNGEON_H_
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#endif // YAZE_BASE_DUNGEON_H_
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@@ -65,6 +65,8 @@ snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
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z3_overworld* yaze_load_overworld(const z3_rom* rom);
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z3_dungeon_room* yaze_load_all_rooms(const z3_rom* rom);
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struct yaze_command_registry {
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void (*register_command)(const char* name, void (*command)(void));
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};
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