Add entrance names to common header and update usage in OverworldEditor
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@@ -21,6 +21,7 @@
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#include "app/gui/style.h"
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#include "app/gui/zeml.h"
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#include "app/rom.h"
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#include "app/zelda3/common.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "imgui/imgui.h"
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#include "imgui_memory_editor.h"
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@@ -1366,8 +1367,9 @@ absl::Status OverworldEditor::UpdateUsageStats() {
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if (BeginChild("UnusedSpritesetScroll", ImVec2(0, 0), true,
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ImGuiWindowFlags_HorizontalScrollbar)) {
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for (int i = 0; i < 0x81; i++) {
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auto entrance_name = rom_.resource_label()->GetLabel(
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"Dungeon Entrance Names", core::HexByte(i));
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auto entrance_name = rom_.resource_label()->CreateOrGetLabel(
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"Dungeon Entrance Names", core::HexByte(i),
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zelda3::kEntranceNames[i].data());
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std::string str = absl::StrFormat("%#x - %s", i, entrance_name);
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if (Selectable(str.c_str(), selected_entrance_ == i,
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overworld_.entrances().at(i).deleted
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