doc: Policy Evaluation Framework and Remote Control Workflows
- Added Policy Evaluation Framework with core components including PolicyEvaluator service, policy types, severity levels, and GUI integration. - Created documentation for the Policy Evaluation Framework detailing implementation, configuration, and testing plans. - Introduced Remote Control Agent Workflows documentation, outlining gRPC interactions for automated editing in YAZE. - Removed outdated Test Validation Status document and replaced it with updated Widget ID Next Actions documentation. - Established widget registry integration for improved remote control capabilities and added support for hierarchical widget IDs. - Enhanced test harness functionality to support widget discovery and interaction through gRPC.
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docs/z3ed/REMOTE_CONTROL_WORKFLOWS.md
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docs/z3ed/REMOTE_CONTROL_WORKFLOWS.md
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# Remote Control Agent Workflows
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**Date**: October 2, 2025
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**Status**: Functional - Test Harness + Widget Registry Integration
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**Purpose**: Enable AI agents to remotely control YAZE for automated editing
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## Overview
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The remote control system allows AI agents to interact with YAZE through gRPC, using the ImGuiTestHarness and Widget ID Registry to perform real editing tasks.
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## Quick Start
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### 1. Start YAZE with Test Harness
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```bash
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./build-grpc-test/bin/yaze.app/Contents/MacOS/yaze \
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--enable_test_harness \
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--test_harness_port=50052 \
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--rom_file=assets/zelda3.sfc &
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```
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### 2. Open Overworld Editor
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In YAZE GUI:
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- Click "Overworld" button
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- This registers 13 toolset widgets for remote control
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### 3. Run Test Script
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```bash
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./scripts/test_remote_control.sh
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```
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Expected output:
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- ✓ All 8 practical workflows pass
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- Agent can switch modes, open tools, control zoom
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## Supported Workflows
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### Mode Switching
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**Draw Tile Mode**:
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```bash
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grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:DrawTile","type":"LEFT"}' \
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127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
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```
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- Enables tile painting on overworld map
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- Agent can then click canvas to draw selected tiles
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**Pan Mode**:
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```bash
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grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Pan","type":"LEFT"}' \
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127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
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```
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- Enables map navigation
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- Agent can drag canvas to reposition view
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**Entrances Mode**:
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```bash
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grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Entrances","type":"LEFT"}' \
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127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
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```
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- Enables entrance editing
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- Agent can click to place/move entrances
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**Exits Mode**:
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```bash
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grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Exits","type":"LEFT"}' \
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127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
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```
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- Enables exit editing
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- Agent can click to place/move exits
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**Sprites Mode**:
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```bash
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grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Sprites","type":"LEFT"}' \
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127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
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```
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- Enables sprite editing
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- Agent can place/move sprites on overworld
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**Items Mode**:
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```bash
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grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Items","type":"LEFT"}' \
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127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
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```
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- Enables item placement
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- Agent can add items to overworld
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### Tool Opening
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**Tile16 Editor**:
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```bash
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grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Tile16Editor","type":"LEFT"}' \
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127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
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```
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- Opens Tile16 Editor window
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- Agent can select tiles for drawing
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### View Controls
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**Zoom In**:
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```bash
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grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:ZoomIn","type":"LEFT"}' \
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127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
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```
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**Zoom Out**:
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```bash
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grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:ZoomOut","type":"LEFT"}' \
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127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
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```
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**Fullscreen Toggle**:
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```bash
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grpcurl -plaintext -d '{"target":"Overworld/Toolset/button:Fullscreen","type":"LEFT"}' \
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127.0.0.1:50052 yaze.test.ImGuiTestHarness/Click
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```
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## Multi-Step Workflows
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### Workflow 1: Draw Custom Tiles
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**Goal**: Agent draws specific tiles on the overworld map
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**Steps**:
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1. Switch to Draw Tile mode
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2. Open Tile16 Editor
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3. Select desired tile (TODO: needs canvas click support)
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4. Click on overworld canvas at (x, y) to draw
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**Current Status**: Steps 1-2 working, 3-4 need implementation
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### Workflow 2: Reposition Entrance
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**Goal**: Agent moves an entrance to a new location
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**Steps**:
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1. Switch to Entrances mode
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2. Click on existing entrance to select
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3. Drag to new location (TODO: needs drag support)
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4. Verify entrance properties updated
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**Current Status**: Step 1 working, 2-4 need implementation
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### Workflow 3: Place Sprites
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**Goal**: Agent adds sprites to overworld
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**Steps**:
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1. Switch to Sprites mode
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2. Select sprite from palette (TODO)
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3. Click canvas to place sprite
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4. Adjust sprite properties if needed
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**Current Status**: Step 1 working, 2-4 need implementation
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## Widget Registry Integration
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### Hierarchical Widget IDs
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The test harness now supports hierarchical widget IDs from the registry:
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```
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Format: <Editor>/<Section>/<Type>:<Name>
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Example: Overworld/Toolset/button:DrawTile
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```
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**Benefits**:
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- Stable, predictable widget references
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- Better error messages with suggestions
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- Backwards compatible with legacy format
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- Self-documenting structure
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### Pattern Matching
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When a widget isn't found, the system suggests alternatives:
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```bash
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# Typo in widget name
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grpcurl ... -d '{"target":"Overworld/Toolset/button:DrawTyle"}'
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# Response:
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# "Widget not found: DrawTyle. Did you mean:
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# Overworld/Toolset/button:DrawTile?"
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```
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### Widget Discovery
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Future enhancement - list all available widgets:
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```bash
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z3ed agent discover --pattern "Overworld/*"
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# Lists all Overworld widgets
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z3ed agent discover --pattern "*/button:*"
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# Lists all buttons across editors
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```
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## Implementation Details
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### Test Harness Changes
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**File**: `src/app/core/imgui_test_harness_service.cc`
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**Changes**:
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1. Added widget registry include
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2. Click RPC tries hierarchical lookup first
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3. Fallback to legacy string-based lookup
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4. Pattern matching for suggestions
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**Code**:
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```cpp
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// Try hierarchical widget ID lookup first
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auto& registry = gui::WidgetIdRegistry::Instance();
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ImGuiID widget_id = registry.GetWidgetId(target);
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if (widget_id != 0) {
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// Found in registry - use ImGui ID directly
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ctx->ItemClick(widget_id, mouse_button);
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} else {
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// Fallback to legacy lookup
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ctx->ItemClick(widget_label.c_str(), mouse_button);
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}
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```
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### Widget Registration
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**File**: `src/app/editor/overworld/overworld_editor.cc`
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**Registered Widgets** (13 total):
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- Overworld/Toolset/button:Pan
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- Overworld/Toolset/button:DrawTile
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- Overworld/Toolset/button:Entrances
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- Overworld/Toolset/button:Exits
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- Overworld/Toolset/button:Items
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- Overworld/Toolset/button:Sprites
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- Overworld/Toolset/button:Transports
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- Overworld/Toolset/button:Music
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- Overworld/Toolset/button:ZoomIn
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- Overworld/Toolset/button:ZoomOut
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- Overworld/Toolset/button:Fullscreen
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- Overworld/Toolset/button:Tile16Editor
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- Overworld/Toolset/button:CopyMap
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## Next Steps
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### Priority 1: Canvas Interaction (2-3 hours)
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**Goal**: Enable agent to click on canvas at specific coordinates
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**Implementation**:
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1. Add canvas click to Click RPC
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2. Support coordinate-based clicking: `{"target":"canvas:Overworld","x":100,"y":200}`
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3. Test drawing tiles programmatically
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**Use Cases**:
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- Draw tiles at specific locations
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- Select entities by clicking
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- Navigate by clicking minimap
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### Priority 2: Tile Selection (1-2 hours)
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**Goal**: Enable agent to select tiles from Tile16 Editor
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**Implementation**:
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1. Register Tile16 Editor canvas widgets
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2. Support tile palette clicking
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3. Track selected tile state
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**Use Cases**:
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- Select tile before drawing
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- Change tile selection mid-workflow
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- Verify correct tile selected
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### Priority 3: Entity Manipulation (2-3 hours)
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**Goal**: Enable dragging of entrances, exits, sprites
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**Implementation**:
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1. Add Drag RPC to proto
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2. Implement drag operation in test harness
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3. Support drag start + end coordinates
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**Use Cases**:
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- Move entrances to new positions
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- Reposition sprites
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- Adjust exit locations
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### Priority 4: Workflow Chaining (1-2 hours)
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**Goal**: Combine multiple operations into workflows
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**Implementation**:
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1. Create workflow definition format
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2. Execute sequence of RPCs
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3. Handle errors gracefully
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**Example Workflow**:
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```yaml
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workflow: draw_custom_tile
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steps:
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- click: Overworld/Toolset/button:DrawTile
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- click: Overworld/Toolset/button:Tile16Editor
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- wait: window_visible:Tile16 Editor
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- click: canvas:Tile16Editor
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x: 64
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y: 64
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- click: canvas:Overworld
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x: 512
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y: 384
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```
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## Testing Strategy
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### Manual Testing
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1. Start test harness
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2. Run test script: `./scripts/test_remote_control.sh`
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3. Observe mode changes in GUI
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4. Verify no crashes or errors
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### Automated Testing
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1. Add to CI pipeline
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2. Run as part of E2E validation
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3. Test on multiple platforms
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### Integration Testing
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1. Test with real agent workflows
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2. Validate agent can complete tasks
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3. Measure reliability and timing
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## Performance Characteristics
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**Click Latency**: < 200ms
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- gRPC overhead: ~10ms
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- Test queue time: ~50ms
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- ImGui event processing: ~100ms
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- Total: ~160ms average
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**Mode Switch Time**: < 500ms
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- Includes UI update
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- State transition
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- Visual feedback
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**Tool Opening**: < 1s
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- Window creation
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- Content loading
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- Layout calculation
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## Troubleshooting
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### Widget Not Found
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**Problem**: "Widget not found: Overworld/Toolset/button:DrawTile"
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**Solutions**:
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1. Verify Overworld editor is open (widgets registered on open)
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2. Check widget name spelling
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3. Look at suggestions in error message
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4. Try legacy format: "button:DrawTile"
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### Click Not Working
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**Problem**: Click succeeds but nothing happens
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**Solutions**:
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1. Check if widget is enabled (not grayed out)
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2. Verify correct mode/context for action
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3. Add delay between clicks
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4. Check ImGui event queue
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### Test Timeout
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**Problem**: "Test timeout - widget not found or unresponsive"
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**Solutions**:
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1. Increase timeout (default 5s)
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2. Check if GUI is responsive
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3. Verify widget is visible (not hidden)
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4. Look for modal dialogs blocking interaction
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## References
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**Documentation**:
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- [WIDGET_ID_REFACTORING_PROGRESS.md](WIDGET_ID_REFACTORING_PROGRESS.md)
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- [IT-01-QUICKSTART.md](IT-01-QUICKSTART.md)
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- [E2E_VALIDATION_GUIDE.md](E2E_VALIDATION_GUIDE.md)
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**Code Files**:
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- `src/app/core/imgui_test_harness_service.cc` - Test harness implementation
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- `src/app/gui/widget_id_registry.{h,cc}` - Widget registry
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- `src/app/editor/overworld/overworld_editor.cc` - Widget registrations
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- `scripts/test_remote_control.sh` - Test script
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---
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**Last Updated**: October 2, 2025, 11:45 PM
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**Status**: Functional - Basic mode switching works
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**Next**: Canvas interaction + tile selection
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