Refactor bitmap handling and remove unused functions for improved clarity
- Simplified pixel format handling by removing the 2BPP format and adjusting related cases. - Eliminated unused texture tracking variables from the Bitmap class. - Removed the ExtractTile8Bitmaps function to streamline bitmap processing and reduce complexity.
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@@ -5,7 +5,6 @@
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#include <cstdint>
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#include <span>
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#include <string_view>
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#include <vector>
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#include "app/gfx/snes_palette.h"
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@@ -22,10 +21,6 @@ namespace gfx {
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constexpr Uint32 SNES_PIXELFORMAT_INDEXED =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1);
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constexpr Uint32 SNES_PIXELFORMAT_2BPP = SDL_DEFINE_PIXELFORMAT(
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/*type=*/SDL_PIXELTYPE_INDEX8, /*order=*/0,
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/*layouts=*/0, /*bits=*/2, /*bytes=*/1);
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constexpr Uint32 SNES_PIXELFORMAT_4BPP = SDL_DEFINE_PIXELFORMAT(
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/*type=*/SDL_PIXELTYPE_INDEX8, /*order=*/0,
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/*layouts=*/0, /*bits=*/4, /*bytes=*/1);
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@@ -36,9 +31,8 @@ constexpr Uint32 SNES_PIXELFORMAT_8BPP = SDL_DEFINE_PIXELFORMAT(
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enum BitmapFormat {
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kIndexed = 0,
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k2bpp = 1,
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k4bpp = 2,
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k8bpp = 3,
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k4bpp = 1,
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k8bpp = 2,
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};
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#if YAZE_LIB_PNG == 1
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@@ -183,12 +177,6 @@ class Bitmap {
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bool active_ = false;
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bool modified_ = false;
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// Track if this texture is currently in use
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bool texture_in_use_ = false;
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// Track the last time this texture was used
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uint64_t last_used_time_ = 0;
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// Pointer to the texture pixels
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void *texture_pixels = nullptr;
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@@ -211,13 +199,6 @@ class Bitmap {
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// Type alias for a table of bitmaps
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using BitmapTable = std::unordered_map<int, gfx::Bitmap>;
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/**
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* @brief Extract 8x8 tiles from a source bitmap
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*/
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std::vector<gfx::Bitmap> ExtractTile8Bitmaps(const gfx::Bitmap &source_bmp,
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const gfx::SnesPalette &palette,
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uint8_t palette_index);
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/**
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* @brief Get the SDL pixel format for a given bitmap format
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*/
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