Add simple Visual Studio project generator script for YAZE

- Introduced a new Python script, `generate-vs-projects-simple.py`, to create Visual Studio project files without complex CMake dependencies.
- The script generates both `.vcxproj` and `.sln` files, consolidating source and header files for the YAZE project.
- Updated the Windows development setup script to utilize the new generator, providing fallback to the original if the simple generator fails.
- Enhanced user instructions for building the project in Visual Studio.
This commit is contained in:
scawful
2025-09-28 01:07:16 -04:00
parent 8205de84f9
commit 52ae0e864a
2 changed files with 338 additions and 2 deletions

View File

@@ -0,0 +1,328 @@
#!/usr/bin/env python3
"""
Simple Visual Studio project generator for YAZE
This script creates Visual Studio project files without complex CMake dependencies
"""
import os
import sys
from pathlib import Path
def generate_vcxproj():
"""Generate the YAZE.vcxproj file with all source files"""
# Source file lists (from CMake files)
app_core_src = [
"app/core/controller.cc",
"app/emu/emulator.cc",
"app/core/project.cc",
"app/core/window.cc",
"app/core/asar_wrapper.cc",
"app/core/platform/font_loader.cc",
"app/core/platform/clipboard.cc",
"app/core/platform/file_dialog.cc"
]
app_emu_src = [
"app/emu/audio/apu.cc",
"app/emu/audio/spc700.cc",
"app/emu/audio/dsp.cc",
"app/emu/audio/internal/addressing.cc",
"app/emu/audio/internal/instructions.cc",
"app/emu/cpu/internal/addressing.cc",
"app/emu/cpu/internal/instructions.cc",
"app/emu/cpu/cpu.cc",
"app/emu/video/ppu.cc",
"app/emu/memory/dma.cc",
"app/emu/memory/memory.cc",
"app/emu/snes.cc"
]
app_editor_src = [
"app/editor/editor_manager.cc",
"app/editor/dungeon/dungeon_editor.cc",
"app/editor/dungeon/dungeon_room_selector.cc",
"app/editor/dungeon/dungeon_canvas_viewer.cc",
"app/editor/dungeon/dungeon_object_selector.cc",
"app/editor/dungeon/dungeon_toolset.cc",
"app/editor/dungeon/dungeon_object_interaction.cc",
"app/editor/dungeon/dungeon_renderer.cc",
"app/editor/dungeon/dungeon_room_loader.cc",
"app/editor/dungeon/dungeon_usage_tracker.cc",
"app/editor/overworld/overworld_editor.cc",
"app/editor/overworld/overworld_editor_manager.cc",
"app/editor/sprite/sprite_editor.cc",
"app/editor/music/music_editor.cc",
"app/editor/message/message_editor.cc",
"app/editor/message/message_data.cc",
"app/editor/message/message_preview.cc",
"app/editor/code/assembly_editor.cc",
"app/editor/graphics/screen_editor.cc",
"app/editor/graphics/graphics_editor.cc",
"app/editor/graphics/palette_editor.cc",
"app/editor/overworld/tile16_editor.cc",
"app/editor/overworld/map_properties.cc",
"app/editor/graphics/gfx_group_editor.cc",
"app/editor/overworld/entity.cc",
"app/editor/system/settings_editor.cc",
"app/editor/system/command_manager.cc",
"app/editor/system/extension_manager.cc",
"app/editor/system/shortcut_manager.cc",
"app/editor/system/popup_manager.cc",
"app/test/test_manager.cc"
]
app_gfx_src = [
"app/gfx/arena.cc",
"app/gfx/background_buffer.cc",
"app/gfx/bitmap.cc",
"app/gfx/compression.cc",
"app/gfx/scad_format.cc",
"app/gfx/snes_palette.cc",
"app/gfx/snes_tile.cc",
"app/gfx/snes_color.cc",
"app/gfx/tilemap.cc"
]
app_zelda3_src = [
"app/zelda3/hyrule_magic.cc",
"app/zelda3/overworld/overworld_map.cc",
"app/zelda3/overworld/overworld.cc",
"app/zelda3/screen/inventory.cc",
"app/zelda3/screen/title_screen.cc",
"app/zelda3/screen/dungeon_map.cc",
"app/zelda3/sprite/sprite.cc",
"app/zelda3/sprite/sprite_builder.cc",
"app/zelda3/music/tracker.cc",
"app/zelda3/dungeon/room.cc",
"app/zelda3/dungeon/room_object.cc",
"app/zelda3/dungeon/object_parser.cc",
"app/zelda3/dungeon/object_renderer.cc",
"app/zelda3/dungeon/room_layout.cc",
"app/zelda3/dungeon/dungeon_editor_system.cc",
"app/zelda3/dungeon/dungeon_object_editor.cc"
]
gui_src = [
"app/gui/modules/asset_browser.cc",
"app/gui/modules/text_editor.cc",
"app/gui/canvas.cc",
"app/gui/canvas_utils.cc",
"app/gui/enhanced_palette_editor.cc",
"app/gui/input.cc",
"app/gui/style.cc",
"app/gui/color.cc",
"app/gui/zeml.cc",
"app/gui/theme_manager.cc",
"app/gui/background_renderer.cc"
]
util_src = [
"util/bps.cc",
"util/flag.cc",
"util/hex.cc"
]
# Combine all source files
all_source_files = (
["yaze.cc", "app/main.cc", "app/rom.cc"] +
app_core_src + app_emu_src + app_editor_src +
app_gfx_src + app_zelda3_src + gui_src + util_src
)
# Header files
header_files = [
"incl/yaze.h",
"incl/zelda.h",
"src/yaze_config.h.in"
]
# Generate the .vcxproj file content
vcxproj_content = '''<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<ProjectGuid>{B2C3D4E5-F6G7-8901-BCDE-F23456789012}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>YAZE</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>YAZE</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)build\\bin\\$(Configuration)\\</OutDir>
<IntDir>$(SolutionDir)build\\obj\\$(Configuration)\\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)build\\bin\\$(Configuration)\\</OutDir>
<IntDir>$(SolutionDir)build\\obj\\$(Configuration)\\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)incl;$(ProjectDir)src\\lib;$(ProjectDir)vcpkg\\installed\\x64-windows\\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp23</LanguageStandard>
<BigObj>true</BigObj>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(ProjectDir)vcpkg\\installed\\x64-windows\\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;libpng16.lib;zlib.lib;absl_base.lib;absl_strings.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(ProjectDir)src;$(ProjectDir)incl;$(ProjectDir)src\\lib;$(ProjectDir)vcpkg\\installed\\x64-windows\\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp23</LanguageStandard>
<BigObj>true</BigObj>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(ProjectDir)vcpkg\\installed\\x64-windows\\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;libpng16.lib;zlib.lib;absl_base.lib;absl_strings.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
'''
for header in header_files:
vcxproj_content += f' <ClInclude Include="{header}" />\n'
vcxproj_content += ''' </ItemGroup>
<ItemGroup>
'''
for source in all_source_files:
vcxproj_content += f' <ClCompile Include="src\\{source}" />\n'
vcxproj_content += ''' </ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />
<None Include="vcpkg.json" />
<None Include="README.md" />
<None Include="LICENSE" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>'''
return vcxproj_content
def generate_solution():
"""Generate the YAZE.sln file"""
return '''Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "YAZE", "YAZE.vcxproj", "{B2C3D4E5-F6G7-8901-BCDE-F23456789012}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B2C3D4E5-F6G7-8901-BCDE-F23456789012}.Debug|x64.ActiveCfg = Debug|x64
{B2C3D4E5-F6G7-8901-BCDE-F23456789012}.Debug|x64.Build.0 = Debug|x64
{B2C3D4E5-F6G7-8901-BCDE-F23456789012}.Release|x64.ActiveCfg = Release|x64
{B2C3D4E5-F6G7-8901-BCDE-F23456789012}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {A1B2C3D4-E5F6-7890-ABCD-EF1234567890}
EndGlobalSection
EndGlobal'''
def main():
"""Main function to generate Visual Studio project files"""
print("Generating simple Visual Studio project files for YAZE...")
# Get the project root directory
script_dir = Path(__file__).parent
project_root = script_dir.parent
# Generate .vcxproj file
vcxproj_content = generate_vcxproj()
vcxproj_path = project_root / "YAZE.vcxproj"
with open(vcxproj_path, 'w', encoding='utf-8') as f:
f.write(vcxproj_content)
print(f"Generated: {vcxproj_path}")
# Generate .sln file
solution_content = generate_solution()
solution_path = project_root / "YAZE.sln"
with open(solution_path, 'w', encoding='utf-8') as f:
f.write(solution_content)
print(f"Generated: {solution_path}")
print("Visual Studio project files generated successfully!")
print("")
print("IMPORTANT: Before building in Visual Studio:")
print("1. Make sure vcpkg is set up: .\\scripts\\setup-vcpkg-windows.ps1")
print("2. Install dependencies: .\\vcpkg\\vcpkg.exe install --triplet x64-windows")
print("3. Open YAZE.sln in Visual Studio 2022")
print("4. Build the solution (Ctrl+Shift+B)")
if __name__ == "__main__":
main()

View File

@@ -164,11 +164,19 @@ switch ($SkipVcpkg) {
Write-Host "Step 6: Generating Visual Studio project files..." -ForegroundColor Yellow
switch ($pythonFound) {
$true {
& python scripts/generate-vs-projects.py
& python scripts/generate-vs-projects-simple.py
$generateSuccess = ($LASTEXITCODE -eq 0)
switch ($generateSuccess) {
$true { Write-Host "✓ Project files generated successfully" -ForegroundColor Green }
$false { Write-Host "⚠ Failed to generate project files" -ForegroundColor Yellow }
$false {
Write-Host "⚠ Failed to generate project files with simple generator, trying original..." -ForegroundColor Yellow
& python scripts/generate-vs-projects.py
$generateSuccess2 = ($LASTEXITCODE -eq 0)
switch ($generateSuccess2) {
$true { Write-Host "✓ Project files generated successfully" -ForegroundColor Green }
$false { Write-Host "⚠ Failed to generate project files" -ForegroundColor Yellow }
}
}
}
}
$false { Write-Host "⚠ Python required to generate project files" -ForegroundColor Yellow }