Add defer_render to LoadAllGraphicsData, overworld test
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@@ -4,6 +4,7 @@
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#include <gtest/gtest.h>
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "app/zelda3/overworld/overworld_map.h"
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#include "test/core/testing.h"
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@@ -39,13 +40,17 @@ TEST_F(OverworldTest, OverworldLoadNoRomDataError) {
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TEST_F(OverworldTest, OverworldLoadRomDataOk) {
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// Arrange
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EXPECT_OK(rom()->LoadFromFile("zelda3.sfc"));
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EXPECT_OK(rom()->LoadAllGraphicsData());
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EXPECT_OK(rom()->LoadAllGraphicsData(/*defer_render=*/true));
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// Act
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auto status = overworld_.Load(*rom());
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// Assert
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EXPECT_TRUE(status.ok());
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EXPECT_EQ(overworld_.overworld_maps().size(),
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app::zelda3::overworld::kNumOverworldMaps);
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EXPECT_EQ(overworld_.tiles16().size(),
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app::zelda3::overworld::kNumTile16Individual);
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}
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} // namespace zelda3
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