chore: include imgui_test_engine
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@@ -6,9 +6,13 @@
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#include "absl/debugging/failure_signal_handler.h"
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#include "absl/debugging/symbolize.h"
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#include "app/core/controller.h"
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#include "app/core/platform/renderer.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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#include "imgui/imgui.h"
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#include "imgui_test_engine/imgui_te_context.h"
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#include "imgui_test_engine/imgui_te_engine.h"
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#include "imgui_test_engine/imgui_te_imconfig.h"
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#include "test/integration/test_editor.h"
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int main(int argc, char* argv[]) {
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@@ -26,10 +30,33 @@ int main(int argc, char* argv[]) {
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yaze::app::core::Controller controller;
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controller.init_test_editor(&test_editor);
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auto entry = controller.OnEntry();
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if (!entry.ok()) {
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return EXIT_FAILURE;
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}
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controller.CreateSDL_Window();
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controller.CreateRenderer();
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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// Initialize Test Engine
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ImGuiTestEngine* engine = ImGuiTestEngine_CreateContext();
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ImGuiTestEngineIO& test_io = ImGuiTestEngine_GetIO(engine);
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test_io.ConfigVerboseLevel = ImGuiTestVerboseLevel_Info;
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test_io.ConfigVerboseLevelOnError = ImGuiTestVerboseLevel_Debug;
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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// Initialize ImGui for SDL
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ImGui_ImplSDL2_InitForSDLRenderer(
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controller.window(),
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yaze::app::core::Renderer::GetInstance().renderer());
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ImGui_ImplSDLRenderer2_Init(
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yaze::app::core::Renderer::GetInstance().renderer());
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test_editor.RegisterTests(engine);
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ImGuiTestEngine_Start(engine, ImGui::GetCurrentContext());
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// Build a new ImGui frame
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ImGui_ImplSDLRenderer2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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while (controller.IsActive()) {
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controller.OnInput();
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@@ -39,6 +66,7 @@ int main(int argc, char* argv[]) {
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controller.DoRender();
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}
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ImGuiTestEngine_Stop(engine);
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controller.OnExit();
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return EXIT_SUCCESS;
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