chore: include imgui_test_engine

This commit is contained in:
scawful
2024-08-13 20:49:31 -04:00
parent beb8dd50b8
commit 52e912c259
4 changed files with 82 additions and 8 deletions

View File

@@ -27,6 +27,7 @@ target_include_directories(
yaze_test PUBLIC
app/
lib/
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${ASAR_INCLUDE_DIR}
${SDL2_INCLUDE_DIR}
${PNG_INCLUDE_DIRS}
@@ -38,7 +39,6 @@ target_link_libraries(
asar-static
${ABSL_TARGETS}
${PNG_LIBRARIES}
${GLEW_LIBRARIES}
${OPENGL_LIBRARIES}
${CMAKE_DL_LIBS}
yaze_c

View File

@@ -0,0 +1,39 @@
#include "test/integration/test_editor.h"
#include "imgui/imgui.h"
#include "imgui_test_engine/imgui_te_context.h"
#include "imgui_test_engine/imgui_te_engine.h"
#include "imgui_test_engine/imgui_te_ui.h"
namespace yaze_test {
namespace integration {
absl::Status TestEditor::Update() {
if (ImGui::Begin("My Window")) {
ImGui::Text("Hello, world!");
ImGui::Button("My Button");
}
static bool show_demo_window = true;
ImGuiTestEngine_ShowTestEngineWindows(engine_, &show_demo_window);
ImGui::End();
return absl::OkStatus();
}
void TestEditor::RegisterTests(ImGuiTestEngine* engine) {
ImGuiTest* test = IM_REGISTER_TEST(engine, "demo_test", "test1");
test->TestFunc = [](ImGuiTestContext* ctx) {
ctx->SetRef("My Window");
ctx->ItemClick("My Button");
ctx->ItemCheck("Node/Checkbox");
ctx->ItemInputValue("Slider", 123);
ctx->MenuCheck("//Dear ImGui Demo/Tools/About Dear ImGui");
};
}
} // namespace integration
} // namespace yaze_test

View File

@@ -2,6 +2,9 @@
#define YAZE_TEST_INTEGRATION_TEST_EDITOR_H
#include "app/editor/utils/editor.h"
#include "imgui/imgui.h"
#include "imgui_test_engine/imgui_te_context.h"
#include "imgui_test_engine/imgui_te_engine.h"
namespace yaze_test {
namespace integration {
@@ -32,9 +35,13 @@ class TestEditor : public yaze::app::editor::Editor {
return absl::UnimplementedError("Not implemented");
}
absl::Status Update() override {
return absl::UnimplementedError("Not implemented");
}
absl::Status Update() override;
void RegisterTests(ImGuiTestEngine* engine);
private:
ImGuiTestEngine* engine_;
};
} // namespace integration

View File

@@ -6,9 +6,13 @@
#include "absl/debugging/failure_signal_handler.h"
#include "absl/debugging/symbolize.h"
#include "app/core/controller.h"
#include "app/core/platform/renderer.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imgui.h"
#include "imgui_test_engine/imgui_te_context.h"
#include "imgui_test_engine/imgui_te_engine.h"
#include "imgui_test_engine/imgui_te_imconfig.h"
#include "test/integration/test_editor.h"
int main(int argc, char* argv[]) {
@@ -26,10 +30,33 @@ int main(int argc, char* argv[]) {
yaze::app::core::Controller controller;
controller.init_test_editor(&test_editor);
auto entry = controller.OnEntry();
if (!entry.ok()) {
return EXIT_FAILURE;
}
controller.CreateSDL_Window();
controller.CreateRenderer();
IMGUI_CHECKVERSION();
ImGui::CreateContext();
// Initialize Test Engine
ImGuiTestEngine* engine = ImGuiTestEngine_CreateContext();
ImGuiTestEngineIO& test_io = ImGuiTestEngine_GetIO(engine);
test_io.ConfigVerboseLevel = ImGuiTestVerboseLevel_Info;
test_io.ConfigVerboseLevelOnError = ImGuiTestVerboseLevel_Debug;
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
// Initialize ImGui for SDL
ImGui_ImplSDL2_InitForSDLRenderer(
controller.window(),
yaze::app::core::Renderer::GetInstance().renderer());
ImGui_ImplSDLRenderer2_Init(
yaze::app::core::Renderer::GetInstance().renderer());
test_editor.RegisterTests(engine);
ImGuiTestEngine_Start(engine, ImGui::GetCurrentContext());
// Build a new ImGui frame
ImGui_ImplSDLRenderer2_NewFrame();
ImGui_ImplSDL2_NewFrame();
while (controller.IsActive()) {
controller.OnInput();
@@ -39,6 +66,7 @@ int main(int argc, char* argv[]) {
controller.DoRender();
}
ImGuiTestEngine_Stop(engine);
controller.OnExit();
return EXIT_SUCCESS;