refactor overworld_map
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@@ -48,20 +48,11 @@ class OverworldMap {
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private:
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void BuildTiles16Gfx(int count);
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// void ReloadPalettes() { LoadPalette(); }
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void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
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uchar* gfx16Pointer, uchar* gfx8Pointer);
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void CopyTileToMap(int x, int y, int xx, int yy, int offset,
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gfx::TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer);
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void LoadPalette();
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void SetColorsPalette(int index, ImVec4 main, ImVec4 animated, ImVec4 aux1,
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ImVec4 aux2, ImVec4 hud, ImVec4 bgrcolor, ImVec4 spr,
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ImVec4 spr2);
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void BuildTileset(int gameState);
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};
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