add editor/graphics, include graphics editor, palette editor, tile16, gfx group
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74
src/app/editor/graphics/gfx_group_editor.h
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74
src/app/editor/graphics/gfx_group_editor.h
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#ifndef YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
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#define YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
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#include <imgui/imgui.h>
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#include <cmath>
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/editor/utils/editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/pipeline.h"
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#include "app/gui/widgets.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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namespace yaze {
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namespace app {
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namespace editor {
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/**
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* @class GfxGroupEditor
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* @brief Manage graphics group configurations in a Rom.
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*/
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class GfxGroupEditor : public SharedRom {
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public:
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absl::Status Update();
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void DrawBlocksetViewer(bool sheet_only = false);
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void DrawRoomsetViewer();
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void DrawSpritesetViewer(bool sheet_only = false);
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void DrawPaletteViewer();
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void SetSelectedBlockset(uint8_t blockset) { selected_blockset_ = blockset; }
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void SetSelectedRoomset(uint8_t roomset) { selected_roomset_ = roomset; }
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void SetSelectedSpriteset(uint8_t spriteset) {
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selected_spriteset_ = spriteset;
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}
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void InitBlockset(gfx::Bitmap* tile16_blockset) {
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tile16_blockset_bmp_ = tile16_blockset;
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}
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private:
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int preview_palette_id_ = 0;
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int last_sheet_id_ = 0;
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uint8_t selected_blockset_ = 0;
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uint8_t selected_roomset_ = 0;
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uint8_t selected_spriteset_ = 0;
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uint8_t selected_paletteset_ = 0;
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gui::Canvas blockset_canvas_;
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gui::Canvas roomset_canvas_;
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gui::Canvas spriteset_canvas_;
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gfx::SnesPalette palette_;
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gfx::PaletteGroup palette_group_;
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gfx::Bitmap* tile16_blockset_bmp_;
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std::vector<Bytes> tile16_individual_data_;
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std::vector<gfx::Bitmap> tile16_individual_;
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gui::BitmapViewer gfx_group_viewer_;
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zelda3::overworld::Overworld overworld_;
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};
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H
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