add editor/graphics, include graphics editor, palette editor, tile16, gfx group

This commit is contained in:
scawful
2024-07-14 21:08:24 -04:00
parent 088c662d6c
commit 53728d61e5
14 changed files with 17 additions and 17 deletions

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#ifndef YAZE_APP_EDITOR_PALETTE_EDITOR_H
#define YAZE_APP_EDITOR_PALETTE_EDITOR_H
#include <imgui/imgui.h>
#include "absl/status/status.h"
#include "app/editor/graphics/gfx_group_editor.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
namespace palette_internal {
struct PaletteChange {
std::string group_name;
size_t palette_index;
size_t color_index;
gfx::SnesColor original_color;
gfx::SnesColor new_color;
};
class PaletteEditorHistory {
public:
// Record a change in the palette editor
void RecordChange(const std::string& groupName, size_t paletteIndex,
size_t colorIndex, const gfx::SnesColor& originalColor,
const gfx::SnesColor& newColor) {
// Check size and remove the oldest if necessary
if (recentChanges.size() >= maxHistorySize) {
recentChanges.pop_front();
}
// Push the new change
recentChanges.push_back(
{groupName, paletteIndex, colorIndex, originalColor, newColor});
}
// Get recent changes for display in the palette editor
const std::deque<PaletteChange>& GetRecentChanges() const {
return recentChanges;
}
// Restore the original color
gfx::SnesColor GetOriginalColor(const std::string& groupName,
size_t paletteIndex,
size_t colorIndex) const {
for (const auto& change : recentChanges) {
if (change.group_name == groupName &&
change.palette_index == paletteIndex &&
change.color_index == colorIndex) {
return change.original_color;
}
}
// Handle error or return default (this is just an example,
// handle as appropriate for your application)
return gfx::SnesColor();
}
private:
std::deque<PaletteChange> recentChanges;
static const size_t maxHistorySize = 50; // or any other number you deem fit
};
} // namespace palette_internal
/**
* @class PaletteEditor
* @brief Allows the user to view and edit in game palettes.
*/
class PaletteEditor : public SharedRom, public Editor {
public:
PaletteEditor() { type_ = EditorType::kPalette; }
absl::Status Update() override;
absl::Status Cut() override { return absl::OkStatus(); }
absl::Status Copy() override { return absl::OkStatus(); }
absl::Status Paste() override { return absl::OkStatus(); }
absl::Status Undo() override { return absl::OkStatus(); }
absl::Status Redo() override { return absl::OkStatus(); }
void DisplayCategoryTable();
absl::Status EditColorInPalette(gfx::SnesPalette& palette, int index);
absl::Status ResetColorToOriginal(gfx::SnesPalette& palette, int index,
const gfx::SnesPalette& originalPalette);
void DisplayPalette(gfx::SnesPalette& palette, bool loaded);
void DrawPortablePalette(gfx::SnesPalette& palette);
absl::Status DrawPaletteGroup(int category);
private:
absl::Status HandleColorPopup(gfx::SnesPalette& palette, int i, int j, int n);
absl::Status InitializeSavedPalette(const gfx::SnesPalette& palette) {
for (int n = 0; n < palette.size(); n++) {
ASSIGN_OR_RETURN(auto color, palette.GetColor(n));
saved_palette_[n].x = color.rgb().x / 255;
saved_palette_[n].y = color.rgb().y / 255;
saved_palette_[n].z = color.rgb().z / 255;
saved_palette_[n].w = 255; // Alpha
}
return absl::OkStatus();
}
absl::Status status_;
gfx::SnesColor current_color_;
GfxGroupEditor gfx_group_editor_;
ImVec4 saved_palette_[256] = {};
ImGuiColorEditFlags color_popup_flags =
ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha;
ImGuiColorEditFlags palette_button_flags = ImGuiColorEditFlags_NoAlpha;
ImGuiColorEditFlags palette_button_flags_2 = ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoPicker |
ImGuiColorEditFlags_NoTooltip;
palette_internal::PaletteEditorHistory history_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif