add graphics sheets array and num sheets constant
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@@ -81,7 +81,6 @@ absl::Status Rom::LoadLinkGraphics() {
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}
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absl::Status Rom::LoadAllGraphicsData() {
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constexpr uint32_t kNumGfxSheets = 223;
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Bytes sheet;
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bool bpp3 = false;
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@@ -103,6 +102,10 @@ absl::Status Rom::LoadAllGraphicsData() {
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if (bpp3) {
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auto converted_sheet = gfx::SnesTo8bppSheet(sheet, 3);
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graphics_sheets_[i].Create(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, converted_sheet);
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graphics_sheets_[i].CreateTexture(renderer_);
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if (flags()->kUseBitmapManager) {
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graphics_manager_.LoadBitmap(i, converted_sheet, core::kTilesheetWidth,
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core::kTilesheetHeight,
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@@ -117,6 +117,7 @@ static const std::map<Z3_Version, VersionConstants> kVersionConstantsMap = {
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0x67DD0, // kDungeonPalettesGroups
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}}};
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constexpr uint32_t kNumGfxSheets = 223;
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constexpr uint32_t kNormalGfxSpaceStart = 0x87000;
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constexpr uint32_t kNormalGfxSpaceEnd = 0xC4200;
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constexpr uint32_t kFontSpriteLocation = 0x70000;
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@@ -557,9 +558,14 @@ class Rom : public core::ExperimentFlags {
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uchar title_[21] = "ROM Not Loaded";
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std::string filename_;
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// Full contiguous rom space
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Bytes rom_data_;
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// Full contiguous graphics space
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Bytes graphics_buffer_;
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Bytes font_gfx_data_;
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// All graphics sheets in the game
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std::array<gfx::Bitmap, kNumGfxSheets> graphics_sheets_;
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Z3_Version version_ = Z3_Version::US;
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gfx::BitmapTable graphics_bin_;
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