Add ResourceLabelManager class
This commit is contained in:
97
src/app/core/labeling.cc
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97
src/app/core/labeling.cc
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@@ -0,0 +1,97 @@
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#include "app/core/labeling.h"
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#include <imgui/imgui.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include <cstdint>
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#include <fstream>
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#include <sstream>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "app/core/common.h"
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#include "app/core/constants.h"
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namespace yaze {
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namespace app {
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namespace core {
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bool ResourceLabelManager::LoadLabels(const std::string& filename) {
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std::ifstream file(filename);
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if (!file.is_open()) {
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return false;
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}
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std::string line;
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while (std::getline(file, line)) {
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std::istringstream iss(line);
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std::string type, key, value;
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if (std::getline(iss, type, ',') && std::getline(iss, key, ',') &&
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std::getline(iss, value)) {
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labels_[type][key] = value;
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}
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}
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return true;
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}
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void ResourceLabelManager::DisplayLabels() {
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if (ImGui::Begin("Resource Labels")) {
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for (const auto& type_pair : labels_) {
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if (ImGui::TreeNode(type_pair.first.c_str())) {
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for (const auto& label_pair : type_pair.second) {
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std::string label_id = type_pair.first + "_" + label_pair.first;
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ImGui::Text("%s: %s", label_pair.first.c_str(),
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label_pair.second.c_str());
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}
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ImGui::TreePop();
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}
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}
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}
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ImGui::End();
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}
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void ResourceLabelManager::EditLabel(const std::string& type,
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const std::string& key,
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const std::string& newValue) {
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labels_[type][key] = newValue;
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}
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void ResourceLabelManager::SelectableLabelWithNameEdit(
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bool selected, const std::string& type, const std::string& key,
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const std::string& defaultValue) {
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std::string label = CreateOrGetLabel(type, key, defaultValue);
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ImGui::Selectable(label.c_str(), selected,
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ImGuiSelectableFlags_AllowDoubleClick);
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std::string label_id = type + "_" + key;
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
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ImGui::OpenPopup(label_id.c_str());
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}
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if (ImGui::BeginPopupContextItem(label_id.c_str())) {
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char* new_label = labels_[type][key].data();
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if (ImGui::InputText("##Label", new_label, labels_[type][key].size() + 1,
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ImGuiInputTextFlags_EnterReturnsTrue)) {
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labels_[type][key] = new_label;
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}
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ImGui::EndPopup();
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}
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// ImGui::PopID();
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}
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std::string ResourceLabelManager::CreateOrGetLabel(
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const std::string& type, const std::string& key,
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const std::string& defaultValue) {
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if (labels_.find(type) == labels_.end()) {
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labels_[type] = std::unordered_map<std::string, std::string>();
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}
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if (labels_[type].find(key) == labels_[type].end()) {
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labels_[type][key] = defaultValue;
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}
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return labels_[type][key];
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}
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} // namespace core
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} // namespace app
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} // namespace yaze
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52
src/app/core/labeling.h
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52
src/app/core/labeling.h
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@@ -0,0 +1,52 @@
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#ifndef YAZE_APP_CORE_LABELING_H_
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#define YAZE_APP_CORE_LABELING_H_
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#include <cstdint>
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#include <fstream>
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#include <sstream>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/core/common.h"
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#include "app/core/constants.h"
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namespace yaze {
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namespace app {
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namespace core {
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// Default types
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static constexpr absl::string_view kDefaultTypes[] = {
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"Dungeon Names", "Dungeon Room Names", "Overworld Map Names"};
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class ResourceLabelManager {
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public:
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ResourceLabelManager() = default;
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bool LoadLabels(const std::string& filename);
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void DisplayLabels();
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void EditLabel(const std::string& type, const std::string& key,
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const std::string& newValue);
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void SelectableLabelWithNameEdit(bool selected, const std::string& type,
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const std::string& key,
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const std::string& defaultValue);
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std::string CreateOrGetLabel(const std::string& type, const std::string& key,
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const std::string& defaultValue);
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private:
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struct ResourceType {
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std::string key_name;
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std::string display_description;
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};
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std::unordered_map<std::string, std::unordered_map<std::string, std::string>>
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labels_;
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};
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} // namespace core
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_CORE_LABELING_H_
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@@ -3,6 +3,7 @@
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#include <imgui/imgui.h>
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#include "app/core/common.h"
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#include "app/core/labeling.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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@@ -279,8 +280,11 @@ void DungeonEditor::DrawRoomSelector() {
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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int i = 0;
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for (const auto each_room_name : zelda3::dungeon::kRoomNames) {
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ImGui::Selectable(each_room_name.data(), current_room_id_ == i,
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ImGuiSelectableFlags_AllowDoubleClick);
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// ImGui::Selectable(each_room_name.data(), current_room_id_ == i,
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// ImGuiSelectableFlags_AllowDoubleClick);
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rom()->resource_label()->SelectableLabelWithNameEdit(
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current_room_id_ == i, "Dungeon Room Names", each_room_name.data(),
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zelda3::dungeon::kRoomNames[i].data());
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if (ImGui::IsItemClicked()) {
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active_rooms_.push_back(i);
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}
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@@ -5,6 +5,7 @@
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#include "app/core/common.h"
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#include "app/core/editor.h"
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#include "app/core/labeling.h"
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#include "app/editor/modules/gfx_group_editor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/gui/canvas.h"
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@@ -109,7 +110,6 @@ class DungeonEditor : public Editor,
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std::vector<int64_t> room_size_pointers_;
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// Add member variables to track the selected set
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uint16_t selected_blockset_ = 0xFFFF; // 0xFFFF indicates no selection
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uint16_t selected_spriteset_ = 0xFFFF;
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uint16_t selected_palette_ = 0xFFFF;
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@@ -31,7 +31,8 @@
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#include "absl/strings/string_view.h" // for string_view
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#include "app/core/common.h"
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#include "app/core/constants.h" // for Bytes, uchar, armorPalettes
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#include "app/gfx/bitmap.h" // for Bitmap, BitmapTable
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#include "app/core/labeling.h"
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#include "app/gfx/bitmap.h" // for Bitmap, BitmapTable
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#include "app/gfx/compression.h"
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#include "app/gfx/snes_palette.h" // for PaletteGroup, SNESColor
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#include "app/gfx/snes_tile.h"
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@@ -559,6 +560,8 @@ class ROM : public core::ExperimentFlags {
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return false;
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}
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auto resource_label() { return &resource_label_manager_; }
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private:
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long size_ = 0;
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bool is_loaded_ = false;
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@@ -575,6 +578,7 @@ class ROM : public core::ExperimentFlags {
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gfx::BitmapTable link_graphics_;
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gfx::SNESPalette link_palette_;
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PaletteGroupMap palette_groups_;
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core::ResourceLabelManager resource_label_manager_;
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std::stack<std::function<void()>> changes_;
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std::shared_ptr<SDL_Renderer> renderer_;
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