Add ResourceLabelManager class
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@@ -5,6 +5,7 @@
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#include "app/core/common.h"
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#include "app/core/editor.h"
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#include "app/core/labeling.h"
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#include "app/editor/modules/gfx_group_editor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/gui/canvas.h"
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@@ -109,7 +110,6 @@ class DungeonEditor : public Editor,
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std::vector<int64_t> room_size_pointers_;
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// Add member variables to track the selected set
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uint16_t selected_blockset_ = 0xFFFF; // 0xFFFF indicates no selection
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uint16_t selected_spriteset_ = 0xFFFF;
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uint16_t selected_palette_ = 0xFFFF;
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