Refactor Bitmap SDL components to RAII
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@@ -11,47 +11,50 @@ namespace yaze {
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namespace app {
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namespace gfx {
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namespace {
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void GrayscalePalette(SDL_Palette *palette) {
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for (int i = 0; i < 8; i++) {
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palette->colors[i].r = i * 31;
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palette->colors[i].g = i * 31;
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palette->colors[i].b = i * 31;
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}
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}
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} // namespace
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Bitmap::Bitmap(int width, int height, int depth, uchar *data)
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: width_(width), height_(height), depth_(depth), pixel_data_(data) {
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surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8);
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// Default grayscale palette
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for (int i = 0; i < 8; i++) {
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surface_->format->palette->colors[i].r = i * 31;
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surface_->format->palette->colors[i].g = i * 31;
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surface_->format->palette->colors[i].b = i * 31;
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}
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surface_ = std::unique_ptr<SDL_Surface, sdl_deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8),
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sdl_deleter());
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GrayscalePalette(surface_->format->palette);
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surface_->pixels = data;
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}
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Bitmap::Bitmap(int width, int height, int depth, int data_size)
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: width_(width), height_(height), depth_(depth), data_size_(data_size) {
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surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8);
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// Default grayscale palette
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for (int i = 0; i < 8; i++) {
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surface_->format->palette->colors[i].r = i * 31;
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surface_->format->palette->colors[i].g = i * 31;
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surface_->format->palette->colors[i].b = i * 31;
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}
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surface_ = std::unique_ptr<SDL_Surface, sdl_deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8),
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sdl_deleter());
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GrayscalePalette(surface_->format->palette);
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pixel_data_ = (uchar *)SDL_malloc(data_size);
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surface_->pixels = pixel_data_;
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}
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// Pass raw pixel data directly to the surface
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// Be sure to know what the hell you're doing if you use this one.
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void Bitmap::Create(int width, int height, int depth, uchar *data) {
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width_ = width;
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height_ = height;
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depth_ = depth;
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pixel_data_ = data;
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surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8);
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// Default grayscale palette
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for (int i = 0; i < 8; i++) {
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surface_->format->palette->colors[i].r = i * 31;
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surface_->format->palette->colors[i].g = i * 31;
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surface_->format->palette->colors[i].b = i * 31;
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}
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surface_ = std::unique_ptr<SDL_Surface, sdl_deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8),
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sdl_deleter());
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GrayscalePalette(surface_->format->palette);
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surface_->pixels = pixel_data_;
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}
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@@ -61,15 +64,11 @@ void Bitmap::Create(int width, int height, int depth, int size) {
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height_ = height;
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depth_ = depth;
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data_size_ = size;
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surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8);
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// Default grayscale palette
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for (int i = 0; i < 8; i++) {
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surface_->format->palette->colors[i].r = i * 31;
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surface_->format->palette->colors[i].g = i * 31;
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surface_->format->palette->colors[i].b = i * 31;
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}
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surface_ = std::unique_ptr<SDL_Surface, sdl_deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8),
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sdl_deleter());
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GrayscalePalette(surface_->format->palette);
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pixel_data_ = (uchar *)SDL_malloc(size);
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surface_->pixels = pixel_data_;
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}
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@@ -80,14 +79,18 @@ void Bitmap::Create(int width, int height, int depth, uchar *data, int size,
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height_ = height;
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depth_ = depth;
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pixel_data_ = data;
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surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8);
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surface_ = std::unique_ptr<SDL_Surface, sdl_deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8),
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sdl_deleter());
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surface_->format->palette = palette.GetSDL_Palette();
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surface_->pixels = pixel_data_;
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}
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void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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texture_ = SDL_CreateTextureFromSurface(renderer.get(), surface_);
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texture_ = std::unique_ptr<SDL_Texture, sdl_deleter>(
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SDL_CreateTextureFromSurface(renderer.get(), surface_.get()),
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sdl_deleter());
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}
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void Bitmap::ApplyPalette(const SNESPalette &palette) { palette_ = palette; }
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@@ -100,7 +103,7 @@ absl::StatusOr<std::vector<Bitmap>> Bitmap::CreateTiles() {
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bmp.Create(8, 8, 8, 32);
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auto surface = bmp.GetSurface();
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SDL_Rect src_rect = {i, j, 8, 8};
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if (SDL_BlitSurface(surface_, &src_rect, surface, nullptr) != 0) {
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if (SDL_BlitSurface(surface_.get(), &src_rect, surface, nullptr) != 0) {
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return absl::InvalidArgumentError(
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"Failed to blit surface for Bitmap Tilesheet");
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}
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@@ -110,6 +113,30 @@ absl::StatusOr<std::vector<Bitmap>> Bitmap::CreateTiles() {
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return tiles;
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}
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absl::Status Bitmap::CreateFromTiles(const std::vector<Bitmap> &tiles) {
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if (tiles.empty()) {
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return absl::InvalidArgumentError("Empty tiles");
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}
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SDL_Rect tile_rect = {0, 0, 8, 8};
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SDL_Rect dest_rect = {0, 0, 8, 8};
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for (const auto &tile : tiles) {
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auto src = tile.GetSurface();
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if (SDL_BlitSurface(src, &tile_rect, surface_.get(), &dest_rect) != 0) {
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return absl::InvalidArgumentError(
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"Failed to blit surface for Bitmap Tilesheet");
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}
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dest_rect.x++;
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if (dest_rect.x == 15) {
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dest_rect.x = 0;
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dest_rect.y++;
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}
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}
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return absl::OkStatus();
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}
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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