Refactor Bitmap SDL components to RAII

This commit is contained in:
Justin Scofield
2022-07-24 00:00:32 -04:00
parent fd73cc1bde
commit 54d4a340f7
2 changed files with 75 additions and 42 deletions

View File

@@ -11,47 +11,50 @@ namespace yaze {
namespace app {
namespace gfx {
namespace {
void GrayscalePalette(SDL_Palette *palette) {
for (int i = 0; i < 8; i++) {
palette->colors[i].r = i * 31;
palette->colors[i].g = i * 31;
palette->colors[i].b = i * 31;
}
}
} // namespace
Bitmap::Bitmap(int width, int height, int depth, uchar *data)
: width_(width), height_(height), depth_(depth), pixel_data_(data) {
surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8);
// Default grayscale palette
for (int i = 0; i < 8; i++) {
surface_->format->palette->colors[i].r = i * 31;
surface_->format->palette->colors[i].g = i * 31;
surface_->format->palette->colors[i].b = i * 31;
}
surface_ = std::unique_ptr<SDL_Surface, sdl_deleter>(
SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8),
sdl_deleter());
GrayscalePalette(surface_->format->palette);
surface_->pixels = data;
}
Bitmap::Bitmap(int width, int height, int depth, int data_size)
: width_(width), height_(height), depth_(depth), data_size_(data_size) {
surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8);
// Default grayscale palette
for (int i = 0; i < 8; i++) {
surface_->format->palette->colors[i].r = i * 31;
surface_->format->palette->colors[i].g = i * 31;
surface_->format->palette->colors[i].b = i * 31;
}
surface_ = std::unique_ptr<SDL_Surface, sdl_deleter>(
SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8),
sdl_deleter());
GrayscalePalette(surface_->format->palette);
pixel_data_ = (uchar *)SDL_malloc(data_size);
surface_->pixels = pixel_data_;
}
// Pass raw pixel data directly to the surface
// Be sure to know what the hell you're doing if you use this one.
void Bitmap::Create(int width, int height, int depth, uchar *data) {
width_ = width;
height_ = height;
depth_ = depth;
pixel_data_ = data;
surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8);
// Default grayscale palette
for (int i = 0; i < 8; i++) {
surface_->format->palette->colors[i].r = i * 31;
surface_->format->palette->colors[i].g = i * 31;
surface_->format->palette->colors[i].b = i * 31;
}
surface_ = std::unique_ptr<SDL_Surface, sdl_deleter>(
SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8),
sdl_deleter());
GrayscalePalette(surface_->format->palette);
surface_->pixels = pixel_data_;
}
@@ -61,15 +64,11 @@ void Bitmap::Create(int width, int height, int depth, int size) {
height_ = height;
depth_ = depth;
data_size_ = size;
surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8);
// Default grayscale palette
for (int i = 0; i < 8; i++) {
surface_->format->palette->colors[i].r = i * 31;
surface_->format->palette->colors[i].g = i * 31;
surface_->format->palette->colors[i].b = i * 31;
}
surface_ = std::unique_ptr<SDL_Surface, sdl_deleter>(
SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8),
sdl_deleter());
GrayscalePalette(surface_->format->palette);
pixel_data_ = (uchar *)SDL_malloc(size);
surface_->pixels = pixel_data_;
}
@@ -80,14 +79,18 @@ void Bitmap::Create(int width, int height, int depth, uchar *data, int size,
height_ = height;
depth_ = depth;
pixel_data_ = data;
surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8);
surface_ = std::unique_ptr<SDL_Surface, sdl_deleter>(
SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8),
sdl_deleter());
surface_->format->palette = palette.GetSDL_Palette();
surface_->pixels = pixel_data_;
}
void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
texture_ = SDL_CreateTextureFromSurface(renderer.get(), surface_);
texture_ = std::unique_ptr<SDL_Texture, sdl_deleter>(
SDL_CreateTextureFromSurface(renderer.get(), surface_.get()),
sdl_deleter());
}
void Bitmap::ApplyPalette(const SNESPalette &palette) { palette_ = palette; }
@@ -100,7 +103,7 @@ absl::StatusOr<std::vector<Bitmap>> Bitmap::CreateTiles() {
bmp.Create(8, 8, 8, 32);
auto surface = bmp.GetSurface();
SDL_Rect src_rect = {i, j, 8, 8};
if (SDL_BlitSurface(surface_, &src_rect, surface, nullptr) != 0) {
if (SDL_BlitSurface(surface_.get(), &src_rect, surface, nullptr) != 0) {
return absl::InvalidArgumentError(
"Failed to blit surface for Bitmap Tilesheet");
}
@@ -110,6 +113,30 @@ absl::StatusOr<std::vector<Bitmap>> Bitmap::CreateTiles() {
return tiles;
}
absl::Status Bitmap::CreateFromTiles(const std::vector<Bitmap> &tiles) {
if (tiles.empty()) {
return absl::InvalidArgumentError("Empty tiles");
}
SDL_Rect tile_rect = {0, 0, 8, 8};
SDL_Rect dest_rect = {0, 0, 8, 8};
for (const auto &tile : tiles) {
auto src = tile.GetSurface();
if (SDL_BlitSurface(src, &tile_rect, surface_.get(), &dest_rect) != 0) {
return absl::InvalidArgumentError(
"Failed to blit surface for Bitmap Tilesheet");
}
dest_rect.x++;
if (dest_rect.x == 15) {
dest_rect.x = 0;
dest_rect.y++;
}
}
return absl::OkStatus();
}
} // namespace gfx
} // namespace app
} // namespace yaze