refactor editing

This commit is contained in:
Justin Scofield
2022-08-27 23:28:38 -05:00
parent c012115e68
commit 54fa03175f
6 changed files with 36 additions and 36 deletions

View File

@@ -9,7 +9,7 @@ namespace editor {
void DungeonEditor::Update() {
DrawToolset();
canvas_.DrawBackground();
canvas_.UpdateContext();
canvas_.DrawContextMenu();
canvas_.DrawGrid();
canvas_.DrawOverlay();
}

View File

@@ -107,7 +107,14 @@ absl::Status OverworldEditor::DrawToolset() {
// Load Overworld
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_UPDATE)) {
RETURN_IF_ERROR(overworld_.Load(rom_, tile16_blockset_bmp_.GetData()))
RETURN_IF_ERROR(overworld_.Load(rom_))
current_gfx_bmp_.Create(128, 512, 8,
overworld_.GetCurrentGraphics().data(), 32768);
tile16_blockset_bmp_.Create(128 * 2, 8192 * 2, 8,
(uchar *)overworld_.GetCurrentBlockset(),
1048576);
rom_.RenderBitmap(current_gfx_bmp_);
rom_.RenderBitmap(tile16_blockset_bmp_);
}
ImGui::TableNextColumn();
@@ -179,18 +186,11 @@ void OverworldEditor::DrawOverworldCanvas() {
DrawOverworldMapSettings();
ImGui::Separator();
overworld_map_canvas_.DrawBackground();
overworld_map_canvas_.UpdateContext();
overworld_map_canvas_.DrawContextMenu();
if (overworld_.isLoaded()) {
auto map = overworld_.GetOverworldMap(0);
if (map.IsInitialized() && map.IsBuilt()) {
overworld_map_canvas_.GetDrawList()->AddImage(
(void *)map.GetBitmap().GetTexture(),
ImVec2(overworld_map_canvas_.GetZeroPoint().x + 2,
overworld_map_canvas_.GetZeroPoint().y + 2),
ImVec2(overworld_map_canvas_.GetZeroPoint().x +
(map.GetBitmap().GetWidth() * 2),
overworld_map_canvas_.GetZeroPoint().y +
(map.GetBitmap().GetHeight() * 2)));
overworld_map_canvas_.DrawBitmap(map.GetBitmap(), 2);
}
}
overworld_map_canvas_.DrawGrid(64.f);
@@ -230,16 +230,9 @@ void OverworldEditor::DrawTileSelector() {
void OverworldEditor::DrawTile16Selector() {
blockset_canvas_.DrawBackground(ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1));
blockset_canvas_.UpdateContext();
blockset_canvas_.DrawContextMenu();
if (map_blockset_loaded_) {
blockset_canvas_.GetDrawList()->AddImage(
(void *)tile16_blockset_bmp_.GetTexture(),
ImVec2(blockset_canvas_.GetZeroPoint().x + 2,
blockset_canvas_.GetZeroPoint().y + 2),
ImVec2(blockset_canvas_.GetZeroPoint().x +
(tile16_blockset_bmp_.GetWidth() * 2),
blockset_canvas_.GetZeroPoint().y +
(tile16_blockset_bmp_.GetHeight() * 2)));
blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 2);
}
blockset_canvas_.DrawGrid(32.0f);
blockset_canvas_.DrawOverlay();
@@ -248,7 +241,7 @@ void OverworldEditor::DrawTile16Selector() {
void OverworldEditor::DrawTile8Selector() {
graphics_bin_canvas_.DrawBackground(
ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1));
graphics_bin_canvas_.UpdateContext();
graphics_bin_canvas_.DrawContextMenu();
if (all_gfx_loaded_) {
for (const auto &[key, value] : graphics_bin_) {
int offset = 64 * (key + 1);
@@ -276,7 +269,7 @@ void OverworldEditor::DrawAreaGraphics() {
set_loaded = true;
}
current_gfx_canvas_.DrawBackground(ImVec2(256 + 1, 16 * 64 + 1));
current_gfx_canvas_.UpdateContext();
current_gfx_canvas_.DrawContextMenu();
for (const auto &[key, value] : current_graphics_set_) {
int offset = 64 * (key + 1);
int top_left_y = current_gfx_canvas_.GetZeroPoint().y + 2;
@@ -302,13 +295,8 @@ void OverworldEditor::LoadGraphics() {
current_palette_[i].w = 1.f;
}
absl::Status graphics_data_status = rom_.LoadAllGraphicsData();
if (!graphics_data_status.ok()) {
std::cout << "Error " << graphics_data_status.ToString() << std::endl;
}
PRINT_IF_ERROR(rom_.LoadAllGraphicsData());
graphics_bin_ = rom_.GetGraphicsBin();
tile16_blockset_bmp_.Create(128 * 2, 8192 * 2, 8, 1048576);
}
} // namespace editor

View File

@@ -4,6 +4,7 @@
#include <imgui/imgui.h>
#include <cmath>
#include <unordered_map>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
@@ -78,8 +79,8 @@ class OverworldEditor {
ImGuiTableFlags_Resizable |
ImGuiTableFlags_SizingStretchSame;
absl::flat_hash_map<int, gfx::Bitmap> graphics_bin_;
absl::flat_hash_map<int, gfx::Bitmap> current_graphics_set_;
std::unordered_map<int, gfx::Bitmap> graphics_bin_;
std::unordered_map<int, gfx::Bitmap> current_graphics_set_;
ROM rom_;
zelda3::Overworld overworld_;

View File

@@ -121,7 +121,7 @@ void ScreenEditor::DrawHUDEditor() {
void ScreenEditor::DrawCanvas() {
screen_canvas_.DrawBackground();
screen_canvas_.UpdateContext();
screen_canvas_.DrawContextMenu();
screen_canvas_.DrawGrid();
screen_canvas_.DrawOverlay();

View File

@@ -353,7 +353,8 @@ absl::Status ValidateCompressionResult(
ROM temp_rom;
RETURN_IF_ERROR(temp_rom.LoadFromBytes(
CreateCompressionString(compressed_chain_start->next, mode)))
ASSIGN_OR_RETURN(auto decomp_data, temp_rom.Decompress(0, temp_rom.GetSize()))
ASSIGN_OR_RETURN(auto decomp_data,
temp_rom.Decompress(0, temp_rom.GetSize()))
if (!std::equal(decomp_data.begin() + start, decomp_data.end(),
temp_rom.begin())) {
return absl::InternalError(absl::StrFormat(
@@ -606,8 +607,16 @@ absl::Status ROM::LoadAllGraphicsData() {
auto converted_sheet = SNES3bppTo8bppSheet(sheet);
graphics_bin_[i] =
gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
core::kTilesheetDepth, converted_sheet.data());
core::kTilesheetDepth, converted_sheet.data(), 0x1000);
graphics_bin_.at(i).CreateTexture(renderer_);
for (int j = 0; j < graphics_bin_.at(i).GetSize(); ++j) {
graphics_buffer_.push_back(graphics_bin_.at(i).GetByte(j));
}
} else {
for (int j = 0; j < 0x1000; ++j) {
graphics_buffer_.push_back(0xFF);
}
}
}
return absl::OkStatus();

View File

@@ -10,9 +10,9 @@
#include <iostream>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
@@ -87,7 +87,8 @@ class ROM {
auto GetSize() const { return size_; }
auto GetTitle() const { return title; }
auto GetGraphicsBin() const { return graphics_bin_; }
auto GetRenderer() const { return renderer_; }
auto GetGraphicsBuffer() const { return graphics_buffer_; }
void RenderBitmap(gfx::Bitmap& bitmap) { bitmap.CreateTexture(renderer_); }
void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
renderer_ = renderer;
}
@@ -119,8 +120,9 @@ class ROM {
std::string filename_;
Bytes rom_data_;
Bytes graphics_buffer_;
std::shared_ptr<SDL_Renderer> renderer_;
absl::flat_hash_map<int, gfx::Bitmap> graphics_bin_;
std::unordered_map<int, gfx::Bitmap> graphics_bin_;
};
} // namespace app