refactor editing
This commit is contained in:
@@ -9,7 +9,7 @@ namespace editor {
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void DungeonEditor::Update() {
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DrawToolset();
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canvas_.DrawBackground();
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canvas_.UpdateContext();
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canvas_.DrawContextMenu();
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canvas_.DrawGrid();
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canvas_.DrawOverlay();
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}
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@@ -107,7 +107,14 @@ absl::Status OverworldEditor::DrawToolset() {
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// Load Overworld
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_UPDATE)) {
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RETURN_IF_ERROR(overworld_.Load(rom_, tile16_blockset_bmp_.GetData()))
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RETURN_IF_ERROR(overworld_.Load(rom_))
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current_gfx_bmp_.Create(128, 512, 8,
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overworld_.GetCurrentGraphics().data(), 32768);
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tile16_blockset_bmp_.Create(128 * 2, 8192 * 2, 8,
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(uchar *)overworld_.GetCurrentBlockset(),
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1048576);
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rom_.RenderBitmap(current_gfx_bmp_);
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rom_.RenderBitmap(tile16_blockset_bmp_);
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}
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ImGui::TableNextColumn();
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@@ -179,18 +186,11 @@ void OverworldEditor::DrawOverworldCanvas() {
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DrawOverworldMapSettings();
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ImGui::Separator();
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overworld_map_canvas_.DrawBackground();
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overworld_map_canvas_.UpdateContext();
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overworld_map_canvas_.DrawContextMenu();
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if (overworld_.isLoaded()) {
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auto map = overworld_.GetOverworldMap(0);
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if (map.IsInitialized() && map.IsBuilt()) {
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overworld_map_canvas_.GetDrawList()->AddImage(
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(void *)map.GetBitmap().GetTexture(),
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ImVec2(overworld_map_canvas_.GetZeroPoint().x + 2,
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overworld_map_canvas_.GetZeroPoint().y + 2),
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ImVec2(overworld_map_canvas_.GetZeroPoint().x +
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(map.GetBitmap().GetWidth() * 2),
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overworld_map_canvas_.GetZeroPoint().y +
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(map.GetBitmap().GetHeight() * 2)));
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overworld_map_canvas_.DrawBitmap(map.GetBitmap(), 2);
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}
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}
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overworld_map_canvas_.DrawGrid(64.f);
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@@ -230,16 +230,9 @@ void OverworldEditor::DrawTileSelector() {
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void OverworldEditor::DrawTile16Selector() {
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blockset_canvas_.DrawBackground(ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1));
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blockset_canvas_.UpdateContext();
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blockset_canvas_.DrawContextMenu();
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if (map_blockset_loaded_) {
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blockset_canvas_.GetDrawList()->AddImage(
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(void *)tile16_blockset_bmp_.GetTexture(),
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ImVec2(blockset_canvas_.GetZeroPoint().x + 2,
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blockset_canvas_.GetZeroPoint().y + 2),
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ImVec2(blockset_canvas_.GetZeroPoint().x +
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(tile16_blockset_bmp_.GetWidth() * 2),
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blockset_canvas_.GetZeroPoint().y +
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(tile16_blockset_bmp_.GetHeight() * 2)));
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blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 2);
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}
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blockset_canvas_.DrawGrid(32.0f);
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blockset_canvas_.DrawOverlay();
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@@ -248,7 +241,7 @@ void OverworldEditor::DrawTile16Selector() {
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void OverworldEditor::DrawTile8Selector() {
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graphics_bin_canvas_.DrawBackground(
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ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1));
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graphics_bin_canvas_.UpdateContext();
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graphics_bin_canvas_.DrawContextMenu();
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if (all_gfx_loaded_) {
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for (const auto &[key, value] : graphics_bin_) {
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int offset = 64 * (key + 1);
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@@ -276,7 +269,7 @@ void OverworldEditor::DrawAreaGraphics() {
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set_loaded = true;
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}
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current_gfx_canvas_.DrawBackground(ImVec2(256 + 1, 16 * 64 + 1));
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current_gfx_canvas_.UpdateContext();
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current_gfx_canvas_.DrawContextMenu();
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for (const auto &[key, value] : current_graphics_set_) {
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int offset = 64 * (key + 1);
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int top_left_y = current_gfx_canvas_.GetZeroPoint().y + 2;
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@@ -302,13 +295,8 @@ void OverworldEditor::LoadGraphics() {
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current_palette_[i].w = 1.f;
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}
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absl::Status graphics_data_status = rom_.LoadAllGraphicsData();
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if (!graphics_data_status.ok()) {
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std::cout << "Error " << graphics_data_status.ToString() << std::endl;
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}
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PRINT_IF_ERROR(rom_.LoadAllGraphicsData());
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graphics_bin_ = rom_.GetGraphicsBin();
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tile16_blockset_bmp_.Create(128 * 2, 8192 * 2, 8, 1048576);
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}
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} // namespace editor
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@@ -4,6 +4,7 @@
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#include <imgui/imgui.h>
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#include <cmath>
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#include <unordered_map>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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@@ -78,8 +79,8 @@ class OverworldEditor {
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ImGuiTableFlags_Resizable |
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ImGuiTableFlags_SizingStretchSame;
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absl::flat_hash_map<int, gfx::Bitmap> graphics_bin_;
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absl::flat_hash_map<int, gfx::Bitmap> current_graphics_set_;
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std::unordered_map<int, gfx::Bitmap> graphics_bin_;
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std::unordered_map<int, gfx::Bitmap> current_graphics_set_;
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ROM rom_;
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zelda3::Overworld overworld_;
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@@ -121,7 +121,7 @@ void ScreenEditor::DrawHUDEditor() {
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void ScreenEditor::DrawCanvas() {
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screen_canvas_.DrawBackground();
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screen_canvas_.UpdateContext();
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screen_canvas_.DrawContextMenu();
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screen_canvas_.DrawGrid();
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screen_canvas_.DrawOverlay();
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@@ -353,7 +353,8 @@ absl::Status ValidateCompressionResult(
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ROM temp_rom;
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RETURN_IF_ERROR(temp_rom.LoadFromBytes(
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CreateCompressionString(compressed_chain_start->next, mode)))
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ASSIGN_OR_RETURN(auto decomp_data, temp_rom.Decompress(0, temp_rom.GetSize()))
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ASSIGN_OR_RETURN(auto decomp_data,
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temp_rom.Decompress(0, temp_rom.GetSize()))
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if (!std::equal(decomp_data.begin() + start, decomp_data.end(),
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temp_rom.begin())) {
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return absl::InternalError(absl::StrFormat(
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@@ -606,8 +607,16 @@ absl::Status ROM::LoadAllGraphicsData() {
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auto converted_sheet = SNES3bppTo8bppSheet(sheet);
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graphics_bin_[i] =
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gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, converted_sheet.data());
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core::kTilesheetDepth, converted_sheet.data(), 0x1000);
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graphics_bin_.at(i).CreateTexture(renderer_);
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for (int j = 0; j < graphics_bin_.at(i).GetSize(); ++j) {
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graphics_buffer_.push_back(graphics_bin_.at(i).GetByte(j));
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}
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} else {
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for (int j = 0; j < 0x1000; ++j) {
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graphics_buffer_.push_back(0xFF);
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}
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}
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}
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return absl::OkStatus();
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@@ -10,9 +10,9 @@
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#include <iostream>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_cat.h"
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@@ -87,7 +87,8 @@ class ROM {
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auto GetSize() const { return size_; }
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auto GetTitle() const { return title; }
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auto GetGraphicsBin() const { return graphics_bin_; }
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auto GetRenderer() const { return renderer_; }
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auto GetGraphicsBuffer() const { return graphics_buffer_; }
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void RenderBitmap(gfx::Bitmap& bitmap) { bitmap.CreateTexture(renderer_); }
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
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renderer_ = renderer;
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}
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@@ -119,8 +120,9 @@ class ROM {
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std::string filename_;
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Bytes rom_data_;
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Bytes graphics_buffer_;
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std::shared_ptr<SDL_Renderer> renderer_;
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absl::flat_hash_map<int, gfx::Bitmap> graphics_bin_;
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std::unordered_map<int, gfx::Bitmap> graphics_bin_;
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};
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} // namespace app
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