refactor editing
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@@ -4,6 +4,7 @@
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#include <imgui/imgui.h>
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#include <cmath>
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#include <unordered_map>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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@@ -78,8 +79,8 @@ class OverworldEditor {
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ImGuiTableFlags_Resizable |
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ImGuiTableFlags_SizingStretchSame;
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absl::flat_hash_map<int, gfx::Bitmap> graphics_bin_;
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absl::flat_hash_map<int, gfx::Bitmap> current_graphics_set_;
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std::unordered_map<int, gfx::Bitmap> graphics_bin_;
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std::unordered_map<int, gfx::Bitmap> current_graphics_set_;
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ROM rom_;
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zelda3::Overworld overworld_;
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