game constants housekeeping

This commit is contained in:
scawful
2024-08-29 13:08:36 -04:00
parent 20f7f04520
commit 5532623e16
5 changed files with 51 additions and 56 deletions

View File

@@ -1,8 +1,6 @@
#ifndef YAZE_APP_EDITOR_SPRITE_ZSPRITE_H
#define YAZE_APP_EDITOR_SPRITE_ZSPRITE_H
#include "imgui/imgui.h"
#include <algorithm>
#include <cstdint>
#include <fstream>
@@ -11,6 +9,7 @@
#include "absl/status/status.h"
#include "app/gfx/snes_tile.h"
#include "imgui/imgui.h"
namespace yaze {
namespace app {
@@ -46,7 +45,7 @@ struct OamTile {
struct AnimationGroup {
AnimationGroup() = default;
AnimationGroup(uint8_t fs, uint8_t fe, uint8_t fsp, std::string fn)
: frame_start(fs), frame_end(fe), frame_speed(fsp), frame_name(fn) {}
: frame_name(fn), frame_start(fs), frame_end(fe), frame_speed(fsp) {}
std::string frame_name;
uint8_t frame_start;