game constants housekeeping
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@@ -1,8 +1,6 @@
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#ifndef YAZE_APP_EDITOR_SPRITE_ZSPRITE_H
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#define YAZE_APP_EDITOR_SPRITE_ZSPRITE_H
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#include "imgui/imgui.h"
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#include <algorithm>
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#include <cstdint>
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#include <fstream>
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@@ -11,6 +9,7 @@
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#include "absl/status/status.h"
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#include "app/gfx/snes_tile.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace app {
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@@ -46,7 +45,7 @@ struct OamTile {
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struct AnimationGroup {
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AnimationGroup() = default;
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AnimationGroup(uint8_t fs, uint8_t fe, uint8_t fsp, std::string fn)
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: frame_start(fs), frame_end(fe), frame_speed(fsp), frame_name(fn) {}
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: frame_name(fn), frame_start(fs), frame_end(fe), frame_speed(fsp) {}
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std::string frame_name;
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uint8_t frame_start;
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