Add SignalReady to APU init
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@@ -197,7 +197,7 @@ void SNES::Init(ROM& rom) {
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apu.Init();
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// Initialize SDL_Mixer to play the audio samples
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Mix_HookMusic(audio_callback, &apu);
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// Mix_HookMusic(audio_callback, &apu);
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// Disable interrupts and rendering
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memory_.WriteByte(0x4200, 0x00); // NMITIMEN
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