Add SignalReady to APU init

This commit is contained in:
scawful
2023-08-26 04:51:50 -04:00
parent b9d06f43bc
commit 559c2e4830
8 changed files with 16 additions and 12 deletions

View File

@@ -197,7 +197,7 @@ void SNES::Init(ROM& rom) {
apu.Init();
// Initialize SDL_Mixer to play the audio samples
Mix_HookMusic(audio_callback, &apu);
// Mix_HookMusic(audio_callback, &apu);
// Disable interrupts and rendering
memory_.WriteByte(0x4200, 0x00); // NMITIMEN