overworld housekeeping
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@@ -10,11 +10,8 @@ namespace zelda3 {
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using namespace core;
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using namespace gfx;
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void Overworld::Load(ROM& rom, uchar* allGfxPtr) {
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void Overworld::Load(ROM& rom) {
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rom_ = rom;
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allGfx16Ptr = allGfxPtr;
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overworldMapPointer = std::make_shared<uchar[]>(0x40000);
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mapblockset16 = std::make_shared<uchar[]>(1048576);
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@@ -35,8 +32,7 @@ void Overworld::Load(ROM& rom, uchar* allGfxPtr) {
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for (int i = 0; i < 160; i++) {
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overworld_maps_[i].BuildMap(mapParent, size, gameState, allmapsTilesLW,
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allmapsTilesDW, allmapsTilesSP,
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currentOWgfx16Ptr.get(), allGfx16Ptr,
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mapblockset16.get());
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currentOWgfx16Ptr.get(), mapblockset16.get());
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}
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isLoaded = true;
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@@ -19,14 +19,11 @@ namespace zelda3 {
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class Overworld {
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public:
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void Load(ROM& rom, uchar* allGfxPtr);
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void Load(ROM& rom);
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auto GetTiles16() const { return tiles16; }
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auto GetCurrentGfxSetPtr() { return currentOWgfx16Ptr; }
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auto GetMapBlockset16Ptr() { return mapblockset16; }
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std::shared_ptr<uchar[]> overworldMapPointer;
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gfx::Bitmap overworldMapBitmap;
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private:
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ushort GenerateTile32(int i, int k, int dimension);
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void AssembleMap32Tiles();
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@@ -44,7 +41,6 @@ class Overworld {
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std::vector<std::vector<ushort>> allmapsTilesDW; // 64 maps * (32*32 tiles)
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std::vector<std::vector<ushort>> allmapsTilesSP; // 32 maps * (32*32 tiles)
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uchar* allGfx16Ptr = nullptr;
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std::shared_ptr<uchar[]> mapblockset16;
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std::shared_ptr<uchar[]> currentOWgfx16Ptr;
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@@ -53,6 +49,9 @@ class Overworld {
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std::vector<gfx::Tile32> map16tiles;
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std::vector<OverworldMap> overworld_maps_;
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gfx::Bitmap overworldMapBitmap;
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std::shared_ptr<uchar[]> overworldMapPointer;
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const int map32address[4] = {
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core::constants::map32TilesTL, core::constants::map32TilesTR,
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core::constants::map32TilesBL, core::constants::map32TilesBR};
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@@ -117,10 +117,8 @@ void OverworldMap::BuildMap(uchar* mapparent_, int count, int gameState,
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std::vector<std::vector<ushort>>& allmapsTilesLW,
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std::vector<std::vector<ushort>>& allmapsTilesDW,
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std::vector<std::vector<ushort>>& allmapsTilesSP,
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uchar* currentOWgfx16Ptr, uchar* allGfxPtr,
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uchar* mapblockset16) {
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uchar* currentOWgfx16Ptr, uchar* mapblockset16) {
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currentOWgfx16Ptr_ = currentOWgfx16Ptr;
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allGfx16Ptr_ = allGfxPtr;
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mapblockset16_ = mapblockset16;
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if (large_map_) {
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@@ -190,6 +188,7 @@ void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
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void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
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uchar* destbmpPtr, uchar* sourcebmpPtr) {
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auto gfx16Data = destbmpPtr;
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// TODO: PSUEDO VRAM
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auto gfx8Data = currentOWgfx16Ptr_;
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int offsets[] = {0, 8, 4096, 4104};
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@@ -343,7 +342,9 @@ void OverworldMap::BuildTileset(int gameState) {
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staticgfx[7] = 91;
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}
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// TODO: PSUEDO VRAM DATA HERE
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uchar* currentmapgfx8Data = currentOWgfx16Ptr_;
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// TODO: PUT GRAPHICS DATA HERE
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uchar const* allgfxData = allGfx16Ptr_;
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for (int i = 0; i < 16; i++) {
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@@ -43,8 +43,7 @@ class OverworldMap {
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std::vector<std::vector<ushort>>& allmapsTilesLW,
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std::vector<std::vector<ushort>>& allmapsTilesDW,
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std::vector<std::vector<ushort>>& allmapsTilesSP,
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uchar* currentOWgfx16Ptr, uchar* allGfxPtr,
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uchar* mapblockset16);
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uchar* currentOWgfx16Ptr, uchar* mapblockset16);
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void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
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uchar* sourcebmpPtr);
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void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr,
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