test: stabilize rendering and benchmarks
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@@ -33,7 +33,7 @@ class HeadlessEditorTest : public ::testing::Test {
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ImGui::NewFrame();
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// Initialize mock renderer
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renderer_ = std::make_unique<MockRenderer>();
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renderer_ = std::make_unique<::testing::NiceMock<MockRenderer>>();
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// Initialize panel manager
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panel_manager_ = std::make_unique<editor::PanelManager>();
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@@ -9,6 +9,16 @@ namespace test {
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class MockRenderer : public gfx::IRenderer {
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public:
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MockRenderer() {
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using ::testing::Return;
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ON_CALL(*this, CreateTexture)
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.WillByDefault(Return(DummyTextureHandle()));
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ON_CALL(*this, CreateTextureWithFormat)
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.WillByDefault(Return(DummyTextureHandle()));
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ON_CALL(*this, LockTexture).WillByDefault(Return(true));
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ON_CALL(*this, GetBackendRenderer).WillByDefault(Return(nullptr));
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}
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MOCK_METHOD(bool, Initialize, (SDL_Window* window), (override));
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MOCK_METHOD(void, Shutdown, (), (override));
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@@ -30,6 +40,13 @@ class MockRenderer : public gfx::IRenderer {
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MOCK_METHOD(void, SetDrawColor, (SDL_Color color), (override));
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MOCK_METHOD(void*, GetBackendRenderer, (), (override));
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private:
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gfx::TextureHandle DummyTextureHandle() {
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return reinterpret_cast<gfx::TextureHandle>(&dummy_texture_);
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}
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int dummy_texture_ = 0;
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};
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} // namespace test
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